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Various bug fixes
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@@ -284,6 +284,7 @@ public:
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void SetupFogForArea(const CGameArea& area) const;
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bool SetupFogForDraw() const;
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void PreRender();
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void GetCharacterRenderMaskAndTarget(bool thawed, int& mask, int& target) const;
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bool GetVisSetForArea(TAreaId, TAreaId, CPVSVisSet& setOut) const;
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void RecursiveDrawTree(TUniqueId) const;
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void SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg);
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