mirror of https://github.com/AxioDL/metaforce.git
Invert sphere texture values
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05a52c00be
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@ -75,7 +75,6 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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if (m_vm.m_modelTest.IsLoaded())
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{
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CModelFlags flags;
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flags.addColor.r = 0.0f;
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flags.m_extendedShaderIdx = 2;
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if (std::fmod(m_theta, M_PIF) < M_PIF / 2.f)
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@ -270,7 +270,7 @@ void CBooRenderer::GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx
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for (int x=0 ; x<SPHERE_RAMP_RES ; ++x)
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{
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zeus::CVector2f vec((x - halfRes) / halfRes, (y - halfRes) / halfRes);
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data[y][x] = zeus::clamp(0.f, vec.canBeNormalized() ? vec.magnitude() : 0.f, 1.f) * 255;
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data[y][x] = 255 - zeus::clamp(0.f, vec.canBeNormalized() ? vec.magnitude() : 0.f, 1.f) * 255;
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}
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}
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x220_sphereRamp = ctx.newStaticTexture(SPHERE_RAMP_RES, SPHERE_RAMP_RES, 1,
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