mirror of https://github.com/AxioDL/metaforce.git
CScanDisplay: Remove use of const_cast
The draw function is essentially not fully const in behavior, so we can remove the const qualifiers where necessary.
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2d8e94911a
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0d3bab4c14
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@ -17,7 +17,7 @@ namespace urde {
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void IHudDecoInterface::SetReticuleTransform(const zeus::CMatrix3f& xf) {}
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void IHudDecoInterface::SetDecoRotation(float angle) {}
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void IHudDecoInterface::SetFrameColorValue(float v) {}
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void IHudDecoInterface::Draw() const {}
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void IHudDecoInterface::Draw() {}
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void IHudDecoInterface::ProcessInput(const CFinalInput& input) {}
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float IHudDecoInterface::GetHudTextAlpha() const { return 1.f; }
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@ -325,10 +325,11 @@ void CHudDecoInterfaceScan::Update(float dt, const CStateManager& stateMgr) {
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UpdateScanDisplay(stateMgr, dt);
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}
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void CHudDecoInterfaceScan::Draw() const {
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void CHudDecoInterfaceScan::Draw() {
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x18_scanDisplay.Draw();
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if (x10_loadedScanHudFlat)
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if (x10_loadedScanHudFlat) {
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x10_loadedScanHudFlat->Draw(CGuiWidgetDrawParms::Default);
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}
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}
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void CHudDecoInterfaceScan::ProcessInput(const CFinalInput& input) { x18_scanDisplay.ProcessInput(input); }
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@ -28,7 +28,7 @@ public:
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virtual void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) = 0;
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virtual void SetFrameColorValue(float v);
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virtual void Update(float dt, const CStateManager& stateMgr) = 0;
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virtual void Draw() const;
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virtual void Draw();
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virtual void ProcessInput(const CFinalInput& input);
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virtual void UpdateCameraDebugSettings(float fov, float y, float z) = 0;
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virtual void UpdateHudAlpha() = 0;
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@ -116,7 +116,7 @@ public:
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const CScannableObjectInfo* GetCurrScanInfo(const CStateManager& stateMgr) const;
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void UpdateScanDisplay(const CStateManager& stateMgr, float dt);
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void Update(float dt, const CStateManager& stateMgr) override;
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void Draw() const override;
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void Draw() override;
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void ProcessInput(const CFinalInput& input) override;
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void UpdateCameraDebugSettings(float fov, float y, float z) override;
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void UpdateHudAlpha() override;
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@ -35,20 +35,23 @@ void CScanDisplay::CDataDot::Update(float dt) {
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}
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}
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void CScanDisplay::CDataDot::Draw(const zeus::CColor& col, float radius) const {
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if (x24_alpha == 0.f)
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void CScanDisplay::CDataDot::Draw(const zeus::CColor& col, float radius) {
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if (x24_alpha == 0.f) {
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return;
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}
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if (x0_dotState != EDotState::Hidden) {
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zeus::CTransform xf = zeus::CTransform::Translate(xc_curPos.x(), 0.f, xc_curPos.y());
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const zeus::CTransform xf = zeus::CTransform::Translate(xc_curPos.x(), 0.f, xc_curPos.y());
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CGraphics::SetModelMatrix(xf);
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zeus::CColor useColor = col;
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useColor.a() *= x24_alpha;
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CTexturedQuadFilter::Vert verts[4] = {{{-radius, 0.f, radius}, {0.f, 1.f}},
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{{-radius, 0.f, -radius}, {0.f, 0.f}},
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{{radius, 0.f, radius}, {1.f, 1.f}},
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{{radius, 0.f, -radius}, {1.f, 0.f}}};
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const_cast<CTexturedQuadFilter&>(m_quad).drawVerts(useColor, verts);
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const CTexturedQuadFilter::Vert verts[4] = {
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{{-radius, 0.f, radius}, {0.f, 1.f}},
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{{-radius, 0.f, -radius}, {0.f, 0.f}},
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{{radius, 0.f, radius}, {1.f, 1.f}},
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{{radius, 0.f, -radius}, {1.f, 0.f}},
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};
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m_quad.drawVerts(useColor, verts);
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}
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}
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@ -418,16 +421,18 @@ void CScanDisplay::Update(float dt, float scanningTime) {
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}
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}
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void CScanDisplay::Draw() const {
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if (!x0_dataDot.IsLoaded())
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void CScanDisplay::Draw() {
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if (!x0_dataDot.IsLoaded()) {
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return;
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}
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// No Z-test or write
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g_Renderer->SetViewportOrtho(true, -4096.f, 4096.f);
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// Additive alpha
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float vpRatio = g_Viewport.xc_height / 480.f;
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for (const CDataDot& dot : xbc_dataDots)
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const float vpRatio = g_Viewport.xc_height / 480.f;
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for (CDataDot& dot : xbc_dataDots) {
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dot.Draw(g_tweakGuiColors->GetScanDataDotColor(), g_tweakGui->GetScanDataDotRadius() * vpRatio);
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}
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}
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} // namespace urde
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@ -45,7 +45,7 @@ public:
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public:
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explicit CDataDot(const TLockedToken<CTexture>& dataDotTex) : m_quad(EFilterType::Add, dataDotTex) {}
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void Update(float dt);
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void Draw(const zeus::CColor& color, float radius) const;
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void Draw(const zeus::CColor& color, float radius);
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float GetTransitionFactor() const { return x1c_transDur > 0.f ? x20_remTime / x1c_transDur : 0.f; }
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void StartTransitionTo(const zeus::CVector2f&, float);
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void SetDestPosition(const zeus::CVector2f&);
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@ -90,7 +90,7 @@ public:
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CGuiWidget* textGroup, CGuiModel* xmark, CGuiModel* abutton, CGuiModel* dash, float scanTime);
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void StopScan();
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void Update(float dt, float scanningTime);
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void Draw() const;
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void Draw();
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EScanState GetScanState() const { return xc_state; }
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TUniqueId ScanTarget() const { return x10_objId; }
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};
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