Initial extended shader refactor

This commit is contained in:
Jack Andersen 2016-07-30 16:06:13 -10:00
parent a81358a0b2
commit 0acf4865ca
6 changed files with 116 additions and 71 deletions

2
hecl/extern/boo vendored

@ -1 +1 @@
Subproject commit c01b0b4c6a9b3865b2eb2f22c47c409cf8a8b4bb Subproject commit bec368dfe7722d348c6eb0411e349a3c731ffd58

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@ -13,6 +13,21 @@ using Diagnostics = Frontend::Diagnostics;
using SourceLocation = Frontend::SourceLocation; using SourceLocation = Frontend::SourceLocation;
using ArithmeticOp = IR::Instruction::ArithmeticOpType; using ArithmeticOp = IR::Instruction::ArithmeticOpType;
enum class TexGenSrc
{
Position,
Normal,
UV
};
struct TextureInfo
{
TexGenSrc src;
int uvIdx;
int mtx;
bool normalize;
};
class IBackend class IBackend
{ {
public: public:

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@ -15,16 +15,18 @@ struct GLSL : ProgrammableCommon
{ {
void reset(const IR& ir, Diagnostics& diag); void reset(const IR& ir, Diagnostics& diag);
std::string makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w, std::string makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
unsigned skinSlots, unsigned texMtxs) const; unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
const TextureInfo* extTexs) const;
std::string makeFrag(const char* glslVer, std::string makeFrag(const char* glslVer,
const ShaderFunction& lighting=ShaderFunction()) const; const ShaderFunction& lighting=ShaderFunction()) const;
std::string makeFrag(const char* glslVer, std::string makeFrag(const char* glslVer,
const ShaderFunction& lighting, const ShaderFunction& lighting,
const ShaderFunction& post) const; const ShaderFunction& post,
size_t extTexCount) const;
private: private:
std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const; std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
std::string GenerateVertToFragStruct() const; std::string GenerateVertToFragStruct(size_t extTexCount) const;
std::string GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs) const; std::string GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs) const;
std::string EmitVec3(const atVec4f& vec) const std::string EmitVec3(const atVec4f& vec) const

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@ -31,13 +31,7 @@ struct ProgrammableCommon : IBackend
}; };
std::vector<TexSampling> m_texSamplings; std::vector<TexSampling> m_texSamplings;
unsigned m_texMapEnd = 0; unsigned m_texMapEnd = 0;
unsigned m_extMapStart = 8;
enum class TexGenSrc
{
Position,
Normal,
UV
};
struct TexCoordGen struct TexCoordGen
{ {

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@ -3,6 +3,7 @@
#include "hecl.hpp" #include "hecl.hpp"
#include "Frontend.hpp" #include "Frontend.hpp"
#include "Backend/Backend.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp> #include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <athena/DNA.hpp> #include <athena/DNA.hpp>
#include <athena/FileReader.hpp> #include <athena/FileReader.hpp>
@ -130,6 +131,8 @@ public:
Function post; Function post;
size_t blockCount = 0; size_t blockCount = 0;
const char** blockNames = nullptr; const char** blockNames = nullptr;
size_t texCount = 0;
const Backend::TextureInfo* texs = nullptr;
}; };
std::vector<ExtensionSlot> m_extensionSlots; std::vector<ExtensionSlot> m_extensionSlots;
@ -141,7 +144,9 @@ public:
operator bool() const {return m_plat != boo::IGraphicsDataFactory::Platform::Null;} operator bool() const {return m_plat != boo::IGraphicsDataFactory::Platform::Null;}
/* Strings must remain resident!! (intended to be stored static const) */ /* Strings must remain resident!! (intended to be stored static const) */
