Various bug fixes

This commit is contained in:
Jack Andersen 2018-11-07 14:53:38 -10:00
parent 0b3a9e1865
commit 1aab0528f3
29 changed files with 478 additions and 167 deletions

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@ -11,7 +11,7 @@ using Material = MaterialSet::Material;
void MaterialSet::RegisterMaterialProps(Stream& out) void MaterialSet::RegisterMaterialProps(Stream& out)
{ {
out << "bpy.types.Material.retro_depth_sort = bpy.props.BoolProperty(name='Retro: Transparent Depth Sort')\n" out << "bpy.types.Material.retro_depth_sort = bpy.props.BoolProperty(name='Retro: Transparent Depth Sort')\n"
"bpy.types.Material.retro_punchthrough_alpha = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n" "bpy.types.Material.retro_alpha_test = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n"
"bpy.types.Material.retro_samus_reflection = bpy.props.BoolProperty(name='Retro: Samus Reflection')\n" "bpy.types.Material.retro_samus_reflection = bpy.props.BoolProperty(name='Retro: Samus Reflection')\n"
"bpy.types.Material.retro_depth_write = bpy.props.BoolProperty(name='Retro: Depth Write')\n" "bpy.types.Material.retro_depth_write = bpy.props.BoolProperty(name='Retro: Depth Write')\n"
"bpy.types.Material.retro_samus_reflection_persp = bpy.props.BoolProperty(name='Retro: Samus Reflection Perspective')\n" "bpy.types.Material.retro_samus_reflection_persp = bpy.props.BoolProperty(name='Retro: Samus Reflection Perspective')\n"
@ -794,7 +794,7 @@ void _ConstructMaterial(Stream& out,
/* Material Flags */ /* Material Flags */
out.format("new_material.retro_depth_sort = %s\n" out.format("new_material.retro_depth_sort = %s\n"
"new_material.retro_punchthrough_alpha = %s\n" "new_material.retro_alpha_test = %s\n"
"new_material.retro_samus_reflection = %s\n" "new_material.retro_samus_reflection = %s\n"
"new_material.retro_depth_write = %s\n" "new_material.retro_depth_write = %s\n"
"new_material.retro_samus_reflection_persp = %s\n" "new_material.retro_samus_reflection_persp = %s\n"
@ -803,7 +803,7 @@ void _ConstructMaterial(Stream& out,
"new_material.retro_lightmapped = %s\n" "new_material.retro_lightmapped = %s\n"
"new_material.game_settings.invisible = %s\n", "new_material.game_settings.invisible = %s\n",
material.flags.depthSorting() ? "True" : "False", material.flags.depthSorting() ? "True" : "False",
material.flags.punchthroughAlpha() ? "True" : "False", material.flags.alphaTest() ? "True" : "False",
material.flags.samusReflection() ? "True" : "False", material.flags.samusReflection() ? "True" : "False",
material.flags.depthWrite() ? "True" : "False", material.flags.depthWrite() ? "True" : "False",
material.flags.samusReflectionSurfaceEye() ? "True" : "False", material.flags.samusReflectionSurfaceEye() ? "True" : "False",
@ -946,7 +946,7 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
if (search != iprops.end()) if (search != iprops.end())
flags.setDepthSorting(search->second != 0); flags.setDepthSorting(search->second != 0);
search = iprops.find("retro_punchthrough_alpha"); search = iprops.find("retro_alpha_test");
if (search != iprops.end()) if (search != iprops.end())
flags.setPunchthroughAlpha(search->second != 0); flags.setPunchthroughAlpha(search->second != 0);
@ -1212,7 +1212,7 @@ HMDLMaterialSet::Material::Material(hecl::Frontend::Frontend& FE,
if (search != iprops.end()) if (search != iprops.end())
flags.setDepthSorting(search->second != 0); flags.setDepthSorting(search->second != 0);
search = iprops.find("retro_punchthrough_alpha"); search = iprops.find("retro_alpha_test");
if (search != iprops.end()) if (search != iprops.end())
flags.setPunchthroughAlpha(search->second != 0); flags.setPunchthroughAlpha(search->second != 0);

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@ -55,7 +55,7 @@ struct MaterialSet : BigDNA
void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;} void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;}
bool depthSorting() const {return (flags & 0x10) != 0;} bool depthSorting() const {return (flags & 0x10) != 0;}
void setDepthSorting(bool enabled) {flags &= ~0x10; flags |= atUint32(enabled) << 4;} void setDepthSorting(bool enabled) {flags &= ~0x10; flags |= atUint32(enabled) << 4;}
bool punchthroughAlpha() const {return (flags & 0x20) != 0;} bool alphaTest() const {return (flags & 0x20) != 0;}
void setPunchthroughAlpha(bool enabled) {flags &= ~0x20; flags |= atUint32(enabled) << 5;} void setPunchthroughAlpha(bool enabled) {flags &= ~0x20; flags |= atUint32(enabled) << 5;}
bool samusReflection() const {return (flags & 0x40) != 0;} bool samusReflection() const {return (flags & 0x40) != 0;}
void setSamusReflection(bool enabled) {flags &= ~0x40; flags |= atUint32(enabled) << 6;} void setSamusReflection(bool enabled) {flags &= ~0x40; flags |= atUint32(enabled) << 6;}

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@ -30,8 +30,8 @@
#define SFXsfx047A 1146 #define SFXsfx047A 1146
#define SFXpik_x_elevamb_lp_00 1147 #define SFXpik_x_elevamb_lp_00 1147
#define SFXsfx047C 1148 #define SFXsfx047C 1148
#define SFXsfx047D 1149 #define SFXeff_x_largeburndeath_lp_00 1149
#define SFXeff_x_smallfire_lp_00 1150 #define SFXeff_x_smallburndeath_lp_00 1150
#define SFXeff_x_fire_lp_00 1151 #define SFXeff_x_fire_lp_00 1151
#define SFXsfx0480 1152 #define SFXsfx0480 1152
#define SFXsfx0481 1153 #define SFXsfx0481 1153

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@ -76,7 +76,7 @@ void MaterialSet::Material::Enumerate<BigDNA::BinarySize>(typename BinarySize::S
void MaterialSet::RegisterMaterialProps(Stream& out) void MaterialSet::RegisterMaterialProps(Stream& out)
{ {
out << "bpy.types.Material.retro_punchthrough_alpha = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n" out << "bpy.types.Material.retro_alpha_test = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n"
"bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n" "bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n"
"bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n" "bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n"
"bpy.types.Material.retro_opac = bpy.props.IntProperty(name='Retro: OPAC')\n" "bpy.types.Material.retro_opac = bpy.props.IntProperty(name='Retro: OPAC')\n"
@ -121,10 +121,10 @@ void MaterialSet::ConstructMaterial(Stream& out,
"\n", groupIdx, matIdx); "\n", groupIdx, matIdx);
/* Material Flags */ /* Material Flags */
out.format("new_material.retro_punchthrough_alpha = %s\n" out.format("new_material.retro_alpha_test = %s\n"
"new_material.retro_shadow_occluder = %s\n" "new_material.retro_shadow_occluder = %s\n"
"new_material.game_settings.invisible = %s\n", "new_material.game_settings.invisible = %s\n",
material.header.flags.punchthroughAlpha() ? "True" : "False", material.header.flags.alphaTest() ? "True" : "False",
material.header.flags.shadowOccluderMesh() ? "True" : "False", material.header.flags.shadowOccluderMesh() ? "True" : "False",
material.header.flags.shadowOccluderMesh() ? "True" : "False"); material.header.flags.shadowOccluderMesh() ? "True" : "False");

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@ -33,7 +33,7 @@ struct MaterialSet : BigDNA
Value<atUint32> flags; Value<atUint32> flags;
bool alphaBlending() const {return (flags & 0x8) != 0;} bool alphaBlending() const {return (flags & 0x8) != 0;}
void setAlphaBlending(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;} void setAlphaBlending(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;}
bool punchthroughAlpha() const {return (flags & 0x10) != 0;} bool alphaTest() const {return (flags & 0x10) != 0;}
void setPunchthroughAlpha(bool enabled) {flags &= ~0x10; flags |= atUint32(enabled) << 4;} void setPunchthroughAlpha(bool enabled) {flags &= ~0x10; flags |= atUint32(enabled) << 4;}
bool additiveBlending() const {return (flags & 0x20) != 0;} bool additiveBlending() const {return (flags & 0x20) != 0;}
void setAdditiveBlending(bool enabled) {flags &= ~0x20; flags |= atUint32(enabled) << 5;} void setAdditiveBlending(bool enabled) {flags &= ~0x20; flags |= atUint32(enabled) << 5;}

