Runtime/Weapon/CGameProjectile: Fix misnamed virtual function

This has a vaguely equivalent name to FluidFXThink (which has an
uppercase X). Given this function isn't explicitly called anywhere
directly, this is assumed to be a typo.
This commit is contained in:
Lioncash 2019-08-14 01:57:13 -04:00
parent 7eb3bce499
commit 09f917a9aa
2 changed files with 2 additions and 2 deletions

View File

@ -229,7 +229,7 @@ void CGameProjectile::ApplyDamageToActors(CStateManager& mgr, const CDamageInfo&
x2d0_touchResults.clear();
}
void CGameProjectile::FluidFxThink(EFluidState state, CScriptWater& water, CStateManager& mgr) {
void CGameProjectile::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) {
if (x170_projectile.GetWeaponDescription()->xa6_SWTR)
CWeapon::FluidFXThink(state, water, mgr);
}

View File

@ -72,7 +72,7 @@ public:
void UpdateProjectileMovement(float dt, CStateManager& mgr);
CRayCastResult DoCollisionCheck(TUniqueId& idOut, CStateManager& mgr);
void ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo);
void FluidFxThink(EFluidState state, CScriptWater& water, CStateManager& mgr);
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
CRayCastResult RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start, const zeus::CVector3f& end,
float mag, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
CStateManager& mgr);