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General: Normalize several headers' include paths

Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
This commit is contained in:
Lioncash
2019-09-22 17:52:05 -04:00
parent 8cdf7f3af3
commit 06789d1860
150 changed files with 927 additions and 576 deletions

View File

@@ -1,14 +1,22 @@
#pragma once
#include "CAi.hpp"
#include "Character/CBodyController.hpp"
#include "Character/CSteeringBehaviors.hpp"
#include "Graphics/CVertexMorphEffect.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElectricDescription.hpp"
#include <memory>
#include <vector>
#include "Runtime/Character/CBodyController.hpp"
#include "Runtime/Character/CSteeringBehaviors.hpp"
#include "Runtime/Graphics/CVertexMorphEffect.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/World/CAi.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CKnockBackController.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
#include "CDamageInfo.hpp"
#include "CKnockBackController.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
#ifndef DEFINE_PATTERNED
#define DEFINE_PATTERNED(type) static constexpr ECharacter CharacterType = ECharacter::type;