CToken usage fixes in CWorldTransManager; better model instances

This commit is contained in:
Jack Andersen 2016-09-02 11:39:46 -10:00
parent f4ea728a61
commit 0d08d4a40e
5 changed files with 36 additions and 37 deletions

View File

@ -32,7 +32,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
CAnimRes samusAnimRes(samusCharSet.id, 2, zeus::CVector3f::skOne, 0, true);
CAnimRes samusAnimRes(samusCharSet.id, 2, zeus::CVector3f{2.f, 2.f, 2.f}, 0, true);
g_GameState->GetWorldTransitionManager()->EnableTransition(samusAnimRes,
platModel.id, zeus::CVector3f::skOne,
bgModel.id, zeus::CVector3f::skOne, false);

View File

@ -254,16 +254,18 @@ bool CBooModel::TryLockTextures() const
allLoad = false;
}
if (allLoad)
const_cast<CBooModel*>(this)->BuildGfxToken();
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = allLoad;
}
if (!m_gfxToken && x40_24_texturesLoaded)
const_cast<CBooModel*>(this)->BuildGfxToken();
return x40_24_texturesLoaded;
}
void CBooModel::UnlockTextures() const
{
const_cast<boo::GraphicsDataToken&>(m_gfxToken).doDestroy();
for (TCachedToken<CTexture>& tex : const_cast<std::vector<TCachedToken<CTexture>>&>(x1c_textures))
tex.Unlock();
const_cast<CBooModel*>(this)->x40_24_texturesLoaded = false;

View File

@ -49,24 +49,16 @@ void CTweaks::RegisterTweaks()
void CTweaks::RegisterResourceTweaks()
{
#if 0
CResFactory& factory = *dynamic_cast<CResFactory*>(g_ResFactory);
CResLoader& loader = factory.GetLoader();
std::unique_ptr<CInputStream> strm;
strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "GunRes")));
g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm);
strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerRes"), nullptr));
g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm);
#else
ProjectResourceFactoryMP1& factory = ProjectManager::g_SharedManager->resourceFactoryMP1();
std::unique_ptr<CInputStream> strm;
std::experimental::optional<CMemoryInStream> strm;
SObjectTag tag = factory.ProjectResourceFactoryBase::TagFromPath(_S("MP1/Tweaks/GunRes.yaml"));
strm.reset(new CMemoryInStream(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag)));
strm.emplace(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag));
g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm);
tag = factory.ProjectResourceFactoryBase::TagFromPath(_S("MP1/Tweaks/PlayerRes.yaml"));
strm.reset(new CMemoryInStream(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag)));
strm.emplace(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag));
g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm);
#endif
}
}

View File

@ -157,16 +157,20 @@ void CWorldTransManager::DrawAllModels()
CModelFlags flags = {};
flags.m_extendedShaderIdx = 1;
if (!x4_modelData->x100_bgModelData.IsNull())
if (!x4_modelData->x100_bgModelData[0].IsNull())
{
zeus::CTransform xf0 = zeus::CTransform::Translate(0.f, 0.f, -(2.f * x1c_bgHeight - x18_bgOffset));
x4_modelData->x100_bgModelData.Render(CModelData::EWhichModel::Normal, xf0, &lights, flags);
x4_modelData->x100_bgModelData[0].Render(CModelData::EWhichModel::Normal, xf0, &lights, flags);
}
if (!x4_modelData->x100_bgModelData[1].IsNull())
{
zeus::CTransform xf1 = zeus::CTransform::Translate(0.f, 0.f, x18_bgOffset - x1c_bgHeight);
x4_modelData->x100_bgModelData.Render(CModelData::EWhichModel::Normal, xf1, &lights, flags);
x4_modelData->x100_bgModelData[1].Render(CModelData::EWhichModel::Normal, xf1, &lights, flags);
}
if (!x4_modelData->x100_bgModelData[2].IsNull())
{
zeus::CTransform xf2 = zeus::CTransform::Translate(0.f, 0.f, x18_bgOffset);
x4_modelData->x100_bgModelData.Render(CModelData::EWhichModel::Normal, xf2, &lights, flags);
x4_modelData->x100_bgModelData[2].Render(CModelData::EWhichModel::Normal, xf2, &lights, flags);
}
if (!x4_modelData->xb4_platformModelData.IsNull())
@ -277,14 +281,16 @@ void CWorldTransManager::TouchModels()
if (!x4_modelData)
return;
if (x4_modelData->x14c_beamModel.IsLoaded() &&
if (x4_modelData->x68_beamModelData.IsNull() &&
x4_modelData->x14c_beamModel.IsLoaded() &&
x4_modelData->x14c_beamModel.GetObj())
{
x4_modelData->x68_beamModelData = CStaticRes(x4_modelData->x14c_beamModel.GetObjectTag()->id,
x4_modelData->x0_samusRes.GetScale());
}
if (x4_modelData->x158_suitModel.IsLoaded() &&
if (x4_modelData->x1c_samusModelData.IsNull() &&
x4_modelData->x158_suitModel.IsLoaded() &&
x4_modelData->x158_suitModel.GetObj() &&
x4_modelData->x164_suitSkin.IsLoaded() &&
x4_modelData->x164_suitSkin.GetObj())
@ -304,9 +310,13 @@ void CWorldTransManager::TouchModels()
if (!x4_modelData->xb4_platformModelData.IsNull())
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x100_bgModelData.IsNull())
x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x100_bgModelData[0].IsNull())
x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x100_bgModelData[1].IsNull())
x4_modelData->x100_bgModelData[1].Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x100_bgModelData[2].IsNull())
x4_modelData->x100_bgModelData[2].Touch(CModelData::EWhichModel::Normal, 0);
if (!x4_modelData->x68_beamModelData.IsNull())
x4_modelData->x68_beamModelData.Touch(CModelData::EWhichModel::Normal, 0);
}
@ -323,11 +333,6 @@ void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
x8_textData.reset();
x20_random.SetSeed(99);
//x4_modelData->x1c_samusModelData = CModelData(samusRes);
//CAnimPlaybackParms aData(samusRes.GetDefaultAnim(), -1, 1.f, true);
//x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
const std::string& modelName = g_tweakPlayerRes->GetBeamCineModel(
DataSpec::ITweakPlayerRes::EBeamId(g_GameState->GetPlayerState()->GetCurrentBeam()));
@ -346,9 +351,9 @@ void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
if (bgRes != -1)
{
x4_modelData->x100_bgModelData = CStaticRes(bgRes, bgScale);
x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
zeus::CAABox bounds = x4_modelData->x100_bgModelData.GetBounds();
x4_modelData->x100_bgModelData[0] = CStaticRes(bgRes, bgScale);
x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0);
zeus::CAABox bounds = x4_modelData->x100_bgModelData[0].GetBounds();
x1c_bgHeight = (bounds.max.z - bounds.min.z) * bgScale.z;
}
else

View File

@ -31,7 +31,7 @@ public:
CModelData x1c_samusModelData;
CModelData x68_beamModelData;
CModelData xb4_platformModelData;
CModelData x100_bgModelData;
CModelData x100_bgModelData[3];
TLockedToken<CModel> x14c_beamModel;
TLockedToken<CModel> x158_suitModel;
TLockedToken<CSkinRules> x164_suitSkin;