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@ -1018,6 +1018,54 @@ void CStateManager::PreRender()
} }
} }
void CStateManager::GetCharacterRenderMaskAndTarget(bool thawed, int& mask, int& target) const
{
switch (x8b8_playerState->GetActiveVisor(*this))
{
case CPlayerState::EPlayerVisor::Combat:
case CPlayerState::EPlayerVisor::Scan:
mask = 0x1000;
target = 0x0;
break;
case CPlayerState::EPlayerVisor::XRay:
mask = 0x800;
target = 0x0;
break;
case CPlayerState::EPlayerVisor::Thermal:
if (thawed)
{
if (xf34_thermalFlag == EThermalDrawFlag::Hot)
{
mask = 0x600;
target = 0x0;
}
else
{
mask = 0x600;
target = 0x200;
}
}
else
{
if (xf34_thermalFlag == EThermalDrawFlag::Cold)
{
mask = 0x500;
target = 0x0;
}
else
{
mask = 0x500;
target = 0x100;
}
}
break;
default:
mask = 0x0;
target = 0x0;
break;
}
}
bool CStateManager::GetVisSetForArea(TAreaId a, TAreaId b, CPVSVisSet& setOut) const bool CStateManager::GetVisSetForArea(TAreaId a, TAreaId b, CPVSVisSet& setOut) const
{ {
if (b == kInvalidAreaId) if (b == kInvalidAreaId)

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@ -284,6 +284,7 @@ public:
void SetupFogForArea(const CGameArea& area) const; void SetupFogForArea(const CGameArea& area) const;
bool SetupFogForDraw() const; bool SetupFogForDraw() const;
void PreRender(); void PreRender();
void GetCharacterRenderMaskAndTarget(bool thawed, int& mask, int& target) const;
bool GetVisSetForArea(TAreaId, TAreaId, CPVSVisSet& setOut) const; bool GetVisSetForArea(TAreaId, TAreaId, CPVSVisSet& setOut) const;
void RecursiveDrawTree(TUniqueId) const; void RecursiveDrawTree(TUniqueId) const;
void SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg); void SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg);

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@ -254,6 +254,7 @@ public:
s32 GetCharacterIndex() const { return x204_charIdx; } s32 GetCharacterIndex() const { return x204_charIdx; }
u16 GetDefaultAnimation() const { return x208_defaultAnim; } u16 GetDefaultAnimation() const { return x208_defaultAnim; }
TLockedToken<CMorphableSkinnedModel>& IceModel() { return xe4_iceModelData; }
const TLockedToken<CMorphableSkinnedModel>& GetIceModel() const { return xe4_iceModelData; } const TLockedToken<CMorphableSkinnedModel>& GetIceModel() const { return xe4_iceModelData; }
}; };

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@ -70,7 +70,7 @@ u32 CAnimTreeDoubleChild::VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINod
if (newCapacity > capacity) if (newCapacity > capacity)
newCapacity = capacity; newCapacity = capacity;
std::qsort(listOut, newCapacity, sizeof(CBoolPOINode), CPOINode::compare); std::sort(listOut, listOut + newCapacity);
return newCapacity; return newCapacity;
} }
@ -83,7 +83,7 @@ u32 CAnimTreeDoubleChild::VGetInt32POIList(const CCharAnimTime& time, CInt32POIN
if (newCapacity > capacity) if (newCapacity > capacity)
newCapacity = capacity; newCapacity = capacity;
std::qsort(listOut, newCapacity, sizeof(CInt32POINode), CPOINode::compare); std::sort(listOut, listOut + newCapacity);
return newCapacity; return newCapacity;
} }
@ -96,7 +96,7 @@ u32 CAnimTreeDoubleChild::VGetParticlePOIList(const CCharAnimTime& time, CPartic
if (newCapacity > capacity) if (newCapacity > capacity)
newCapacity = capacity; newCapacity = capacity;
std::qsort(listOut, newCapacity, sizeof(CParticlePOINode), CPOINode::compare); std::sort(listOut, listOut + newCapacity);
return newCapacity; return newCapacity;
} }
@ -109,7 +109,7 @@ u32 CAnimTreeDoubleChild::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOIN
if (newCapacity > capacity) if (newCapacity > capacity)
newCapacity = capacity; newCapacity = capacity;
std::qsort(listOut, newCapacity, sizeof(CSoundPOINode), CPOINode::compare); std::sort(listOut, listOut + newCapacity);
return newCapacity; return newCapacity;
} }

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@ -484,4 +484,34 @@ void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, cons
} }
} }
void CModelData::DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf,
const CTexture& tex, const zeus::CColor& addColor, float t)
{
DisintegrateDraw(GetRenderingModel(mgr), xf, tex, addColor, t);
}
void CModelData::DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf,
const CTexture& tex, const zeus::CColor& addColor, float t)
{
zeus::CTransform scaledXf = xf * zeus::CTransform::Scale(x0_scale);
CGraphics::SetModelMatrix(scaledXf);
CBooModel::SetDisintegrateTexture(tex.GetBooTexture());
CModelFlags flags(5, 0, 3, zeus::CColor::skWhite);
flags.m_extendedShader = EExtendedShader::Disintegrate;
flags.addColor = addColor;
flags.addColor.a = t; // Stash T value in here (shader does not care)
if (x10_animData)
{
CSkinnedModel& sModel = PickAnimatedModel(which);
x10_animData->Render(sModel, flags, {}, nullptr);
}
else
{
CBooModel& model = *PickStaticModel(which);
model.Draw(flags, nullptr, nullptr);
}
}
} }

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@ -145,6 +145,10 @@ public:
void InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights, void InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
const zeus::CColor& color0, const zeus::CColor& color1); const zeus::CColor& color0, const zeus::CColor& color1);
void DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf,
const CTexture& tex, const zeus::CColor& addColor, float t);
void DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf,
const CTexture& tex, const zeus::CColor& addColor, float t);
CAnimData* AnimationData() { return x10_animData.get(); } CAnimData* AnimationData() { return x10_animData.get(); }
const CAnimData* GetAnimationData() const { return x10_animData.get(); } const CAnimData* GetAnimationData() const { return x10_animData.get(); }

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@ -43,17 +43,6 @@ bool CPOINode::operator<(const CPOINode& other) const
return x1c_time > other.x1c_time; return x1c_time > other.x1c_time;
} }
int CPOINode::compare(const void* a, const void* b)
{
const CPOINode& na = *reinterpret_cast<const CPOINode*>(a);
const CPOINode& nb = *reinterpret_cast<const CPOINode*>(b);
if (na > nb)
return 1;
else if (na < nb)
return -1;
return 0;
}
template <class T> template <class T>
u32 _getPOIList(const CCharAnimTime& time, u32 _getPOIList(const CCharAnimTime& time,
T* listOut, T* listOut,

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@ -48,7 +48,6 @@ public:
bool operator>(const CPOINode& other) const; bool operator>(const CPOINode& other) const;
bool operator<(const CPOINode& other) const; bool operator<(const CPOINode& other) const;
static int compare(const void* a, const void* b);
}; };
template <class T> template <class T>

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@ -270,6 +270,7 @@ void CBooRenderer::ActivateLightsForModel(CAreaListItem* item, CBooModel& model)
void CBooRenderer::RenderBucketItems(CAreaListItem* item) void CBooRenderer::RenderBucketItems(CAreaListItem* item)
{ {
CModelFlags flags; CModelFlags flags;
flags.m_noZWrite = true;
flags.m_extendedShader = EExtendedShader::Lighting; flags.m_extendedShader = EExtendedShader::Lighting;
for (u16 idx : Buckets::sBucketIndex) for (u16 idx : Buckets::sBucketIndex)
@ -831,7 +832,7 @@ void CBooRenderer::UpdateAreaUniforms(int areaIdx, bool shadowRender)
continue; continue;
item.m_shaderSet->m_geomLayout->Update(flags, nullptr, nullptr, &item.m_shaderSet->m_matSet, item.m_shaderSet->m_geomLayout->Update(flags, nullptr, nullptr, &item.m_shaderSet->m_matSet,
item.m_shaderSet->m_geomLayout->m_sharedBuffer[bufIdx]); item.m_shaderSet->m_geomLayout->m_sharedBuffer[bufIdx], nullptr);
for (auto it = item.x10_models.begin(); it != item.x10_models.end(); ++it) for (auto it = item.x10_models.begin(); it != item.x10_models.end(); ++it)
{ {

