mirror of https://github.com/AxioDL/metaforce.git
Runtime/Weapon/CGameProjectile: Fix misnamed virtual function
This has a vaguely equivalent name to FluidFXThink (which has an uppercase X). Given this function isn't explicitly called anywhere directly, this is assumed to be a typo.
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@ -229,7 +229,7 @@ void CGameProjectile::ApplyDamageToActors(CStateManager& mgr, const CDamageInfo&
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x2d0_touchResults.clear();
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}
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void CGameProjectile::FluidFxThink(EFluidState state, CScriptWater& water, CStateManager& mgr) {
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void CGameProjectile::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) {
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if (x170_projectile.GetWeaponDescription()->xa6_SWTR)
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CWeapon::FluidFXThink(state, water, mgr);
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}
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@ -72,7 +72,7 @@ public:
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void UpdateProjectileMovement(float dt, CStateManager& mgr);
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CRayCastResult DoCollisionCheck(TUniqueId& idOut, CStateManager& mgr);
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void ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo);
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void FluidFxThink(EFluidState state, CScriptWater& water, CStateManager& mgr);
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void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
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CRayCastResult RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start, const zeus::CVector3f& end,
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float mag, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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CStateManager& mgr);
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