unsigned registerExtensionSlot(Function lighting, Function post, size_t blockCount, const char** blockNames) unsigned registerExtensionSlot(Function lighting, Function post,
size_t blockCount, const char** blockNames,
size_t texCount, const Backend::TextureInfo* texs)
{ {
m_extensionSlots.emplace_back(); m_extensionSlots.emplace_back();
ExtensionSlot& slot = m_extensionSlots.back(); ExtensionSlot& slot = m_extensionSlots.back();
@ -149,6 +154,8 @@ public:
slot.post = post; slot.post = post;
slot.blockCount = blockCount; slot.blockCount = blockCount;
slot.blockNames = blockNames; slot.blockNames = blockNames;
slot.texCount = texCount;
slot.texs = texs;
return m_extensionSlots.size() - 1; return m_extensionSlots.size() - 1;
} }
}; };

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@ -69,7 +69,7 @@ std::string GLSL::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) co
return retval; return retval;
} }
std::string GLSL::GenerateVertToFragStruct() const std::string GLSL::GenerateVertToFragStruct(size_t extTexCount) const
{ {
std::string retval = std::string retval =
"struct VertToFrag\n" "struct VertToFrag\n"
@ -79,6 +79,8 @@ std::string GLSL::GenerateVertToFragStruct() const
if (m_tcgs.size()) if (m_tcgs.size())
retval += hecl::Format(" vec2 tcgs[%u];\n", unsigned(m_tcgs.size())); retval += hecl::Format(" vec2 tcgs[%u];\n", unsigned(m_tcgs.size()));
if (extTexCount)
retval += hecl::Format(" vec2 extTcgs[%u];\n", unsigned(extTexCount));
return retval + "};\n"; return retval + "};\n";
} }
@ -117,11 +119,13 @@ void GLSL::reset(const IR& ir, Diagnostics& diag)
} }
std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w, std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
unsigned s, unsigned tm) const unsigned s, unsigned tm, size_t extTexCount,
const TextureInfo* extTexs) const
{ {
extTexCount = std::min(int(extTexCount), BOO_GLSL_MAX_TEXTURE_COUNT - int(m_tcgs.size()));
std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD + std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD +
GenerateVertInStruct(col, uv, w) + "\n" + GenerateVertInStruct(col, uv, w) + "\n" +
GenerateVertToFragStruct() + "\n" + GenerateVertToFragStruct(extTexCount) + "\n" +
GenerateVertUniformStruct(s, tm) + GenerateVertUniformStruct(s, tm) +
"SBINDING(0) out VertToFrag vtf;\n\n" "SBINDING(0) out VertToFrag vtf;\n\n"
"void main()\n{\n"; "void main()\n{\n";
@ -155,11 +159,27 @@ std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsig
retval += hecl::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx, retval += hecl::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx,
EmitTexGenSource2(tcg.m_src, tcg.m_uvIdx).c_str()); EmitTexGenSource2(tcg.m_src, tcg.m_uvIdx).c_str());
else else
retval += hecl::Format(" vtf.tcgs[%u] = (texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n", tcgIdx, tcg.m_mtx, retval += hecl::Format(" vtf.tcgs[%u] = (texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n",
tcg.m_norm ? "normalize" : "", tcg.m_mtx, EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str()); tcgIdx, tcg.m_mtx, tcg.m_norm ? "normalize" : "",
tcg.m_mtx, EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str());
++tcgIdx; ++tcgIdx;
} }
int extIdx = 0;
for (int i=0 ; i<extTexCount ; ++i)
{
const TextureInfo& extTex = extTexs[i];
if (extTex.mtx < 0)
retval += hecl::Format(" vtf.extTcgs[%u] = %s;\n", extIdx,
EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str());
else
retval += hecl::Format(" vtf.extTcgs[%u] = (texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n",
extIdx, extTex.mtx,
extTex.normalize ? "normalize" : "", extTex.mtx,
EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str());
++extIdx;
}
return retval + "}\n"; return retval + "}\n";