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@ -97,7 +97,8 @@ struct GeometryUniformLayout
GeometryUniformLayout(const CModel* model, const MaterialSet* matSet); GeometryUniformLayout(const CModel* model, const MaterialSet* matSet);
void Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose, void Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf) const; const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
const CBooModel* parent) const;
}; };
struct SShader struct SShader
@ -161,7 +162,8 @@ private:
{ {
static void ProcessAnimation(u8*& bufOut, const UVAnimation& anim); static void ProcessAnimation(u8*& bufOut, const UVAnimation& anim);
static void PadOutBuffer(u8*& bufStart, u8*& bufOut); static void PadOutBuffer(u8*& bufStart, u8*& bufOut);
static void Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags); static void Update(u8*& bufOut, const MaterialSet* matSet,
const CModelFlags& flags, const CBooModel* parent);
}; };
CModelShaders::LightingUniform m_lightingData; CModelShaders::LightingUniform m_lightingData;
@ -185,6 +187,7 @@ private:
boo::ObjToken<boo::ITexture> m_txtrOverrides[8]; boo::ObjToken<boo::ITexture> m_txtrOverrides[8];
boo::ObjToken<boo::ITexture> m_lastDrawnShadowMap; boo::ObjToken<boo::ITexture> m_lastDrawnShadowMap;
boo::ObjToken<boo::ITexture> m_lastDrawnOneTexture;
ModelInstance* PushNewModelInstance(int sharedLayoutBuf = -1); ModelInstance* PushNewModelInstance(int sharedLayoutBuf = -1);
void DrawAlphaSurfaces(const CModelFlags& flags) const; void DrawAlphaSurfaces(const CModelFlags& flags) const;
@ -268,10 +271,15 @@ public:
static void EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf); static void EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf);
static void DisableShadowMaps(); static void DisableShadowMaps();
static boo::ObjToken<boo::ITexture> g_disintegrateTexture;
static void SetDisintegrateTexture(const boo::ObjToken<boo::ITexture>& map) { g_disintegrateTexture = map; }
static void SetDummyTextures(bool b) { g_DummyTextures = b; } static void SetDummyTextures(bool b) { g_DummyTextures = b; }
static void SetRenderModelBlack(bool b) { g_RenderModelBlack = b; } static void SetRenderModelBlack(bool b) { g_RenderModelBlack = b; }
static void AssertAllFreed(); static void AssertAllFreed();
const zeus::CAABox& GetAABB() const { return x20_aabb; }
}; };
class CModel class CModel

