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More GuiSys classes and fields
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@@ -1,4 +1,5 @@
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#include "CGuiWidget.hpp"
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#include "CGuiFrame.hpp"
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namespace urde
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{
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@@ -16,6 +17,34 @@ void CGuiWidget::LoadWidgetFnMap()
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WidgetFnMap.emplace(std::make_pair(12, &CGuiWidget::MAF_SetStateOfWidget));
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}
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CGuiWidget::CGuiWidget(const CGuiWidgetParms& parms)
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{
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}
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CGuiWidget::CGuiWidgetParms
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CGuiWidget::ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool flag)
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{
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std::string name = in.readString(-1);
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s16 selfId = frame->GetWidgetIdDB().AddWidget(name);
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std::string parent = in.readString(-1);
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s16 parentId = frame->GetWidgetIdDB().AddWidget(parent);
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bool a = in.readBool();
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bool d = in.readBool();
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bool e = in.readBool();
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bool f = in.readBool();
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zeus::CColor color;
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color.readRGBA(in);
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EGuiModelDrawFlags df = EGuiModelDrawFlags(in.readUint32Big());
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return CGuiWidget::CGuiWidgetParms(frame, a, selfId, parentId, d, e, f,
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color, df, true, flag);
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}
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CGuiWidget* CGuiWidget::Create(CGuiFrame* frame, CInputStream& in, bool)
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{
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}
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bool CGuiWidget::MAF_StartAnimationSet(CGuiFunctionDef* def, CGuiControllerInfo* info)
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{
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}
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