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Implement CScriptDebris; EVNT POI fixes

This commit is contained in:
Jack Andersen
2018-05-15 18:07:38 -10:00
parent 10d36ac1d6
commit 0987866896
14 changed files with 620 additions and 193 deletions

View File

@@ -102,7 +102,7 @@ void ViewManager::TestGameView::think()
"Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
"Active Layer bits: %s\n",
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
plQ.z, g_GameState->CurrentWorldAssetId().Value(),
plQ.z, u32(g_GameState->CurrentWorldAssetId().Value()),
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId,
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId), totalActive,
layerBits.c_str()));