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NESEmulator save fixes
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@@ -8,9 +8,8 @@
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namespace urde
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{
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class CFinalInput
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struct CFinalInput
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{
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friend class CStateManager;
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float x0_dt;
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u32 x4_controllerIdx;
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float x8_anaLeftX;
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@@ -63,7 +62,6 @@ class CFinalInput
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bool x2e_b30_PDPLeft:1;
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bool x2e_b31_PStart:1;
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public:
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CFinalInput();
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CFinalInput(int cIdx, float dt,
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const boo::DolphinControllerState& data,
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