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General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any missing includes relevant to the interface.
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@@ -1,14 +1,22 @@
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#pragma once
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#include "CAi.hpp"
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#include "Character/CBodyController.hpp"
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#include "Character/CSteeringBehaviors.hpp"
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#include "Graphics/CVertexMorphEffect.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CElectricDescription.hpp"
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#include <memory>
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#include <vector>
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#include "Runtime/Character/CBodyController.hpp"
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#include "Runtime/Character/CSteeringBehaviors.hpp"
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#include "Runtime/Graphics/CVertexMorphEffect.hpp"
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#include "Runtime/Particle/CElectricDescription.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/World/CAi.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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#include "Runtime/World/CKnockBackController.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include "CDamageInfo.hpp"
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#include "CKnockBackController.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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#ifndef DEFINE_PATTERNED
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#define DEFINE_PATTERNED(type) static constexpr ECharacter CharacterType = ECharacter::type;
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