mirror of https://github.com/AxioDL/metaforce.git
Update submodules, initial CTextureCache
This commit is contained in:
parent
4e5921c952
commit
1a13f7e4ee
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@ -6,7 +6,7 @@
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*/
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#define GRPgroup0027 39
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#define GRPmisc 39
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#define SFXdor_x_close_00 1128
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@ -6,7 +6,7 @@
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*/
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#define GRPgroup0029 41
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#define GRPmiscSamus 41
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#define SFXsam_wlkstone_00 1465
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@ -6,7 +6,7 @@
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*/
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#define GRPgroup0028 40
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#define GRPui 40
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#define SFXui_map_rotate 1375
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@ -6,7 +6,7 @@
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*/
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#define GRPgroup002B 43
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#define GRPweapons 43
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#define SFXwpn_bomb_drop 1756
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@ -6,7 +6,7 @@
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*/
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#define GRPgroup0041 65
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#define GRPzzz 65
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#define SFXsfx0C16 3094
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@ -1,5 +1,4 @@
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#include "ViewManager.hpp"
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#include "specter/Control.hpp"
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#include "specter/Space.hpp"
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#include "specter/Menu.hpp"
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#include "SplashScreen.hpp"
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@ -7,16 +6,12 @@
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#include "ResourceBrowser.hpp"
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#include "icons/icons.hpp"
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#include "badging/Badging.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Particle/CElectricDescription.hpp"
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#include "Runtime/Particle/CSwooshDescription.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Character/CSkinRules.hpp"
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#include "Graphics/CMetroidModelInstance.hpp"
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#include "World/CWorldTransManager.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Audio/CStreamAudioManager.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CPlayer.hpp"
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@ -71,27 +66,34 @@ void ViewManager::TestGameView::think() {
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const hecl::CVar* playerInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.playerInfo");
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const hecl::CVar* worldInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.worldInfo");
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const hecl::CVar* areaInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.areaInfo");
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const hecl::CVar* showInGameTime = hecl::CVarManager::instance()->findCVar("debugOverlay.showInGameTime");
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if (showFrameIdx && showFrameIdx->toBoolean())
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overlayText += fmt::format(fmt("Frame: {}\n"), g_StateManager->GetUpdateFrameIndex());
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if (showInGameTime && showInGameTime->toBoolean()) {
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double igt = g_GameState->GetTotalPlayTime();
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u32 ms = u64(igt * 1000) % 1000;
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auto pt = std::div(igt, 3600);
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overlayText += fmt::format(fmt("PlayTime: {:02d}:{:02d}:{:02d}.{:03d}\n"), pt.quot, pt.rem / 60, pt.rem % 60,
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ms);
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}
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if (g_StateManager->Player() && playerInfo && playerInfo->toBoolean()) {
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const CPlayer& pl = g_StateManager->GetPlayer();
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const zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
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const zeus::CTransform camXf = g_StateManager->GetCameraManager()->GetCurrentCameraTransform(*g_StateManager);
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const zeus::CQuaternion camQ = zeus::CQuaternion(camXf.getRotation().buildMatrix3f());
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overlayText += fmt::format(fmt(
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"Player Position: x {}, y {}, z {}\n"
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" Roll: {}, Pitch: {}, Yaw: {}\n"
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" Momentum: x {}, y: {}, z: {}\n"
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" Velocity: x {}, y: {}, z: {}\n"
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"Camera Position: x {}, y {}, z {}\n"
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" Roll: {}, Pitch: {}, Yaw: {}\n"),
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pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(),
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zeus::radToDeg(plQ.roll()), zeus::radToDeg(plQ.pitch()), zeus::radToDeg(plQ.yaw()),
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pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(),
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pl.GetVelocity().x(), pl.GetVelocity().y(), pl.GetVelocity().z(),
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camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
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zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw()));
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overlayText +=
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fmt::format(fmt("Player Position: x {}, y {}, z {}\n"
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" Roll: {}, Pitch: {}, Yaw: {}\n"
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" Momentum: x {}, y: {}, z: {}\n"
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" Velocity: x {}, y: {}, z: {}\n"
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"Camera Position: x {}, y {}, z {}\n"