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@ -149,6 +149,7 @@ void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurfa
boo::ObjToken<boo::ITexture> CBooModel::g_shadowMap; boo::ObjToken<boo::ITexture> CBooModel::g_shadowMap;
zeus::CTransform CBooModel::g_shadowTexXf; zeus::CTransform CBooModel::g_shadowTexXf;
boo::ObjToken<boo::ITexture> CBooModel::g_disintegrateTexture;
void CBooModel::EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf) void CBooModel::EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf)
{ {
@ -198,7 +199,7 @@ CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurf
{ {
u32 matId = it->m_data.matIdx; u32 matId = it->m_data.matIdx;
const MaterialSet::Material& matData = GetMaterialByIndex(matId); const MaterialSet::Material& matData = GetMaterialByIndex(matId);
if (matData.flags.depthSorting() || matData.heclIr.m_doAlpha) if (matData.flags.depthSorting())
{ {
it->m_next = x3c_firstSortedSurface; it->m_next = x3c_firstSortedSurface;
x3c_firstSortedSurface = &*it; x3c_firstSortedSurface = &*it;
@ -251,7 +252,7 @@ GeometryUniformLayout::GeometryUniformLayout(const CModel* model, const Material
/* Skinned */ /* Skinned */
for (size_t i=0 ; i<m_skinBankCount ; ++i) for (size_t i=0 ; i<m_skinBankCount ; ++i)
{ {
size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * m_weightVecCount * 4 + 1)); size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * m_weightVecCount * 4 + 3));
m_skinOffs.push_back(m_geomBufferSize); m_skinOffs.push_back(m_geomBufferSize);
m_skinSizes.push_back(thisSz); m_skinSizes.push_back(thisSz);
m_geomBufferSize += thisSz; m_geomBufferSize += thisSz;
@ -445,6 +446,14 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf)
texs[7] = g_Renderer->x220_sphereRamp.get(); texs[7] = g_Renderer->x220_sphereRamp.get();
ltexs = texs; ltexs = texs;
} }
else if (idx == EExtendedShader::Disintegrate)
{
if (g_disintegrateTexture)
texs[7] = g_disintegrateTexture;
else
texs[7] = g_Renderer->x220_sphereRamp.get();
ltexs = texs;
}
else if (useReflection) else if (useReflection)
{ {
ltexs = texs; ltexs = texs;
@ -757,11 +766,8 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
{ {
case UVAnimation::Mode::MvInvNoTranslation: case UVAnimation::Mode::MvInvNoTranslation:
{ {
/* Handled in-shader
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut.vec[3].zeroOut();
texMtxOut.vec[3].w = 1.f; texMtxOut.vec[3].w = 1.f;
*/
postMtxOut.vec[0].x = 0.5f; postMtxOut.vec[0].x = 0.5f;
postMtxOut.vec[1].y = 0.5f; postMtxOut.vec[1].y = 0.5f;
postMtxOut.vec[3].x = 0.5f; postMtxOut.vec[3].x = 0.5f;
@ -770,6 +776,7 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
} }
case UVAnimation::Mode::MvInv: case UVAnimation::Mode::MvInv:
{ {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut.vec[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin; texMtxOut.vec[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin;
texMtxOut.vec[3].w = 1.f; texMtxOut.vec[3].w = 1.f;
postMtxOut.vec[0].x = 0.5f; postMtxOut.vec[0].x = 0.5f;
@ -822,11 +829,7 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
} }
case UVAnimation::Mode::CylinderEnvironment: case UVAnimation::Mode::CylinderEnvironment:
{ {
/* Handled in-shader texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
//texMtxOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
texMtxOut = CGraphics::g_GXModelView.toMatrix4f();
texMtxOut.vec[3].zeroOut();
*/
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin; const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1]; float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];
@ -862,13 +865,19 @@ static const zeus::CMatrix4f MBShadowPost1(0.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 1.f); 0.f, 0.f, 0.f, 1.f);
void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags) static const zeus::CMatrix4f DisintegratePost(1.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 1.f);
void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet,
const CModelFlags& flags, const CBooModel* parent)
{ {
u8* start = bufOut; u8* start = bufOut;
/* Special matrices for MorphBall shadow rendering */
if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) if (flags.m_extendedShader == EExtendedShader::MorphBallShadow)
{ {
/* Special matrices for MorphBall shadow rendering */
zeus::CMatrix4f texMtx = zeus::CMatrix4f texMtx =
(zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max.x - flags.mbShadowBox.min.x), (zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max.x - flags.mbShadowBox.min.x),
1.f / (flags.mbShadowBox.max.y - flags.mbShadowBox.min.y), 1.f / (flags.mbShadowBox.max.y - flags.mbShadowBox.min.y),
@ -889,6 +898,34 @@ void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet
} }
return; return;
} }
else if (flags.m_extendedShader == EExtendedShader::Disintegrate)
{
assert(parent != nullptr && "Parent CBooModel not set");
zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f));
zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf);
xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) *
zeus::CTransform::Translate(-aabb.min) * xf;
zeus::CMatrix4f texMtx = xf.toMatrix4f();
zeus::CMatrix4f post0 = DisintegratePost;
post0[3].x = flags.addColor.a;
post0[3].y = 6.f * -(1.f - flags.addColor.a) + 1.f;
zeus::CMatrix4f post1 = DisintegratePost;
post1[3].x = -0.85f * flags.addColor.a - 0.15f;
post1[3].y = post0[3].y;
/* Special matrices for disintegration rendering */
for (const MaterialSet::Material& mat : matSet->materials)
{
(void)mat;
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[0][0] = texMtx;
mtxs[0][1] = post0;
mtxs[1][0] = texMtx;
mtxs[1][1] = post1;
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
return;
}
std::experimental::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut; std::experimental::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut;
if (flags.m_extendedShader == EExtendedShader::Thermal) if (flags.m_extendedShader == EExtendedShader::Thermal)
@ -946,7 +983,8 @@ void GeometryUniformLayout::Update(const CModelFlags& flags,
const CSkinRules* cskr, const CSkinRules* cskr,
const CPoseAsTransforms* pose, const CPoseAsTransforms* pose,
const MaterialSet* matSet, const MaterialSet* matSet,
const boo::ObjToken<boo::IGraphicsBufferD>& buf) const const boo::ObjToken<boo::IGraphicsBufferD>& buf,
const CBooModel* parent) const
{ {
u8* dataOut = reinterpret_cast<u8*>(buf->map(m_geomBufferSize)); u8* dataOut = reinterpret_cast<u8*>(buf->map(m_geomBufferSize));
u8* dataCur = dataOut; u8* dataCur = dataOut;
@ -965,25 +1003,20 @@ void GeometryUniformLayout::Update(const CModelFlags& flags,
for (size_t w=0 ; w<weightCount ; ++w) for (size_t w=0 ; w<weightCount ; ++w)
{ {
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur); zeus::CMatrix4f& obj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
if (w >= bankTransforms.size()) if (w >= bankTransforms.size())
mv = CGraphics::g_GXModelView.toMatrix4f(); obj = zeus::CMatrix4f::skIdentityMatrix4f;
else else
mv = (CGraphics::g_GXModelView * *bankTransforms[w]).toMatrix4f(); obj = bankTransforms[w]->toMatrix4f();
dataCur += sizeof(zeus::CMatrix4f); dataCur += sizeof(zeus::CMatrix4f);
} }
for (size_t w=0 ; w<weightCount ; ++w) for (size_t w=0 ; w<weightCount ; ++w)
{ {
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur); zeus::CMatrix4f& objInv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
if (w >= bankTransforms.size()) if (w >= bankTransforms.size())
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); objInv = zeus::CMatrix4f::skIdentityMatrix4f;
else else
{ objInv = bankTransforms[w]->basis;
zeus::CTransform xf = (CGraphics::g_GXModelView.basis * bankTransforms[w]->basis);
xf.basis.invert();
xf.basis.transpose();
mvinv = xf.toMatrix4f();
}
dataCur += sizeof(zeus::CMatrix4f); dataCur += sizeof(zeus::CMatrix4f);
} }
@ -994,16 +1027,24 @@ void GeometryUniformLayout::Update(const CModelFlags& flags,
for (size_t w=0 ; w<weightCount ; ++w) for (size_t w=0 ; w<weightCount ; ++w)
{ {
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur); zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mv = CGraphics::g_GXModelView.toMatrix4f(); mv = zeus::CMatrix4f::skIdentityMatrix4f;
dataCur += sizeof(zeus::CMatrix4f); dataCur += sizeof(zeus::CMatrix4f);
} }
for (size_t w=0 ; w<weightCount ; ++w) for (size_t w=0 ; w<weightCount ; ++w)
{ {
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur); zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f(); mvinv = zeus::CMatrix4f::skIdentityMatrix4f;
dataCur += sizeof(zeus::CMatrix4f); dataCur += sizeof(zeus::CMatrix4f);
} }
} }
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mv = CGraphics::g_GXModelView.toMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
dataCur += sizeof(zeus::CMatrix4f);
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur); zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
proj = CGraphics::GetPerspectiveProjectionMatrix(true); proj = CGraphics::GetPerspectiveProjectionMatrix(true);
dataCur += sizeof(zeus::CMatrix4f); dataCur += sizeof(zeus::CMatrix4f);
@ -1029,7 +1070,7 @@ void GeometryUniformLayout::Update(const CModelFlags& flags,
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut); dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
} }
CBooModel::UVAnimationBuffer::Update(dataCur, matSet, flags); CBooModel::UVAnimationBuffer::Update(dataCur, matSet, flags, parent);
buf->unmap(); buf->unmap();
} }
@ -1046,6 +1087,14 @@ boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFl
const_cast<CBooModel*>(this)->m_instances.clear(); const_cast<CBooModel*>(this)->m_instances.clear();
} }
/* Invalidate instances if new one-texture being drawn */
if (flags.m_extendedShader == EExtendedShader::Disintegrate &&
m_lastDrawnOneTexture != g_disintegrateTexture)
{
const_cast<CBooModel*>(this)->m_lastDrawnOneTexture = g_disintegrateTexture;
const_cast<CBooModel*>(this)->m_instances.clear();
}
const ModelInstance* inst; const ModelInstance* inst;
if (sharedLayoutBuf >= 0) if (sharedLayoutBuf >= 0)
{ {
@ -1076,7 +1125,7 @@ boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFl
} }
if (inst->m_geomUniformBuffer) if (inst->m_geomUniformBuffer)
m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer); m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer, this);
u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize)); u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
u8* dataCur = dataOut; u8* dataCur = dataOut;
@ -1100,6 +1149,12 @@ boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFl
shadowOut.shadowUp.w = flags.x4_color.a; shadowOut.shadowUp.w = flags.x4_color.a;
shadowOut.shadowId = flags.x4_color.r; shadowOut.shadowId = flags.x4_color.r;
} }
else if (flags.m_extendedShader == EExtendedShader::Disintegrate)
{
CModelShaders::OneTextureUniform& oneTexOut = *reinterpret_cast<CModelShaders::OneTextureUniform*>(dataCur);
oneTexOut.addColor = flags.addColor;
oneTexOut.fog = CGraphics::g_Fog;
}
else else
{ {
CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur); CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
@ -1230,7 +1285,7 @@ SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& ma
hecl::Backend::ShaderTag tag(mat.heclIr, hecl::Backend::ShaderTag tag(mat.heclIr,
meta.colorCount, meta.uvCount, meta.weightCount, meta.colorCount, meta.uvCount, meta.weightCount,
meta.weightCount * 4, boo::Primitive(meta.topology), meta.weightCount * 4, boo::Primitive(meta.topology),
reflectionType, true, true, true); reflectionType, true, true, true, mat.flags.alphaTest());
return CModelShaders::BuildExtendedShader(tag, mat.heclIr); return CModelShaders::BuildExtendedShader(tag, mat.heclIr);
} }

View File

@ -62,9 +62,11 @@ public:
class CMorphableSkinnedModel : public CSkinnedModel class CMorphableSkinnedModel : public CSkinnedModel
{ {
std::unique_ptr<float[]> x40_morphMagnitudes;
public: public:
CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules,
CAssetId layoutInfo, int shaderIdx, int drawInsts); CAssetId layoutInfo, int shaderIdx, int drawInsts);
const float* GetMorphMagnitudes() const { return x40_morphMagnitudes.get(); }
}; };
} }

View File

@ -71,6 +71,12 @@ static const hecl::Backend::TextureInfo WorldShadowTextures[] =
{hecl::Backend::TexGenSrc::Position, 7, 0, 7, false} // Shadow tex {hecl::Backend::TexGenSrc::Position, 7, 0, 7, false} // Shadow tex
}; };
static const hecl::Backend::TextureInfo DisintegrateTextures[] =
{
{hecl::Backend::TexGenSrc::Position, 7, 0, 0, false}, // Ashy tex
{hecl::Backend::TexGenSrc::Position, 7, 0, 1, false} // Ashy tex
};
static const char* BlockNames[] = {"LightingUniform"}; static const char* BlockNames[] = {"LightingUniform"};
static const char* ThermalBlockNames[] = {"ThermalUniform"}; static const char* ThermalBlockNames[] = {"ThermalUniform"};
static const char* SolidBlockNames[] = {"SolidUniform"}; static const char* SolidBlockNames[] = {"SolidUniform"};
@ -157,7 +163,11 @@ static hecl::Backend::ExtensionSlot g_ExtensionSlots[] =
/* Depth GEqual no Z-write */ /* Depth GEqual no Z-write */
{1, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha, {1, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::GEqual, hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::GEqual,
hecl::Backend::CullMode::Backface, true, false, true} hecl::Backend::CullMode::Backface, true, false, true},
/* Disintegration */
{1, BlockNames, 2, DisintegrateTextures, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::LEqual,
hecl::Backend::CullMode::Original, false, false, true, false, false, true}
}; };
extern const hecl::Backend::Function ExtensionLightingFuncsGLSL[]; extern const hecl::Backend::Function ExtensionLightingFuncsGLSL[];

