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Implement CPatterned::KnockBack
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@@ -101,6 +101,8 @@ public:
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void DouseElectrocuting();
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void UpdateFrozenInfo(float, CStateManager&);
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bool HasIceBreakoutState() const;
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void StopElectrocution();
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void FrozenBreakout();
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pas::EAnimationState GetCurrentAdditiveStateId() const
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{ return x2a4_bodyStateInfo.GetCurrentAdditiveStateId(); }
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EBodyType GetBodyType() const { return x2f4_bodyType; }
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