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" Roll: {}, Pitch: {}, Yaw: {}\n"),
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pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(),
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zeus::radToDeg(plQ.roll()), zeus::radToDeg(plQ.pitch()), zeus::radToDeg(plQ.yaw()),
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pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(), pl.GetVelocity().x(),
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pl.GetVelocity().y(), pl.GetVelocity().z(), camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
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zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw()));
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}
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if (worldInfo && worldInfo->toBoolean()) {
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TLockedToken<CStringTable> tbl =
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@ -114,11 +116,10 @@ void ViewManager::TestGameView::think() {
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} else
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layerBits += "0";
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}
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overlayText += fmt::format(fmt(
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"Area AssetId: 0x{}, Total Objects: {}\n"
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"Active Layer bits: {}\n"),
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g_StateManager->GetWorld()->GetArea(aId)->GetAreaAssetId(),
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g_StateManager->GetAllObjectList().size(), layerBits);
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overlayText += fmt::format(fmt("Area AssetId: 0x{}, Total Objects: {}\n"
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"Active Layer bits: {}\n"),
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g_StateManager->GetWorld()->GetArea(aId)->GetAreaAssetId(),
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g_StateManager->GetAllObjectList().size(), layerBits);
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}
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if (!overlayText.empty())
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@ -297,8 +298,8 @@ void ViewManager::init(boo::IApplication* app) {
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if (m_deferedProject.empty()) {
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/* Default behavior - search upwards for packaged project containing the program */
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if (hecl::ProjectRootPath root = hecl::SearchForProject(ExeDir)) {
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hecl::SystemString rootPath(root.getAbsolutePath());
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if (hecl::ProjectRootPath projRoot = hecl::SearchForProject(ExeDir)) {
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hecl::SystemString rootPath(projRoot.getAbsolutePath());
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hecl::Sstat theStat;
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if (!hecl::Stat((rootPath + _SYS_STR("/out/files/Metroid1.upak")).c_str(), &theStat) && S_ISREG(theStat.st_mode))
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m_deferedProject = rootPath + _SYS_STR("/out");
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@ -125,6 +125,8 @@ struct Application : boo::IApplicationCallback {
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false, hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_cvarManager.findOrMakeCVar("debugOverlay.showFrameCounter"sv, "Displays the current frame index"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_cvarManager.findOrMakeCVar("debugOverlay.showInGameTime"sv, "Displays the current in game time"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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}
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};
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@ -235,7 +235,7 @@ void CGameState::SetCurrentWorldId(CAssetId id) {
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MP1::CMain::EnsureWorldPakReady(x84_mlvlId);
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}
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void CGameState::SetTotalPlayTime(float time) { xa0_playTime = zeus::clamp<double>(0.0, time, 359999.0); }
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void CGameState::SetTotalPlayTime(double time) { xa0_playTime = zeus::clamp(0.0, time, 359999.0); }
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CWorldState& CGameState::StateForWorld(CAssetId mlvlId) {
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auto it = x88_worldStates.begin();
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@ -95,7 +95,8 @@ public:
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void SetCurrentWorldId(CAssetId id);
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std::shared_ptr<CPlayerState> GetPlayerState() const { return x98_playerState; }
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std::shared_ptr<CWorldTransManager> GetWorldTransitionManager() const { return x9c_transManager; }
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void SetTotalPlayTime(float time);
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void SetTotalPlayTime(double time);
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double GetTotalPlayTime() const { return xa0_playTime; }
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CPersistentOptions& SystemOptions() { return xa8_systemOptions; }
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CGameOptions& GameOptions() { return x17c_gameOptions; }
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CHintOptions& HintOptions() { return x1f8_hintOptions; }
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@ -117,6 +117,7 @@ set(RUNTIME_SOURCES_B
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MkCastTo.py
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TCastTo.hpp TCastTo.cpp
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GCNTypes.hpp
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CTextureCache.hpp CTextureCache.cpp
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${PLAT_SRCS})
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function(add_runtime_common_library name)
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@ -1859,7 +1859,7 @@ void CStateManager::Update(float dt) {
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if (x904_gameState == EGameState::Running) {
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if (!TCastToPtr<CCinematicCamera>(x870_cameraManager->GetCurrentCamera(*this))) {
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g_GameState->SetTotalPlayTime(g_GameState->xa0_playTime + dt);
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g_GameState->SetTotalPlayTime(g_GameState->GetTotalPlayTime() + dt);
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UpdateHintState(dt);
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}
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@ -1,5 +1,25 @@
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//
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// Created by antidote on 12/3/19.
