mirror of https://github.com/AxioDL/metaforce.git
CMorphBall: Eliminate variable shadowing
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31cf98646b
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078acce378
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@ -1509,11 +1509,11 @@ void CMorphBall::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
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x0_player.GetActorLights()->BuildDynamicLightList(mgr, ballAABB);
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x0_player.GetActorLights()->BuildDynamicLightList(mgr, ballAABB);
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if (x0_player.GetActorLights()->HasShadowLight()) {
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if (x0_player.GetActorLights()->HasShadowLight()) {
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CCollidableSphere sphere = x38_collisionSphere;
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CCollidableSphere collisionSphere = x38_collisionSphere;
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sphere.SetSphereCenter(zeus::skZero3f);
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collisionSphere.SetSphereCenter(zeus::skZero3f);
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x1c14_worldShadow->BuildLightShadowTexture(mgr, x0_player.GetAreaIdAlways(),
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x1c14_worldShadow->BuildLightShadowTexture(mgr, x0_player.GetAreaIdAlways(),
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x0_player.GetActorLights()->GetShadowLightIndex(),
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x0_player.GetActorLights()->GetShadowLightIndex(),
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sphere.CalculateAABox(GetBallToWorld()), false, false);
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collisionSphere.CalculateAABox(GetBallToWorld()), false, false);
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} else {
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} else {
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x1c14_worldShadow->ResetBlur();
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x1c14_worldShadow->ResetBlur();
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}
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}
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