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Finish CMetroidPrimeEssence imps
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@@ -1,8 +1,8 @@
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#pragma once
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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namespace urde::MP1 {
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struct SShockWaveData {
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@@ -31,6 +31,7 @@ public:
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[[nodiscard]] float GetWidthPercent() const { return x28_widthPercent; }
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[[nodiscard]] float GetInitialExpansionSpeed() const { return x2c_initialExpansionSpeed; }
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[[nodiscard]] float GetSpeedIncrease() const { return x30_speedIncrease; }
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void SetSpeedIncrease(float speed) { x30_speedIncrease = speed; }
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[[nodiscard]] CAssetId GetWeaponDescId() const { return x34_weaponDesc; }
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[[nodiscard]] u16 GetElectrocuteSfx() const { return x38_electrocuteSfx; }
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};
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