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//
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#include "Runtime/CTextureCache.hpp"
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#include "Runtime/CToken.hpp"
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#include "CTextureCache.hpp"
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namespace urde {
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CTextureCache::CTextureCache(CInputStream& in) {
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u32 textureCount = in.readUint32Big();
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for (u32 i = 0; i < textureCount; ++i) {
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CAssetId uid(in);
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if (m_textureInfo.find(uid) == m_textureInfo.end())
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m_textureInfo.emplace(uid, CTextureInfo(in));
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}
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}
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const CTextureInfo* CTextureCache::GetTextureInfo(CAssetId id) const {
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auto it = m_textureInfo.find(id);
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if (it == m_textureInfo.end())
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return nullptr;
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return &it->second;
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}
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CFactoryFnReturn FTextureCacheFactory(const SObjectTag& tag, CInputStream& in,
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const CVParamTransfer& vparms, CObjectReference* selfRef) {
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return TToken<CTextureCache>::GetIObjObjectFor(std::make_unique<CTextureCache>(in));
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}
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}
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//
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// Created by antidote on 12/3/19.
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//
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#pragma once
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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namespace urde {
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class CPaletteInfo {
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u32 m_format;
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u32 m_elementCount;
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u64 m_dolphinHash;
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#ifndef URDE_CTEXTURECACHE_HPP
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#define URDE_CTEXTURECACHE_HPP
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public:
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CPaletteInfo(CInputStream& in)
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: m_format(in.readUint32Big()), m_elementCount(in.readUint32Big()), m_dolphinHash(in.readUint64Big()) {}
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};
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class CTextureInfo {
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ETexelFormat m_format;
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u32 m_mipCount;
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u16 m_width;
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u16 m_height;
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u64 m_dolphinHash;
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std::optional<CPaletteInfo> m_paletteInfo;
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class CTextureCache {};
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public:
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CTextureInfo(CInputStream& in)
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: m_format(ETexelFormat(in.readUint32Big()))
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, m_mipCount(in.readUint32Big())
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, m_width(in.readUint16Big())
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, m_height(in.readUint16Big())
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, m_dolphinHash(in.readUint64Big()) {
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bool hasPal = in.readBool();
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if (hasPal)
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m_paletteInfo.emplace(in);
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}
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};
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class CTextureCache {
