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Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
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@@ -125,9 +125,6 @@ struct CTweakTargeting final : public Tweaks::ITweakTargeting {
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float x220_scanTargetClampMax{};
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float x224_angularLagSpeed{};
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// RS5
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float x218_{};
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float x21c_{};
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bool x224_ = true;
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bool x225_ = false;
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bool x226_ = true;
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@@ -189,7 +186,7 @@ struct CTweakTargeting final : public Tweaks::ITweakTargeting {
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zeus::CColor x380_ = static_cast<zeus::Comp32>(0xff6b60ff);
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CTweakTargeting() = default;
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CTweakTargeting(CInputStream& r, bool hasNewFields);
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CTweakTargeting(CInputStream& r);
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u32 GetTargetRadiusMode() const override { return x4_targetRadiusMode; }
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float GetCurrLockOnExitDuration() const override { return x8_currLockOnExitDuration; }
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float GetCurrLockOnEnterDuration() const override { return xc_currLockOnEnterDuration; }
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