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Implement CPatterned::KnockBack
This commit is contained in:
@@ -10,350 +10,350 @@ static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4]
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{
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{
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{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
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},
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{
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 4.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 4.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
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},
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},
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{
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{
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
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||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
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||||
},
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||||
{
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||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Four, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::PhazeOut, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
},
|
||||
{
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 4.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 4.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Four, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::PhazeOut, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
},
|
||||
};
|
||||
@@ -362,11 +362,11 @@ CKnockBackController::CKnockBackController(EKnockBackVariant variant)
|
||||
: x0_variant(variant)
|
||||
{
|
||||
x81_24_autoResetImpulse = true;
|
||||
x81_25_ = true;
|
||||
x81_27_ = true;
|
||||
x81_28_ = true;
|
||||
x81_29_ = true;
|
||||
x81_30_ = true;
|
||||
x81_25_enableFreeze = true;
|
||||
x81_27_enableBurn = true;
|
||||
x81_28_enableFireDeath = true;
|
||||
x81_29_enableExplodeDeath = true;
|
||||
x81_30_enableDisintegrate = true;
|
||||
x81_31_ = true;
|
||||
x82_24_ = true;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
@@ -454,38 +454,38 @@ void CKnockBackController::ValidateState(CPatterned& parent)
|
||||
x4_activeParms.x0_animState = (useState != EKnockBackAnimationState::Invalid) ?
|
||||
useState : EKnockBackAnimationState::None;
|
||||
|
||||
bool r4 = false;
|
||||
switch (x4_activeParms.x4_animCondition)
|
||||
bool disableFollowup = false;
|
||||
switch (x4_activeParms.x4_animFollowup)
|
||||
{
|
||||
case EKnockBackAnimationCondition::One:
|
||||
r4 = !x81_25_;
|
||||
case EKnockBackAnimationFollowUp::Freeze:
|
||||
disableFollowup = !x81_25_enableFreeze;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Two:
|
||||
r4 = !x81_26_;
|
||||
case EKnockBackAnimationFollowUp::Shock:
|
||||
disableFollowup = !x81_26_enableShock;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Three:
|
||||
r4 = !x81_27_;
|
||||
case EKnockBackAnimationFollowUp::Burn:
|
||||
disableFollowup = !x81_27_enableBurn;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Six:
|
||||
r4 = !x81_29_;
|
||||
case EKnockBackAnimationFollowUp::ExplodeDeath:
|
||||
disableFollowup = !x81_29_enableExplodeDeath;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Seven:
|
||||
r4 = !x81_29_;
|
||||
case EKnockBackAnimationFollowUp::IceDeath:
|
||||
disableFollowup = !x81_29_enableExplodeDeath;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Eight:
|
||||
r4 = !x81_28_;
|
||||
case EKnockBackAnimationFollowUp::FireDeath:
|
||||
disableFollowup = !x81_28_enableFireDeath;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Nine:
|
||||
r4 = !x81_30_;
|
||||
case EKnockBackAnimationFollowUp::Disintegrate:
|
||||
disableFollowup = !x81_30_enableDisintegrate;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (r4)
|
||||
if (disableFollowup)
|
||||
{
|
||||
x4_activeParms.x4_animCondition = EKnockBackAnimationCondition::Zero;
|
||||
x4_activeParms.x8_ = 0.f;
|
||||
x4_activeParms.x4_animFollowup = EKnockBackAnimationFollowUp::None;
|
||||
x4_activeParms.x8_followupMagnitude = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -547,7 +547,7 @@ void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec,
|
||||
void CKnockBackController::ResetKnockBackImpulse(CPatterned& parent, const zeus::CVector3f& backVec, float magnitude)
|
||||
{
|
||||
if (x81_24_autoResetImpulse && x4_activeParms.x0_animState == EKnockBackAnimationState::KnockBack &&
|
||||
x4_activeParms.x4_animCondition != EKnockBackAnimationCondition::One)
|
||||
x4_activeParms.x4_animFollowup != EKnockBackAnimationFollowUp::Freeze)
|
||||
{
|
||||
x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().basis[1];
|
||||
if (x60_impulseRemTime <= 0.f)
|
||||
@@ -562,7 +562,7 @@ void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& p
|
||||
{
|
||||
if (x14_deferWeaponType == EWeaponType::Wave)
|
||||
{
|
||||
x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(EKnockBackWeaponType::WaveExtra)]
|
||||
x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(EKnockBackWeaponType::WaveComboedDirect)]
|
||||
[int(GetKnockBackCharacterState(parent))];
|
||||
ValidateState(parent);
|
||||
if (CHealthInfo* hInfo = parent.HealthInfo(mgr))
|
||||
@@ -573,7 +573,7 @@ void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& p
|
||||
x82_25_inDeferredKnockBack = true;
|
||||
parent.KnockBack(backVec, mgr,
|
||||
CDamageInfo({x14_deferWeaponType, false, true, false}, 0.f, 0.f, 10.f),
|
||||
EKnockBackType::One, x82_25_inDeferredKnockBack, 10.f);
|
||||
EKnockBackType::Radius, x82_25_inDeferredKnockBack, 10.f);
|
||||
x82_25_inDeferredKnockBack = false;
|
||||
}
|
||||
}
|
||||
@@ -622,9 +622,9 @@ EKnockBackWeaponType CKnockBackController::GetKnockBackWeaponType(const CDamageI
|
||||
switch (wType)
|
||||
{
|
||||
case EWeaponType::Power:
|
||||
return EKnockBackWeaponType(type != EKnockBackType::Zero ? stacking : stacking + 1);
|
||||
return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking : stacking + 1);
|
||||
case EWeaponType::Ice:
|
||||
return EKnockBackWeaponType(type != EKnockBackType::Zero ? stacking + 8 : stacking + 9);
|
||||
return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking + 8 : stacking + 9);
|
||||
case EWeaponType::Wave:
|
||||
return EKnockBackWeaponType(stacking + 4);
|
||||
case EWeaponType::Plasma:
|
||||
|
||||
Reference in New Issue
Block a user