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public:
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std::map<CAssetId, CTextureInfo> m_textureInfo;
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#endif // URDE_CTEXTURECACHE_HPP
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public:
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CTextureCache(CInputStream& in);
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const CTextureInfo* GetTextureInfo(CAssetId id) const;
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};
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CFactoryFnReturn FTextureCacheFactory(const urde::SObjectTag& tag, CInputStream& in,
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const urde::CVParamTransfer& vparms, CObjectReference* selfRef);
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}
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@ -15,6 +15,7 @@ class CGameState* g_GameState = nullptr;
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class CInGameTweakManagerBase* g_TweakManager = nullptr;
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class CBooRenderer* g_Renderer = nullptr;
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class CStringTable* g_MainStringTable = nullptr;
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class CTextureCache* g_TextureCache = nullptr;
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class CInputGenerator* g_InputGenerator = nullptr;
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class CStateManager* g_StateManager = nullptr;
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@ -48,6 +48,7 @@ extern class CGameState* g_GameState;
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extern class CInGameTweakManagerBase* g_TweakManager;
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extern class CBooRenderer* g_Renderer;
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extern class CStringTable* g_MainStringTable;
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extern class CTextureCache* g_TextureCache;
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extern class CInputGenerator* g_InputGenerator;
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extern class CStateManager* g_StateManager;
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@ -13,6 +13,7 @@
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namespace urde {
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class CVParamTransfer;
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class CTextureInfo;
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class CTexture {
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public:
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@ -35,7 +36,7 @@ private:
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boo::ObjToken<boo::ITexture> m_paletteTex;
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std::unique_ptr<u8[]> m_otex;
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EFontType m_ftype = EFontType::None;
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std::string m_dolphinName;
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const CTextureInfo* m_textureInfo;
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size_t ComputeMippedTexelCount() const;
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size_t ComputeMippedBlockCountDXT1() const;
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std::unique_ptr<u8[]> BuildMemoryCardTex(u32& sizeOut, ETexelFormat& fmtOut, std::unique_ptr<u8[]>& paletteOut) const;
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const boo::ObjToken<boo::ITexture>& GetFontTexture(EFontType tp);
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std::string_view GetDolphinName() const { return m_dolphinName; }
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bool HasDolphinName() const { return !m_dolphinName.empty(); }
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const CTextureInfo* GetTextureInfo() const { return m_textureInfo; }
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};
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CFactoryFnReturn FTextureFactory(const urde::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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@ -2,6 +2,7 @@
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#include "CSimplePool.hpp"
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#include "CToken.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Runtime/CTextureCache.hpp"
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namespace urde {
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static logvisor::Module Log("urde::CTextureBoo");
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@ -1,64 +1,69 @@