View File

@ -35,6 +35,7 @@ enum EExtendedShader : uint8_t
ForcedAlphaNoCullNoZWrite, ForcedAlphaNoCullNoZWrite,
ForcedAdditiveNoCullNoZWrite, ForcedAdditiveNoCullNoZWrite,
DepthGEqualNoZWrite, DepthGEqualNoZWrite,
Disintegrate,
MAX MAX
}; };
@ -79,6 +80,12 @@ public:
float shadowId; float shadowId;
}; };
struct OneTextureUniform
{
zeus::CColor addColor;
CGraphics::CFogState fog;
};
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();

View File

@ -8,6 +8,46 @@ using namespace std::literals;
extern const hecl::Backend::Function ExtensionLightingFuncsGLSL[]; extern const hecl::Backend::Function ExtensionLightingFuncsGLSL[];
extern const hecl::Backend::Function ExtensionPostFuncsGLSL[]; extern const hecl::Backend::Function ExtensionPostFuncsGLSL[];
#define FOG_STRUCT_GLSL \
"struct Fog\n" \
"{\n" \
" int mode;\n" \
" vec4 color;\n" \
" float rangeScale;\n" \
" float start;\n" \
"};\n"
#define FOG_ALGORITHM_GLSL \
" float fogZ, temp;\n" \
" switch (fog.mode)\n" \
" {\n" \
" case 2:\n" \
" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" \
" break;\n" \
" case 4:\n" \
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n" \
" break;\n" \
" case 5:\n" \
" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n" \
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n" \
" break;\n" \
" case 6:\n" \
" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n" \
" break;\n" \
" case 7:\n" \
" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n" \
" fogZ = exp2(-8.0 * temp * temp);\n" \
" break;\n" \
" default:\n" \
" fogZ = 0.0;\n" \
" break;\n" \
" }\n" \
"#ifdef BLEND_DST_ONE\n" \
" return vec4(mix(colorIn, vec4(0.0), clamp(fogZ, 0.0, 1.0)).rgb, colorIn.a);\n" \
"#else\n" \
" return vec4(mix(colorIn, fog.color, clamp(fogZ, 0.0, 1.0)).rgb, colorIn.a);\n" \
"#endif\n"
static std::string_view LightingGLSL = static std::string_view LightingGLSL =
"struct Light\n" "struct Light\n"
"{\n" "{\n"
@ -17,13 +57,7 @@ static std::string_view LightingGLSL =
" vec4 linAtt;\n" " vec4 linAtt;\n"
" vec4 angAtt;\n" " vec4 angAtt;\n"
"};\n" "};\n"
"struct Fog\n" FOG_STRUCT_GLSL
"{\n"
" int mode;\n"
" vec4 color;\n"
" float rangeScale;\n"
" float start;\n"
"};\n"
"\n" "\n"
"UBINDING2 uniform LightingUniform\n" "UBINDING2 uniform LightingUniform\n"
"{\n" "{\n"
@ -124,35 +158,7 @@ static std::string_view LightingShadowGLSL =
static std::string_view MainPostGLSL = static std::string_view MainPostGLSL =
"vec4 MainPostFunc(vec4 colorIn)\n" "vec4 MainPostFunc(vec4 colorIn)\n"
"{\n" "{\n"
" float fogZ, temp;\n" FOG_ALGORITHM_GLSL
" switch (fog.mode)\n"
" {\n"
" case 2:\n"
" fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
" break;\n"
" case 4:\n"
" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - fog.start) * fog.rangeScale);\n"
" break;\n"
" case 5:\n"
" temp = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n"
" break;\n"
" case 6:\n"
" fogZ = exp2(-8.0 * (fog.start + vtf.mvPos.z) * fog.rangeScale);\n"
" break;\n"
" case 7:\n"
" temp = (fog.start + vtf.mvPos.z) * fog.rangeScale;\n"
" fogZ = exp2(-8.0 * temp * temp);\n"
" break;\n"
" default:\n"
" fogZ = 0.0;\n"
" break;\n"
" }\n"
"#ifdef BLEND_DST_ONE\n"
" return vec4(mix(colorIn, vec4(0.0), clamp(fogZ, 0.0, 1.0)).rgb, colorIn.a);\n"
"#else\n"
" return vec4(mix(colorIn, fog.color, clamp(fogZ, 0.0, 1.0)).rgb, colorIn.a);\n"
"#endif\n"
"}\n" "}\n"
"\n"sv; "\n"sv;
@ -197,6 +203,23 @@ static std::string_view MBShadowPostGLSL =
"}\n" "}\n"
"\n"sv; "\n"sv;
static std::string_view DisintegratePostGLSL =
FOG_STRUCT_GLSL
"UBINDING2 uniform DisintegrateUniform\n"
"{\n"
" vec4 addColor;\n"
" Fog fog;\n"
"};\n"
"vec4 DisintegratePostFunc(vec4 colorIn)\n"
"{\n"
" vec4 texel0 = texture(extTex7, vtf.extTcgs[0]);\n"
" vec4 texel1 = texture(extTex7, vtf.extTcgs[1]);\n"
" colorIn = mix(vec4(0.0), texel1, texel0);\n"
" colorIn.rgb += addColor.rgb;\n"
FOG_ALGORITHM_GLSL
"}\n"
"\n"sv;
const hecl::Backend::Function ExtensionLightingFuncsGLSL[] = const hecl::Backend::Function ExtensionLightingFuncsGLSL[] =
{ {
{}, {},
@ -218,7 +241,8 @@ const hecl::Backend::Function ExtensionLightingFuncsGLSL[] =
{LightingGLSL, "LightingFunc"}, {LightingGLSL, "LightingFunc"},
{LightingGLSL, "LightingFunc"}, {LightingGLSL, "LightingFunc"},
{LightingGLSL, "LightingFunc"}, {LightingGLSL, "LightingFunc"},
{LightingGLSL, "LightingFunc"} {LightingGLSL, "LightingFunc"},
{},
}; };
const hecl::Backend::Function ExtensionPostFuncsGLSL[] = const hecl::Backend::Function ExtensionPostFuncsGLSL[] =
@ -243,6 +267,7 @@ const hecl::Backend::Function ExtensionPostFuncsGLSL[] =
{MainPostGLSL, "MainPostFunc"}, {MainPostGLSL, "MainPostFunc"},
{MainPostGLSL, "MainPostFunc"}, {MainPostGLSL, "MainPostFunc"},
{MainPostGLSL, "MainPostFunc"}, {MainPostGLSL, "MainPostFunc"},
{DisintegratePostGLSL, "DisintegratePostFunc"},
}; };
} }

View File

@ -162,17 +162,16 @@ CElementGen::CElementGen(const TToken<CGenDescription>& gen,
else else
x268_PSLT = INT_MAX; x268_PSLT = INT_MAX;
int useMAXP = 256;
if (CIntElement* maxpElem = desc->x28_x1c_MAXP.get()) if (CIntElement* maxpElem = desc->x28_x1c_MAXP.get())
{ {
maxpElem->GetValue(x74_curFrame, x90_MAXP); maxpElem->GetValue(x74_curFrame, x90_MAXP);
useMAXP = maxpElem->GetMaxValue(); m_maxMAXP = maxpElem->GetMaxValue();
} }
useMAXP = std::min(useMAXP, 256); m_maxMAXP = std::min(m_maxMAXP, 256);
x30_particles.reserve(useMAXP); x30_particles.reserve(m_maxMAXP);
if (x2c_orientType == EModelOrientationType::One) if (x2c_orientType == EModelOrientationType::One)
x50_parentMatrices.resize(useMAXP); x50_parentMatrices.resize(m_maxMAXP);
x26c_31_LINE = desc->x44_24_x30_24_LINE; x26c_31_LINE = desc->x44_24_x30_24_LINE;
x26d_24_FXLL = desc->x44_25_x30_25_FXLL; x26d_24_FXLL = desc->x44_25_x30_25_FXLL;
@ -224,7 +223,7 @@ CElementGen::CElementGen(const TToken<CGenDescription>& gen,
boo::ObjToken<boo::ITexture> tex; boo::ObjToken<boo::ITexture> tex;
if (texr) if (texr)
tex = texr->GetValueTexture(0).GetObj()->GetBooTexture(); tex = texr->GetValueTexture(0).GetObj()->GetBooTexture();
int maxVerts = (x90_MAXP == 0 ? 256 : x90_MAXP); int maxVerts = (m_maxMAXP == 0 ? 256 : m_maxMAXP);
m_lineRenderer.reset(new CLineRenderer(CLineRenderer::EPrimitiveMode::Lines, m_lineRenderer.reset(new CLineRenderer(CLineRenderer::EPrimitiveMode::Lines,
maxVerts * 2, tex, x26c_26_AAPH, x26c_28_zTest)); maxVerts * 2, tex, x26c_26_AAPH, x26c_28_zTest));
} }
@ -233,7 +232,7 @@ CElementGen::CElementGen(const TToken<CGenDescription>& gen,
m_shaderClass = CElementGenShaders::GetShaderClass(*this); m_shaderClass = CElementGenShaders::GetShaderClass(*this);
} }
size_t maxInsts = x26c_30_MBLR ? (m_maxMBSP * useMAXP) : useMAXP; size_t maxInsts = x26c_30_MBLR ? (m_maxMBSP * m_maxMAXP) : m_maxMAXP;
maxInsts = (maxInsts == 0 ? 256 : maxInsts); maxInsts = (maxInsts == 0 ? 256 : maxInsts);
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
@ -546,7 +545,7 @@ void CElementGen::CreateNewParticles(int count)
CGlobalRandom gr(x27c_randState); CGlobalRandom gr(x27c_randState);
x30_particles.reserve(x90_MAXP); x30_particles.reserve(x90_MAXP);
if (x26d_28_enableADV && x60_advValues.empty()) if (x26d_28_enableADV && x60_advValues.empty())
x60_advValues.resize(x90_MAXP); x60_advValues.resize(m_maxMAXP);
CParticleGlobals::g_particleAccessParameters = nullptr; CParticleGlobals::g_particleAccessParameters = nullptr;

