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windows enum refactor fixes

This commit is contained in:
Jack Andersen
2015-11-20 16:59:43 -10:00
parent c4f8743bf6
commit 18f708753d
5 changed files with 15 additions and 15 deletions

View File

@@ -118,8 +118,8 @@ ShaderCacheManager::ShaderCacheManager(const FileStoreManager& storeMgr,
m_factory.reset(_NewGLSLBackendFactory(gfxFactory));
break;
#if _WIN32
case boo::IGraphicsDataFactory::PlatformD3D11:
case boo::IGraphicsDataFactory::PlatformD3D12:
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
m_factory.reset(_NewHLSLBackendFactory(gfxFactory));
break;
#elif __APPLE__ && HECL_HAS_METAL