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#include "MP1.hpp"
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#include "Graphics/Shaders/CModelShaders.hpp"
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#include "Graphics/Shaders/CThermalColdFilter.hpp"
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#include "Graphics/Shaders/CThermalHotFilter.hpp"
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#include "Graphics/Shaders/CSpaceWarpFilter.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Graphics/Shaders/CColoredStripShader.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Graphics/Shaders/CCameraBlurFilter.hpp"
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#include "Graphics/Shaders/CXRayBlurFilter.hpp"
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#include "Graphics/Shaders/CTextSupportShader.hpp"
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#include "Graphics/Shaders/CEnergyBarShader.hpp"
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#include "Graphics/Shaders/CRadarPaintShader.hpp"
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#include "Graphics/Shaders/CMapSurfaceShader.hpp"
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#include "Graphics/Shaders/CPhazonSuitFilter.hpp"
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#include "Graphics/Shaders/CScanLinesFilter.hpp"
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#include "Graphics/Shaders/CRandomStaticFilter.hpp"
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#include "Graphics/Shaders/CFluidPlaneShader.hpp"
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#include "Graphics/Shaders/CAABoxShader.hpp"
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#include "Graphics/Shaders/CWorldShadowShader.hpp"
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#include "Graphics/Shaders/CParticleSwooshShaders.hpp"
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#include "Graphics/Shaders/CEnvFxShaders.hpp"
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#include "NESEmulator/CNESShader.hpp"
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#include "Audio/CStreamAudioManager.hpp"
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#include "CGBASupport.hpp"
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#include "Runtime/MP1/MP1.hpp"
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#include "CGameHintInfo.hpp"
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#include "Particle/CParticleDataFactory.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CElectricDescription.hpp"
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#include "Particle/CSwooshDescription.hpp"
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#include "Particle/CParticleElectricDataFactory.hpp"
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#include "Particle/CParticleSwooshDataFactory.hpp"
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#include "Particle/CWeaponDescription.hpp"
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#include "Particle/CProjectileWeaponDataFactory.hpp"
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#include "Particle/CDecalDataFactory.hpp"
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#include "GuiSys/CGuiFrame.hpp"
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#include "GuiSys/CRasterFont.hpp"
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#include "GuiSys/CStringTable.hpp"
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#include "Graphics/CModel.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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#include "Character/CSkinRules.hpp"
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#include "Character/CAnimCharacterSet.hpp"
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#include "Character/CAllFormatsAnimSource.hpp"
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#include "Character/CAnimPOIData.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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#include "Collision/CCollisionResponseData.hpp"
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#include "CSaveWorld.hpp"
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#include "AutoMapper/CMapWorld.hpp"
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#include "AutoMapper/CMapArea.hpp"
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#include "AutoMapper/CMapUniverse.hpp"
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#include "World/CStateMachine.hpp"
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#include "CScannableObjectInfo.hpp"
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#include "Audio/CAudioGroupSet.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Audio/CMidiManager.hpp"
