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Runtime/Weapon/CGameProjectile: Fix misnamed virtual function

This has a vaguely equivalent name to FluidFXThink (which has an
uppercase X). Given this function isn't explicitly called anywhere
directly, this is assumed to be a typo.
This commit is contained in:
Lioncash
2019-08-14 01:57:13 -04:00
parent 7eb3bce499
commit 09f917a9aa
2 changed files with 2 additions and 2 deletions

View File

@@ -229,7 +229,7 @@ void CGameProjectile::ApplyDamageToActors(CStateManager& mgr, const CDamageInfo&
x2d0_touchResults.clear();
}
void CGameProjectile::FluidFxThink(EFluidState state, CScriptWater& water, CStateManager& mgr) {
void CGameProjectile::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) {
if (x170_projectile.GetWeaponDescription()->xa6_SWTR)
CWeapon::FluidFXThink(state, water, mgr);
}