View File

@ -77,6 +77,7 @@ private:
bool x88_particleEmission = true; bool x88_particleEmission = true;
float x8c_generatorRemainder = 0.f; float x8c_generatorRemainder = 0.f;
int x90_MAXP = 0; int x90_MAXP = 0;
int m_maxMAXP = 256;
u16 x94_randomSeed = 99; u16 x94_randomSeed = 99;
float x98_generatorRate = 1.f; float x98_generatorRate = 1.f;
float x9c_cextValues[16] = {}; float x9c_cextValues[16] = {};

View File

@ -347,10 +347,10 @@ static bool IsMediumOrLarge(CActor& act)
return false; return false;
} }
void CActorModelParticles::PlayFireSFX(CActor& act) void CActorModelParticles::StartBurnDeath(CActor& act)
{ {
auto iter = FindOrCreateSystem(act); auto iter = FindOrCreateSystem(act);
u16 sfx = SFXeff_x_smallfire_lp_00 + u16(IsMediumOrLarge(act)); u16 sfx = SFXeff_x_smallburndeath_lp_00 - s16(IsMediumOrLarge(act));
CSfxManager::AddEmitter(sfx, act.GetTranslation(), zeus::CVector3f::skZero, true, false, 0x7f, kInvalidAreaId); CSfxManager::AddEmitter(sfx, act.GetTranslation(), zeus::CVector3f::skZero, true, false, 0x7f, kInvalidAreaId);
iter->xdc_ashy.Lock(); iter->xdc_ashy.Lock();
} }
@ -377,8 +377,19 @@ void CActorModelParticles::LightDudeOnFire(CActor& act)
{ {
auto iter = FindOrCreateSystem(act); auto iter = FindOrCreateSystem(act);
iter->EnsureLoaded(EDependency::OnFire); iter->EnsureLoaded(EDependency::OnFire);
if (iter->x6c_ <= 0.f) if (iter->x6c_onFireDelayTimer <= 0.f)
iter->x70_ = true; iter->x70_onFire = true;
}
const CTexture* CActorModelParticles::GetAshyTexture(const CActor& act)
{
auto iter = FindSystem(act.GetUniqueId());
if (iter != x0_items.cend() && iter->xdc_ashy && iter->xdc_ashy.IsLoaded())
{
iter->xdc_ashy->GetBooTexture()->setClampMode(boo::TextureClampMode::ClampToEdge);
return iter->xdc_ashy.GetObj();
}
return nullptr;
} }
void CActorModelParticles::AddRainSplashGenerator(CActor& act, CStateManager& mgr, u32 maxSplashes, void CActorModelParticles::AddRainSplashGenerator(CActor& act, CStateManager& mgr, u32 maxSplashes,

View File

@ -37,8 +37,8 @@ public:
TUniqueId x0_id; TUniqueId x0_id;
TAreaId x4_areaId; TAreaId x4_areaId;
rstl::reserved_vector<std::pair<std::unique_ptr<CElementGen>, u32>, 8> x8_thermalHotParticles; rstl::reserved_vector<std::pair<std::unique_ptr<CElementGen>, u32>, 8> x8_thermalHotParticles;
float x6c_ = 0.f; float x6c_onFireDelayTimer = 0.f;
bool x70_ = false; bool x70_onFire = false;
CSfxHandle x74_sfx; CSfxHandle x74_sfx;
std::unique_ptr<CElementGen> x78_; std::unique_ptr<CElementGen> x78_;
u32 x80_ = 0; u32 x80_ = 0;
@ -153,11 +153,12 @@ public:
void StartElectric(CActor& act); void StartElectric(CActor& act);
void StopElectric(CActor& act); void StopElectric(CActor& act);
void StopThermalHotParticles(CActor& act); void StopThermalHotParticles(CActor& act);
void PlayFireSFX(CActor& act); void StartBurnDeath(CActor& act);
void EnsureElectricLoaded(CActor& act); void EnsureElectricLoaded(CActor& act);
void EnsureFirePopLoaded(CActor& act); void EnsureFirePopLoaded(CActor& act);
void EnsureIceBreakLoaded(CActor& act); void EnsureIceBreakLoaded(CActor& act);
void LightDudeOnFire(CActor& act); void LightDudeOnFire(CActor& act);
const CTexture* GetAshyTexture(const CActor& act);
}; };
} }

View File

@ -199,19 +199,19 @@ static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4]
}, },
{ {
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
}, },
{ {
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
}, },
{ {
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
}, },
@ -228,8 +228,8 @@ static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4]
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
}, },
{ {
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
}, },
@ -327,7 +327,7 @@ static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4]
}, },
{ {
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
}, },
@ -344,8 +344,8 @@ static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4]
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
}, },
{ {
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
}, },
@ -364,9 +364,9 @@ CKnockBackController::CKnockBackController(EKnockBackVariant variant)
x81_24_autoResetImpulse = true; x81_24_autoResetImpulse = true;
x81_25_enableFreeze = true; x81_25_enableFreeze = true;
x81_27_enableBurn = true; x81_27_enableBurn = true;
x81_28_enableFireDeath = true; x81_28_enableBurnDeath = true;
x81_29_enableExplodeDeath = true; x81_29_enableExplodeDeath = true;
x81_30_enableDisintegrate = true; x81_30_enableLaggedBurnDeath = true;
x81_31_ = true; x81_31_ = true;
x82_24_ = true; x82_24_ = true;
for (int i = 0; i < 4; ++i) for (int i = 0; i < 4; ++i)
@ -472,11 +472,11 @@ void CKnockBackController::ValidateState(CPatterned& parent)
case EKnockBackAnimationFollowUp::IceDeath: case EKnockBackAnimationFollowUp::IceDeath:
disableFollowup = !x81_29_enableExplodeDeath; disableFollowup = !x81_29_enableExplodeDeath;
break; break;
case EKnockBackAnimationFollowUp::FireDeath: case EKnockBackAnimationFollowUp::BurnDeath:
disableFollowup = !x81_28_enableFireDeath; disableFollowup = !x81_28_enableBurnDeath;
break; break;
case EKnockBackAnimationFollowUp::Disintegrate: case EKnockBackAnimationFollowUp::LaggedBurnDeath:
disableFollowup = !x81_30_enableDisintegrate; disableFollowup = !x81_30_enableLaggedBurnDeath;
break; break;
default: default:
break; break;

