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windows enum refactor fixes
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@@ -118,8 +118,8 @@ ShaderCacheManager::ShaderCacheManager(const FileStoreManager& storeMgr,
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m_factory.reset(_NewGLSLBackendFactory(gfxFactory));
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break;
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#if _WIN32
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case boo::IGraphicsDataFactory::PlatformD3D11:
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case boo::IGraphicsDataFactory::PlatformD3D12:
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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m_factory.reset(_NewHLSLBackendFactory(gfxFactory));
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break;
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#elif __APPLE__ && HECL_HAS_METAL
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