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#include "CDependencyGroup.hpp"
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#include "CStateManager.hpp"
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#include "World/CPlayer.hpp"
|
||||
#include "CStopwatch.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CColoredStripShader.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CWorldShadowShader.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp"
|
||||
#include "NESEmulator/CNESShader.hpp"
|
||||
#include "Runtime/Audio/CStreamAudioManager.hpp"
|
||||
#include "Runtime/MP1/CGBASupport.hpp"
|
||||
|
||||
#include "Runtime/CGameHintInfo.hpp"
|
||||
#include "Runtime/Particle/CParticleDataFactory.hpp"
|
||||
#include "Runtime/Particle/CParticleElectricDataFactory.hpp"
|
||||
#include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
|
||||
#include "Runtime/Particle/CWeaponDescription.hpp"
|
||||
#include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
|
||||
#include "Runtime/Particle/CDecalDataFactory.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||
#include "Runtime/GuiSys/CStringTable.hpp"
|
||||
#include "Runtime/Graphics/CModel.hpp"
|
||||
#include "Runtime/Graphics/CTexture.hpp"
|
||||
#include "Runtime/Character/CCharLayoutInfo.hpp"
|
||||
#include "Runtime/Character/CSkinRules.hpp"
|
||||
#include "Runtime/Character/CAnimCharacterSet.hpp"
|
||||
#include "Runtime/Character/CAllFormatsAnimSource.hpp"
|
||||
#include "Runtime/Character/CAnimPOIData.hpp"
|
||||
#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
|
||||
#include "Runtime/Collision/CCollisionResponseData.hpp"
|
||||
#include "Runtime/CTextureCache.hpp"
|
||||
#include "Runtime/CSaveWorld.hpp"
|
||||
#include "Runtime/AutoMapper/CMapWorld.hpp"
|
||||
#include "Runtime/AutoMapper/CMapArea.hpp"
|
||||
#include "Runtime/AutoMapper/CMapUniverse.hpp"
|
||||
#include "Runtime/World/CStateMachine.hpp"
|
||||
#include "Runtime/CScannableObjectInfo.hpp"
|
||||
#include "Runtime/Audio/CAudioGroupSet.hpp"
|
||||
#include "Runtime/Audio/CSfxManager.hpp"
|
||||
#include "Runtime/Audio/CMidiManager.hpp"
|
||||
#include "Runtime/CDependencyGroup.hpp"
|
||||
#include "Runtime/CStateManager.hpp"
|
||||
#include "Runtime/World/CPlayer.hpp"
|
||||
#include "Runtime/CStopwatch.hpp"
|
||||
|
||||
#include <DataSpec/DNAMP1/SFX/Misc.h>
|
||||
#include <DataSpec/DNAMP1/SFX/MiscSamus.h>
|
||||
#include <DataSpec/DNAMP1/SFX/UI.h>
|
||||
#include <DataSpec/DNAMP1/SFX/Weapons.h>
|
||||
#include <DataSpec/DNAMP1/SFX/ZZZ.h>
|
||||
#include <discord_rpc.h>
|
||||
|
||||
namespace hecl {
|
||||
|
@ -126,8 +131,11 @@ struct AudioGroupInfo {
|
|||
u32 id;
|
||||
};
|
||||
|
||||
static const AudioGroupInfo StaticAudioGroups[] = {
|
||||
{"Misc_AGSC", 39}, {"MiscSamus_AGSC", 41}, {"UI_AGSC", 40}, {"Weapons_AGSC", 43}, {"ZZZ_AGSC", 65}};
|
||||
static const AudioGroupInfo StaticAudioGroups[] = {{"Misc_AGSC", GRPmisc},
|
||||
{"MiscSamus_AGSC", GRPmiscSamus},
|
||||
{"UI_AGSC", GRPui},
|
||||
{"Weapons_AGSC", GRPweapons},
|
||||
{"ZZZ_AGSC", GRPzzz}};
|
||||
|
||||
bool CGameArchitectureSupport::LoadAudio() {
|
||||
if (x88_audioLoadStatus == EAudioLoadStatus::Loaded)
|
||||
|
@ -270,7 +278,6 @@ void CGameGlobalObjects::AddPaksAndFactories() {
|
|||
loader->AddPakFileAsync("SamGunFx", true, false);
|
||||
loader->AddPakFileAsync("MidiData", false, false);
|
||||
loader->AddPakFileAsync("GGuiSys", false, false);
|
||||
loader->AddPakFileAsync("!original_ids", false, false);
|
||||
loader->WaitForPakFileLoadingComplete();
|
||||
}
|
||||
|
||||
|
@ -304,6 +311,7 @@ void CGameGlobalObjects::AddPaksAndFactories() {
|
|||
fmgr->AddFactory(FOURCC('MAPU'), FFactoryFunc(FMapUniverseFactory));
|
||||
fmgr->AddFactory(FOURCC('AFSM'), FFactoryFunc(FAiFiniteStateMachineFactory));
|
||||
fmgr->AddFactory(FOURCC('PATH'), FMemFactoryFunc(FPathFindAreaFactory));
|
||||
fmgr->AddFactory(FOURCC('TMET'), FFactoryFunc(FTextureCacheFactory));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -338,12 +346,20 @@ void CMain::AddOverridePaks() {
|
|||
if (!loader)
|
||||
return;
|
||||
|
||||
/* Inversely load each pak starting at 999, to ensure proper priority order
|
||||
* the higher the number the higer the priority, e.g: Override0 has less priority than Override1 etc.
|
||||
*/
|
||||
for (size_t i = 999; i > 0; --i) {
|
||||
std::string path = fmt::format(fmt("Override{}"), i);
|
||||
if (CDvdFile::FileExists((path + ".upak").c_str()))
|
||||
loader->AddPakFileAsync(path, false, false, true);
|
||||
}
|
||||
/* Make sure all Override paks are ready before attempting to load URDE.upak */
|
||||
loader->WaitForPakFileLoadingComplete();
|
||||
|
||||
/* Attempt to load URDE.upak
|
||||
* NOTE(phil): Should we fatal here if it's not found?