View File

@ -75,8 +75,8 @@ enum class EKnockBackAnimationFollowUp
Death, Death,
ExplodeDeath, ExplodeDeath,
IceDeath, IceDeath,
FireDeath, BurnDeath,
Disintegrate LaggedBurnDeath
}; };
class CKnockBackController class CKnockBackController
@ -116,9 +116,9 @@ private:
bool x81_25_enableFreeze : 1; // t bool x81_25_enableFreeze : 1; // t
bool x81_26_enableShock : 1; bool x81_26_enableShock : 1;
bool x81_27_enableBurn : 1; // t bool x81_27_enableBurn : 1; // t
bool x81_28_enableFireDeath : 1; // t bool x81_28_enableBurnDeath : 1; // t
bool x81_29_enableExplodeDeath : 1; // t bool x81_29_enableExplodeDeath : 1; // t
bool x81_30_enableDisintegrate : 1; // t bool x81_30_enableLaggedBurnDeath : 1; // t
bool x81_31_ : 1; // t bool x81_31_ : 1; // t
bool x82_24_ : 1; // t bool x82_24_ : 1; // t
bool x82_25_inDeferredKnockBack : 1; bool x82_25_inDeferredKnockBack : 1;

View File

@ -14,6 +14,7 @@
#include "MP1/World/CSpacePirate.hpp" #include "MP1/World/CSpacePirate.hpp"
#include "World/CStateMachine.hpp" #include "World/CStateMachine.hpp"
#include "CExplosion.hpp" #include "CExplosion.hpp"
#include "Graphics/CSkinnedModel.hpp"
namespace urde namespace urde
{ {
@ -249,7 +250,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
} }
} }
sub8007a68c(dt, mgr); UpdateAlpha(dt, mgr);
x3e4_ = HealthInfo(mgr)->GetHP(); x3e4_ = HealthInfo(mgr)->GetHP();
if (!x330_stateMachineState.x4_state) if (!x330_stateMachineState.x4_state)
@ -305,8 +306,8 @@ void CPatterned::Think(float dt, CStateManager& mgr)
//if (x450_bodyController->IsFrozen()) //if (x450_bodyController->IsFrozen())
//mgr.GetActorModelParticles()->sub801e5044(*this); //mgr.GetActorModelParticles()->sub801e5044(*this);
if (!x401_27_ || x401_28_) if (!x401_27_ || x401_28_burning)
x3e8_ = -0.33333334f; x3e8_alphaRate = -0.33333334f;
if (x401_30_) if (x401_30_)
{ {
@ -314,7 +315,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
Death(mgr, GetTransform().frontVector(), EScriptObjectState::DeathRattle); Death(mgr, GetTransform().frontVector(), EScriptObjectState::DeathRattle);
} }
float thinkDt = (x400_25_alive ? dt : dt * sub80078a88()); float thinkDt = (x400_25_alive ? dt : dt * CalcDyingThinkRate());
x450_bodyController->Update(thinkDt, mgr); x450_bodyController->Update(thinkDt, mgr);
x450_bodyController->MultiplyPlaybackRate(x3b4_speed); x450_bodyController->MultiplyPlaybackRate(x3b4_speed);
@ -334,8 +335,8 @@ void CPatterned::Think(float dt, CStateManager& mgr)
if (x420_curDamageTime > 0.f) if (x420_curDamageTime > 0.f)
x420_curDamageTime -= dt; x420_curDamageTime -= dt;
if (x401_28_ && x3f4_ > dt) if (x401_28_burning && x3f4_burnThinkRateTimer > dt)
x3f4_ -= dt; x3f4_burnThinkRateTimer -= dt;
xd0_thermalMag = x50c_thermalMag; xd0_thermalMag = x50c_thermalMag;
sub8007a5b8(dt); sub8007a5b8(dt);
@ -424,7 +425,7 @@ void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, c
EKnockBackType type, bool inDeferred, float magnitude) EKnockBackType type, bool inDeferred, float magnitude)
{ {
CHealthInfo* hInfo = HealthInfo(mgr); CHealthInfo* hInfo = HealthInfo(mgr);
if (!x401_27_ && !x401_28_ && hInfo) if (!x401_27_ && !x401_28_burning && hInfo)
{ {
x460_knockBackController.KnockBack(backVec, mgr, *this, info, type, magnitude); x460_knockBackController.KnockBack(backVec, mgr, *this, info, type, magnitude);
if (x450_bodyController->IsFrozen() && x460_knockBackController.GetActiveParms().xc_ >= 0.f) if (x450_bodyController->IsFrozen() && x460_knockBackController.GetActiveParms().xc_ >= 0.f)
@ -444,19 +445,19 @@ void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, c
case EKnockBackAnimationFollowUp::Burn: case EKnockBackAnimationFollowUp::Burn:
Burn(x460_knockBackController.GetActiveParms().x8_followupMagnitude, 0.25f); Burn(x460_knockBackController.GetActiveParms().x8_followupMagnitude, 0.25f);
break; break;
case EKnockBackAnimationFollowUp::Disintegrate: case EKnockBackAnimationFollowUp::LaggedBurnDeath:
x401_29_ = true; x401_29_laggedBurnDeath = true;
case EKnockBackAnimationFollowUp::FireDeath: case EKnockBackAnimationFollowUp::BurnDeath:
Burn(x460_knockBackController.GetActiveParms().x8_followupMagnitude, -1.f); Burn(x460_knockBackController.GetActiveParms().x8_followupMagnitude, -1.f);
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle); Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
x400_28_ = x400_29_ = false; x400_28_ = x400_29_ = false;
x400_27_ = x401_28_ = true; x400_27_deleteWhenDoneBurning = x401_28_burning = true;
x3f4_ = 1.5f; x3f4_burnThinkRateTimer = 1.5f;
x402_29_ = false; x402_29_ = false;
x450_bodyController->DouseFlames(); x450_bodyController->DouseFlames();
mgr.GetActorModelParticles()->StopThermalHotParticles(*this); mgr.GetActorModelParticles()->StopThermalHotParticles(*this);
mgr.GetActorModelParticles()->PlayFireSFX(*this); mgr.GetActorModelParticles()->StartBurnDeath(*this);
if (!x401_29_) if (!x401_29_laggedBurnDeath)
{ {
mgr.GetActorModelParticles()->EnsureFirePopLoaded(*this); mgr.GetActorModelParticles()->EnsureFirePopLoaded(*this);
mgr.GetActorModelParticles()->EnsureIceBreakLoaded(*this); mgr.GetActorModelParticles()->EnsureIceBreakLoaded(*this);
@ -522,7 +523,7 @@ void CPatterned::DoDeath(CStateManager& mgr)
{ {
CSfxManager::AddEmitter(x454_deathSfx, GetTranslation(), zeus::CVector3f::skZero, CSfxManager::AddEmitter(x454_deathSfx, GetTranslation(), zeus::CVector3f::skZero,
true, false, 0x7f, kInvalidAreaId); true, false, 0x7f, kInvalidAreaId);
if (!x401_28_) if (!x401_28_burning)
{ {
SendScriptMsgs(EScriptObjectState::DeathExplosion, mgr, EScriptObjectMessage::None); SendScriptMsgs(EScriptObjectState::DeathExplosion, mgr, EScriptObjectMessage::None);
GenerateDeathExplosion(mgr); GenerateDeathExplosion(mgr);
@ -579,15 +580,37 @@ void CPatterned::SetupPlayerCollision(bool v)
} }
float CPatterned::sub80078a88() void CPatterned::UpdateAlpha(float dt, CStateManager& mgr)
{ {
float f0 = (x401_28_ ? x3f4_ / 1.f : 1.f); if (x3e8_alphaRate == 0.f)
return;
float alpha = dt * x3e8_alphaRate + x42c_color.a;
if (alpha > 1.f)
{
alpha = 1.f;
x3e8_alphaRate = 0.f;
}
else if (alpha < 0.f)
{
alpha = 0.f;
x3e8_alphaRate = 0.f;
if (x400_27_deleteWhenDoneBurning)
DeathDelete(mgr);
}
x94_simpleShadow->SetUserAlpha(alpha);
x42c_color.a = alpha;
x64_modelData->AnimationData()->GetParticleDB().SetModulationColorAllActiveEffects(zeus::CColor(1.f, alpha));
}
float CPatterned::CalcDyingThinkRate()
{
float f0 = (x401_28_burning ? (x3f4_burnThinkRateTimer / 1.5f) : 1.f);
return zeus::max(0.1f, f0); return zeus::max(0.1f, f0);
} }
void CPatterned::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) void CPatterned::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{ {
#if 1
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal) if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal)
{ {
SetCalculateLighting(false); SetCalculateLighting(false);
@ -596,25 +619,119 @@ void CPatterned::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
else else
SetCalculateLighting(true); SetCalculateLighting(true);
zeus::CColor col = x42c_; zeus::CColor col = x42c_color;
u8 alpha = GetModelAlphau8(mgr); u8 alpha = GetModelAlphau8(mgr);
if (x402_27_ && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) if (x402_27_ && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay)
alpha = 0x4C; alpha = 76;
if (alpha < 0xFF) if (alpha < 255)
{ {
if (col.r == 0.f && col.g == 0.f && col.b == 0.f) if (col.r == 0.f && col.g == 0.f && col.b == 0.f)
col = zeus::CColor::skWhite; col = zeus::CColor::skWhite;
}
if (x401_29_ && alpha > 0x7F) if (x401_29_laggedBurnDeath)
{
int stripedAlpha = 255;
if (alpha > 127)
stripedAlpha = (alpha - 128) * 2;
xb4_drawFlags = CModelFlags(3, 0, 3, zeus::CColor(0.f, (stripedAlpha * stripedAlpha) / 65025.f));
}
else if (x401_28_burning)
{
xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor(0.f, 1.f));
}
else
{
zeus::CColor col2 = col;
col2.a = alpha / 255.f;
xb4_drawFlags = CModelFlags(5, 0, 3, col2);
}
}
else
{ {
if (col.r != 0.f || col.g != 0.f || col.b != 0.f)
{
zeus::CColor col2 = col;
col2.a = alpha / 255.f;
xb4_drawFlags = CModelFlags(2, 0, 3, col2);
}
else
{
xb4_drawFlags = CModelFlags(0, 0, 3, zeus::CColor::skWhite);
}
} }
#endif
CActor::PreRender(mgr, frustum); CActor::PreRender(mgr, frustum);
}
void CPatterned::RenderIceModelWithFlags(const CModelFlags& flags) const
{
CModelFlags useFlags = flags;
useFlags.x1_matSetIdx = 0;
CAnimData* animData = x64_modelData->AnimationData();
if (CMorphableSkinnedModel* iceModel = animData->IceModel().GetObj())
animData->Render(*iceModel, useFlags, {*x510_vertexMorph}, iceModel->GetMorphMagnitudes());
}
void CPatterned::Render(const CStateManager& mgr) const
{
int mask = 0;
int target = 0;
if (x402_29_)
{
mgr.GetCharacterRenderMaskAndTarget(x402_31_thawed, mask, target);
x64_modelData->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnFirstMasked(mask, target);
}
if ((mgr.GetThermalDrawFlag() == EThermalDrawFlag::Cold && !x402_31_thawed) ||
(mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && x402_31_thawed) ||
mgr.GetThermalDrawFlag() == EThermalDrawFlag::Bypass)
{
if (x401_28_burning)
{
const CTexture* ashy = mgr.GetActorModelParticles()->GetAshyTexture(*this);
u8 alpha = GetModelAlphau8(mgr);
if (ashy && ((!x401_29_laggedBurnDeath && alpha <= 255) || alpha <= 127))
{
if (xe5_31_pointGeneratorParticles)
mgr.SetupParticleHook(*this);
zeus::CColor addColor;
if (x401_29_laggedBurnDeath)
{
addColor = zeus::CColor::skClear;
}
else
{
addColor = mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot ?
zeus::CColor::skWhite : zeus::CColor::skBlack;
}
x64_modelData->DisintegrateDraw(mgr, GetTransform(), *ashy, addColor,
alpha * (x401_29_laggedBurnDeath ? 0.00787402f : 0.00392157f));
if (xe5_31_pointGeneratorParticles)
{
CSkinnedModel::ClearPointGeneratorFunc();
mgr.GetActorModelParticles()->Render(*this);
}
}
else
{
CPhysicsActor::Render(mgr);
}
}
else
{
CPhysicsActor::Render(mgr);
}
if (x450_bodyController->IsFrozen() && !x401_28_burning)
{
RenderIceModelWithFlags(CModelFlags(0, 0, 3, zeus::CColor::skWhite));
}
}
if (x402_29_)
{
x64_modelData->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLastMasked(mask, target);
}
} }
void CPatterned::ThinkAboutMove(float dt) void CPatterned::ThinkAboutMove(float dt)

