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Implement CScriptDebris; EVNT POI fixes
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@@ -102,7 +102,7 @@ void ViewManager::TestGameView::think()
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"Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
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"Active Layer bits: %s\n",
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pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
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plQ.z, g_GameState->CurrentWorldAssetId().Value(),
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plQ.z, u32(g_GameState->CurrentWorldAssetId().Value()),
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(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId,
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g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId), totalActive,
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layerBits.c_str()));
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