} }
@ -175,7 +195,7 @@ std::string GLSL::makeFrag(const char* glslVer,
texMapDecl += hecl::Format("TBINDING%u uniform sampler2D tex%u;\n", i, i); texMapDecl += hecl::Format("TBINDING%u uniform sampler2D tex%u;\n", i, i);
std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD + std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD +
GenerateVertToFragStruct() + GenerateVertToFragStruct(0) +
"\nlayout(location=0) out vec4 colorOut;\n" + "\nlayout(location=0) out vec4 colorOut;\n" +
texMapDecl + texMapDecl +
"SBINDING(0) in VertToFrag vtf;\n\n" + "SBINDING(0) in VertToFrag vtf;\n\n" +
@ -206,7 +226,8 @@ std::string GLSL::makeFrag(const char* glslVer,
std::string GLSL::makeFrag(const char* glslVer, std::string GLSL::makeFrag(const char* glslVer,
const ShaderFunction& lighting, const ShaderFunction& lighting,
const ShaderFunction& post) const const ShaderFunction& post,
size_t extTexCount) const
{ {
std::string lightingSrc; std::string lightingSrc;
if (lighting.m_source) if (lighting.m_source)
@ -225,7 +246,7 @@ std::string GLSL::makeFrag(const char* glslVer,
texMapDecl += hecl::Format("TBINDING%u uniform sampler2D tex%u;\n", i, i); texMapDecl += hecl::Format("TBINDING%u uniform sampler2D tex%u;\n", i, i);
std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD + std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD +
GenerateVertToFragStruct() + GenerateVertToFragStruct(extTexCount) +
"\nlayout(location=0) out vec4 colorOut;\n" + "\nlayout(location=0) out vec4 colorOut;\n" +
texMapDecl + texMapDecl +
"SBINDING(0) in VertToFrag vtf;\n\n" + "SBINDING(0) in VertToFrag vtf;\n\n" +
@ -289,7 +310,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
std::string vertSource = std::string vertSource =
m_backend.makeVert("#version 330", m_backend.makeVert("#version 330",
tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(), tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount()); tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr);
cachedSz += vertSource.size() + 1; cachedSz += vertSource.size() + 1;
std::string fragSource = m_backend.makeFrag("#version 330"); std::string fragSource = m_backend.makeFrag("#version 330");
@ -357,17 +378,11 @@ struct GLSLBackendFactory : IShaderBackendFactory
m_backend.reset(ir, diag); m_backend.reset(ir, diag);
size_t cachedSz = 3; size_t cachedSz = 3;
std::string vertSource =
m_backend.makeVert("#version 330",
tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount());
cachedSz += vertSource.size() + 1;
if (m_backend.m_texMapEnd > 8) if (m_backend.m_texMapEnd > 8)
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported"); Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
std::vector<std::string> fragSources; std::vector<std::pair<std::string, std::string>> sources;
fragSources.reserve(extensionSlots.size()); sources.reserve(extensionSlots.size());
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots) for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{ {
size_t bc = 2; size_t bc = 2;
@ -378,11 +393,16 @@ struct GLSLBackendFactory : IShaderBackendFactory
bn = slot.blockNames; bn = slot.blockNames;
} }
fragSources.push_back(m_backend.makeFrag("#version 330", slot.lighting, slot.post)); sources.emplace_back(m_backend.makeVert("#version 330",
cachedSz += fragSources.back().size() + 1; tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount,
slot.texs),
m_backend.makeFrag("#version 330", slot.lighting, slot.post, slot.texCount));
cachedSz += sources.back().first.size() + 1;
cachedSz += sources.back().second.size() + 1;
boo::IShaderPipeline* ret = boo::IShaderPipeline* ret =
static_cast<boo::GLDataFactory::Context&>(ctx). static_cast<boo::GLDataFactory::Context&>(ctx).
newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(), newShaderPipeline(sources.back().first.c_str(), sources.back().second.c_str(),
m_backend.m_texMapEnd, STD_TEXNAMES, bc, bn, m_backend.m_texMapEnd, STD_TEXNAMES, bc, bn,
m_backend.m_blendSrc, m_backend.m_blendDst, tag.getPrimType(), m_backend.m_blendSrc, m_backend.m_blendDst, tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
@ -397,9 +417,11 @@ struct GLSLBackendFactory : IShaderBackendFactory
w.writeUByte(m_backend.m_texMapEnd); w.writeUByte(m_backend.m_texMapEnd);
w.writeUByte(atUint8(m_backend.m_blendSrc)); w.writeUByte(atUint8(m_backend.m_blendSrc));
w.writeUByte(atUint8(m_backend.m_blendDst)); w.writeUByte(atUint8(m_backend.m_blendDst));
w.writeString(vertSource); for (const std::pair<std::string, std::string>& pair : sources)
for (const std::string src : fragSources) {
w.writeString(src); w.writeString(pair.first);
w.writeString(pair.second);
}
return dataOut; return dataOut;
} }
@ -414,7 +436,6 @@ struct GLSLBackendFactory : IShaderBackendFactory
atUint8 texMapEnd = r.readUByte(); atUint8 texMapEnd = r.readUByte();
boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte()); boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte()); boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
std::string vertSource = r.readString();
if (texMapEnd > 8) if (texMapEnd > 8)
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported"); Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
@ -429,6 +450,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
bn = slot.blockNames; bn = slot.blockNames;
} }
std::string vertSource = r.readString();
std::string fragSource = r.readString(); std::string fragSource = r.readString();
boo::IShaderPipeline* ret = boo::IShaderPipeline* ret =
static_cast<boo::GLDataFactory::Context&>(ctx). static_cast<boo::GLDataFactory::Context&>(ctx).
@ -466,7 +488,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
std::string vertSource = std::string vertSource =
m_backend.makeVert("#version 330", m_backend.makeVert("#version 330",
tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(), tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount()); tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr);
std::string fragSource = m_backend.makeFrag("#version 330"); std::string fragSource = m_backend.makeFrag("#version 330");
@ -570,37 +592,41 @@ struct SPIRVBackendFactory : IShaderBackendFactory
{ {
m_backend.reset(ir, diag); m_backend.reset(ir, diag);
struct Blobs
{
std::vector<unsigned int> vert;
std::vector<unsigned int> frag;
std::vector<unsigned char> pipeline;
};
std::vector<Blobs> pipeBlobs;
pipeBlobs.reserve(extensionSlots.size());
size_t cachedSz = 3 + 12 * extensionSlots.size();
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{
std::string vertSource = std::string vertSource =
m_backend.makeVert("#version 330", m_backend.makeVert("#version 330",
tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(), tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount()); tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount, slot.texs);
std::vector<unsigned int> vertBlob; std::string fragSource = m_backend.makeFrag("#version 330", slot.lighting, slot.post, slot.texCount);
std::vector<std::pair<std::vector<unsigned int>, std::vector<unsigned char>>> fragPipeBlobs; pipeBlobs.emplace_back();
fragPipeBlobs.reserve(extensionSlots.size()); Blobs& pipeBlob = pipeBlobs.back();
size_t cachedSz = 7 + 8 * extensionSlots.size();
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{
std::string fragSource = m_backend.makeFrag("#version 330", slot.lighting, slot.post);
fragPipeBlobs.emplace_back();
std::pair<std::vector<unsigned int>, std::vector<unsigned char>>& fragPipeBlob = fragPipeBlobs.back();
boo::IShaderPipeline* ret = boo::IShaderPipeline* ret =
static_cast<boo::VulkanDataFactory::Context&>(ctx). static_cast<boo::VulkanDataFactory::Context&>(ctx).
