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Update submodules, fix text shader for Vulkan
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@@ -37,7 +37,6 @@ BOO_GLSL_BINDING_HEAD
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" vtf.mulColor = mulColorIn;\n"
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" vtf.uv = uvIn[gl_VertexID].xyz;\n"
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" gl_Position = mtx * vec4(posIn[gl_VertexID].xyz, 1.0);\n"
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" gl_Position = FLIPFROMGL(gl_Position);\n"
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"}\n";
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static const char* TextFS =
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@@ -85,7 +84,6 @@ BOO_GLSL_BINDING_HEAD
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" vtf.color = color * colorIn;\n"
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" vtf.uv = uvIn[gl_VertexID];\n"
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" gl_Position = mtx * vec4(posIn[gl_VertexID].xyz, 1.0);\n"
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" gl_Position = FLIPFROMGL(gl_Position);\n"
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"}\n";
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static const char* ImgFS =
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