Merge pull request #77 from lioncash/state

CPlayerState: Make use of std::array where applicable
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Phillip Stephens 2019-09-21 05:43:49 -07:00 committed by GitHub
commit 110f07256d
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2 changed files with 48 additions and 32 deletions

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@ -1,18 +1,26 @@
#include "CPlayerState.hpp"
#include "IOStreams.hpp"
#include "zeus/Math.hpp"
#include "CStateManager.hpp"
#include "Camera/CCameraManager.hpp"
#include "Camera/CFirstPersonCamera.hpp"
#include "CMemoryCardSys.hpp"
#include "GameGlobalObjects.hpp"
#include "TCastTo.hpp"
#include "Runtime/CPlayerState.hpp"
#include <algorithm>
#include <array>
#include "Runtime/CMemoryCardSys.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/TCastTo.hpp"
#include "Runtime/Camera/CCameraManager.hpp"
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include <zeus/Math.hpp>
namespace urde {
const u32 CPlayerState::PowerUpMaxValues[41] = {1, 1, 1, 1, 250, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
namespace {
constexpr std::array<u32, 41> PowerUpMaxValues{
1, 1, 1, 1, 250, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
};
const char* CPlayerState::PowerUpNames[41] = {
[[maybe_unused]] constexpr std::array<const char*, 41> PowerUpNames{
"Power Beam",
"Ice Beam",
"Wave Beam",
@ -56,6 +64,15 @@ const char* CPlayerState::PowerUpNames[41] = {
"Artifact of Newborn",
};
constexpr std::array<u32, 5> costs{
5, 10, 10, 10, 1,
};
constexpr std::array<float, 5> ComboAmmoPeriods{
0.2f, 0.1f, 0.2f, 0.2f, 1.f,
};
} // Anonymous namespace
CPlayerState::CPlayerState() : x188_staticIntf(5) {
x0_24_alive = true;
x24_powerups.resize(41);
@ -73,12 +90,13 @@ CPlayerState::CPlayerState(CBitStreamReader& stream) : x188_staticIntf(5) {
x8_currentBeam = EBeamId(stream.ReadEncoded(CBitStreamReader::GetBitCount(5)));
x20_currentSuit = EPlayerSuit(stream.ReadEncoded(CBitStreamReader::GetBitCount(4)));
x24_powerups.resize(41);
for (u32 i = 0; i < x24_powerups.size(); ++i) {
if (PowerUpMaxValues[i] == 0)
for (size_t i = 0; i < x24_powerups.size(); ++i) {
if (PowerUpMaxValues[i] == 0) {
continue;
}
u32 a = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
u32 b = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
const u32 a = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
const u32 b = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
x24_powerups[i] = CPowerUp(a, b);
}
@ -103,7 +121,7 @@ void CPlayerState::PutTo(CBitStreamWriter& stream) {
stream.WriteEncoded(hp.iHP, 32);
stream.WriteEncoded(u32(x8_currentBeam), CBitStreamWriter::GetBitCount(5));
stream.WriteEncoded(u32(x20_currentSuit), CBitStreamWriter::GetBitCount(4));
for (u32 i = 0; i < x24_powerups.size(); ++i) {
for (size_t i = 0; i < x24_powerups.size(); ++i) {
const CPowerUp& pup = x24_powerups[i];
stream.WriteEncoded(pup.x0_amount, CBitStreamWriter::GetBitCount(PowerUpMaxValues[i]));
stream.WriteEncoded(pup.x4_capacity, CBitStreamWriter::GetBitCount(PowerUpMaxValues[i]));
@ -120,13 +138,9 @@ void CPlayerState::PutTo(CBitStreamWriter& stream) {
stream.WriteEncoded(x180_scanCompletionRate.second, CBitStreamWriter::GetBitCount(0x100));
}
static const u32 costs[] = {5, 10, 10, 10, 1};
u32 CPlayerState::GetMissileCostForAltAttack() const { return costs[size_t(x8_currentBeam)]; }
u32 CPlayerState::GetMissileCostForAltAttack() const { return costs[u32(x8_currentBeam)]; }
static const float ComboAmmoPeriods[] = {0.2f, 0.1f, 0.2f, 0.2f, 1.f};
float CPlayerState::GetComboFireAmmoPeriod() const { return ComboAmmoPeriods[u32(x8_currentBeam)]; }
float CPlayerState::GetComboFireAmmoPeriod() const { return ComboAmmoPeriods[size_t(x8_currentBeam)]; }
u32 CPlayerState::CalculateItemCollectionRate() const {
u32 total = GetItemCapacity(EItemType::PowerBombs);
@ -373,6 +387,8 @@ void CPlayerState::InitializeScanTimes() {
x170_scanTimes.emplace_back(state.first, 0.f);
}
u32 CPlayerState::GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[size_t(type)]; }
const std::unordered_map<std::string_view, CPlayerState::EItemType> CPlayerState::g_TypeNameMap = {
{"powerbeam"sv, EItemType::PowerBeam},
{"icebeam"sv, EItemType::IceBeam},

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@ -1,12 +1,14 @@
#pragma once
#include "RetroTypes.hpp"
#include "CBasics.hpp"
#include "CStaticInterference.hpp"
#include "IOStreams.hpp"
#include "rstl.hpp"
#include "World/CHealthInfo.hpp"
#include <string_view>
#include <unordered_map>
#include <vector>
#include "Runtime/CStaticInterference.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/World/CHealthInfo.hpp"
namespace urde {
@ -88,8 +90,6 @@ public:
private:
static const std::unordered_map<std::string_view, EItemType> g_TypeNameMap;
static const u32 PowerUpMaxValues[41];
static const char* PowerUpNames[41];
struct CPowerUp {
u32 x0_amount = 0;
u32 x4_capacity = 0;
@ -174,7 +174,7 @@ public:
CPlayerState();
CPlayerState(CBitStreamReader& stream);
void PutTo(CBitStreamWriter& stream);
static u32 GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[u32(type)]; }
static u32 GetPowerUpMaxValue(EItemType type);
static EItemType ItemNameToType(std::string_view name);
bool CanTakeDamage() const { return m_canTakeDamage; }
void SetCanTakeDamage(bool c) { m_canTakeDamage = c; }