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More script loaders
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17
Runtime/World/CScriptSound.cpp
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17
Runtime/World/CScriptSound.cpp
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#include "CScriptSound.hpp"
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#include "Character/CModelData.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "CActorParameters.hpp"
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namespace urde
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{
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CScriptSound::CScriptSound(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, s16 soundId, bool active, float, float, float,
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u32, u32, u32, u32, u32, bool, bool, bool, bool, bool, bool, bool, bool, u32)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(),
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CMaterialList(0), CActorParameters::None(), kInvalidUniqueId)
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{
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}
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}
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