newShaderPipeline(vertSource.c_str(), fragSource.c_str(), newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
vertBlob, fragPipeBlob.first, fragPipeBlob.second, pipeBlob.vert, pipeBlob.frag, pipeBlob.pipeline,
tag.newVertexFormat(ctx), tag.newVertexFormat(ctx),
m_backend.m_blendSrc, m_backend.m_blendDst, tag.getPrimType(), m_backend.m_blendSrc, m_backend.m_blendDst, tag.getPrimType(),
tag.getDepthTest(), tag.getDepthWrite(), tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling()); tag.getBackfaceCulling());
if (!ret) if (!ret)
Log.report(logvisor::Fatal, "unable to build shader"); Log.report(logvisor::Fatal, "unable to build shader");
cachedSz += fragPipeBlob.first.size() * sizeof(unsigned int); cachedSz += pipeBlob.vert.size() * sizeof(unsigned int);
cachedSz += fragPipeBlob.second.size(); cachedSz += pipeBlob.frag.size() * sizeof(unsigned int);
cachedSz += pipeBlob.pipeline.size();
returnFunc(ret); returnFunc(ret);
} }
size_t vertBlobSz = vertBlob.size() * sizeof(unsigned int);
cachedSz += vertBlobSz;
ShaderCachedData dataOut(tag, cachedSz); ShaderCachedData dataOut(tag, cachedSz);
athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz); athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
@ -608,23 +634,24 @@ struct SPIRVBackendFactory : IShaderBackendFactory
w.writeUByte(atUint8(m_backend.m_blendSrc)); w.writeUByte(atUint8(m_backend.m_blendSrc));
w.writeUByte(atUint8(m_backend.m_blendDst)); w.writeUByte(atUint8(m_backend.m_blendDst));
for (const Blobs& pipeBlob : pipeBlobs)
{
size_t vertBlobSz = pipeBlob.vert.size() * sizeof(unsigned int);
size_t fragBlobSz = pipeBlob.frag.size() * sizeof(unsigned int);
size_t pipeBlobSz = pipeBlob.pipeline.size();
if (vertBlobSz) if (vertBlobSz)
{ {
w.writeUint32Big(vertBlobSz); w.writeUint32Big(vertBlobSz);
w.writeUBytes((atUint8*)vertBlob.data(), vertBlobSz); w.writeUBytes((atUint8*)pipeBlob.vert.data(), vertBlobSz);
} }
else else
w.writeUint32Big(0); w.writeUint32Big(0);
for (const std::pair<std::vector<unsigned int>, std::vector<unsigned char>>& fragPipeBlob : fragPipeBlobs)
{
size_t fragBlobSz = fragPipeBlob.first.size() * sizeof(unsigned int);
size_t pipeBlobSz = fragPipeBlob.second.size();
if (fragBlobSz) if (fragBlobSz)
{ {
w.writeUint32Big(fragBlobSz); w.writeUint32Big(fragBlobSz);
w.writeUBytes((atUint8*)fragPipeBlob.first.data(), fragBlobSz); w.writeUBytes((atUint8*)pipeBlob.frag.data(), fragBlobSz);
} }
else else
w.writeUint32Big(0); w.writeUint32Big(0);
@ -632,7 +659,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
if (pipeBlobSz) if (pipeBlobSz)
{ {
w.writeUint32Big(pipeBlobSz); w.writeUint32Big(pipeBlobSz);
w.writeUBytes((atUint8*)fragPipeBlob.second.data(), pipeBlobSz); w.writeUBytes((atUint8*)pipeBlob.pipeline.data(), pipeBlobSz);
} }
else else
w.writeUint32Big(0); w.writeUint32Big(0);
@ -652,13 +679,13 @@ struct SPIRVBackendFactory : IShaderBackendFactory
boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte()); boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte()); boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{
atUint32 vertSz = r.readUint32Big(); atUint32 vertSz = r.readUint32Big();
std::vector<unsigned int> vertBlob(vertSz / sizeof(unsigned int)); std::vector<unsigned int> vertBlob(vertSz / sizeof(unsigned int));
if (vertSz) if (vertSz)
r.readUBytesToBuf(vertBlob.data(), vertSz); r.readUBytesToBuf(vertBlob.data(), vertSz);
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{
atUint32 fragSz = r.readUint32Big(); atUint32 fragSz = r.readUint32Big();
std::vector<unsigned int> fragBlob(fragSz / sizeof(unsigned int)); std::vector<unsigned int> fragBlob(fragSz / sizeof(unsigned int));
if (fragSz) if (fragSz)