|
||||
*/
|
||||
if (CDvdFile::FileExists("URDE.upak"))
|
||||
loader->AddPakFile("URDE", false, false, true);
|
||||
}
|
||||
|
|
|
@ -61,11 +61,16 @@ class CGameGlobalObjects {
|
|||
TLockedToken<CStringTable> x13c_mainStringTable;
|
||||
CInGameTweakManager x150_tweakManager;
|
||||
std::unique_ptr<IRenderer> m_renderer;
|
||||
TLockedToken<CTextureCache> m_textureCache;
|
||||
|
||||
void LoadStringTable() {
|
||||
x13c_mainStringTable = g_SimplePool->GetObj("STRG_Main");
|
||||
g_MainStringTable = x13c_mainStringTable.GetObj();
|
||||
}
|
||||
void LoadTextureCache() {
|
||||
m_textureCache = g_SimplePool->GetObj("TextureCache"sv);
|
||||
g_TextureCache = m_textureCache.GetObj();
|
||||
}
|
||||
void AddPaksAndFactories();
|
||||
static IRenderer* AllocateRenderer(IObjectStore& store, IFactory& resFactory) {
|
||||
g_Renderer = new CBooRenderer(store, resFactory);
|
||||
|
@ -96,6 +101,7 @@ public:
|
|||
|
||||
void PostInitialize() {
|
||||
AddPaksAndFactories();
|
||||
LoadTextureCache();
|
||||
LoadStringTable();
|
||||
m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory));
|
||||
CEnvFxManager::Initialize();
|
||||
|
|
|
@ -50,7 +50,7 @@ void CJellyZap::Think(float dt, CStateManager& mgr) {
|
|||
if (!GetActive())
|
||||
return;
|
||||
if (x5b8_24_)
|
||||
x450_bodyController->FaceDirection(GetTranslation() - mgr.GetPlayer().GetTranslation(), dt);
|
||||
x450_bodyController->FaceDirection(mgr.GetPlayer().GetTranslation() - GetTranslation(), dt);
|
||||
|
||||
float fv = (x5b8_25_ && x450_bodyController->GetPercentageFrozen() == 0.f ? x50c_baseDamageMag + (dt / 0.3f)
|
||||
: x50c_baseDamageMag - (dt / 0.75f));
|
||||
|
@ -96,9 +96,21 @@ void CJellyZap::Suck(CStateManager& mgr, EStateMsg msg, float arg) {
|
|||
x32c_animState = EAnimState::Ready;
|
||||
RemoveAllAttractors(mgr);
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
TryCommand(mgr, pas::EAnimationState::LoopReaction, &CPatterned::TryLoopReaction, 0);
|
||||
x450_bodyController->GetCommandMgr().SetTargetVector(
|
||||
(mgr.GetPlayer().GetTranslation() + zeus::CVector3f(0.f, 0.f, 1.f)) - GetTranslation());
|
||||
zeus::CVector3f diff = (mgr.GetPlayer().GetTranslation() - GetTranslation());
|
||||
float f1 = diff.magnitude();
|
||||
float f3 = 5.f;
|
||||
float f2 = x58c_;
|
||||
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed)
|
||||
f2 = x594_;
|
||||
else if (mgr.GetPlayerState()->GetCurrentSuitRaw() == CPlayerState::EPlayerSuit::Gravity)
|
||||
f2 = x590_;
|
||||
float f4 = f3 * f2;
|
||||
float f5 = 1.f / f1;
|
||||
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -110,7 +122,7 @@ void CJellyZap::Active(CStateManager& mgr, EStateMsg msg, float arg) {
|
|||
x330_stateMachineState.SetDelay(x3d0_playerLeashTime);
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
zeus::CVector3f targetVector =
|
||||
GetTranslation() - (zeus::CVector3f(0.f, 0.f, 1.f) + mgr.GetPlayer().GetTranslation());
|
||||
GetTranslation() - (zeus::CVector3f(0.f, 0.f, 1.f) + mgr.GetPlayer().GetTranslation());
|
||||
x450_bodyController->GetCommandMgr().SetTargetVector(targetVector);
|
||||
if (x5b8_26_) {
|
||||
zeus::CVector3f moveToImpulse =
|
||||
|
|
Loading…
Reference in New Issue