View File

@ -139,10 +139,10 @@ protected:
float x3dc_; float x3dc_;
float x3e0_; float x3e0_;
float x3e4_ = 0.f; float x3e4_ = 0.f;
float x3e8_ = 0.f; float x3e8_alphaRate = 0.f;
float x3ec_ = 0.f; float x3ec_ = 0.f;
float x3f0_ = 0.f; float x3f0_ = 0.f;
float x3f4_ = 0.f; float x3f4_burnThinkRateTimer = 0.f;
u32 x3f8_ = 0; u32 x3f8_ = 0;
EFlavorType x3fc_flavor; EFlavorType x3fc_flavor;
@ -153,7 +153,7 @@ protected:
bool x400_24_ : 1; bool x400_24_ : 1;
bool x400_25_alive : 1; // t bool x400_25_alive : 1; // t
bool x400_26_ : 1; bool x400_26_ : 1;
bool x400_27_ : 1; bool x400_27_deleteWhenDoneBurning : 1;
bool x400_28_ : 1; bool x400_28_ : 1;
bool x400_29_ : 1; bool x400_29_ : 1;
bool x400_30_ : 1; bool x400_30_ : 1;
@ -162,8 +162,8 @@ protected:
bool x401_25_ : 1; bool x401_25_ : 1;
bool x401_26_ : 1; bool x401_26_ : 1;
bool x401_27_ : 1; bool x401_27_ : 1;
bool x401_28_ : 1; bool x401_28_burning : 1;
bool x401_29_ : 1; bool x401_29_laggedBurnDeath : 1;
bool x401_30_ : 1; bool x401_30_ : 1;
bool x401_31_ : 1; bool x401_31_ : 1;
bool x402_24_ : 1; bool x402_24_ : 1;
@ -185,7 +185,7 @@ protected:
float x420_curDamageTime = 0.f; float x420_curDamageTime = 0.f;
float x424_damageWaitTime; float x424_damageWaitTime;
float x428_ = -1.f; float x428_ = -1.f;
zeus::CColor x42c_ = zeus::CColor::skBlack; zeus::CColor x42c_color = zeus::CColor::skBlack;
zeus::CColor x430_ = skDamageColor; zeus::CColor x430_ = skDamageColor;
zeus::CVector3f x434_posDelta; zeus::CVector3f x434_posDelta;
zeus::CQuaternion x440_rotDelta; zeus::CQuaternion x440_rotDelta;
@ -214,6 +214,7 @@ protected:
void UpdateFrozenState(bool thawed); void UpdateFrozenState(bool thawed);
void GenerateIceDeathExplosion(CStateManager& mgr); void GenerateIceDeathExplosion(CStateManager& mgr);
void GenerateDeathExplosion(CStateManager& mgr); void GenerateDeathExplosion(CStateManager& mgr);
void RenderIceModelWithFlags(const CModelFlags& flags) const;
public: public:
CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info, CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
@ -225,6 +226,7 @@ public:
void PreThink(float, CStateManager& mgr) { CEntity::Think(x500_, mgr); } void PreThink(float, CStateManager& mgr) { CEntity::Think(x500_, mgr); }
void Think(float, CStateManager&); void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&); void PreRender(CStateManager&, const zeus::CFrustum&);
void Render(const CStateManager& mgr) const;
void Touch(CActor&, CStateManager&); void Touch(CActor&, CStateManager&);
std::experimental::optional<zeus::CAABox> GetTouchBounds() const; std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
@ -256,7 +258,7 @@ public:
virtual void ThinkAboutMove(float); virtual void ThinkAboutMove(float);
virtual void GetSearchPath() {} virtual void GetSearchPath() {}
virtual CDamageInfo GetContactDamage() const { return x404_contactDamage; } virtual CDamageInfo GetContactDamage() const { return x404_contactDamage; }
virtual u8 GetModelAlphau8(const CStateManager&) const { return u8(x42c_.a * 255);} virtual u8 GetModelAlphau8(const CStateManager&) const { return u8(x42c_color.a * 255);}
virtual bool IsOnGround() const { return x328_27_onGround; } virtual bool IsOnGround() const { return x328_27_onGround; }
virtual float GetGravityConstant() const { return 24.525002f; } virtual float GetGravityConstant() const { return 24.525002f; }
virtual CProjectileInfo* GetProjectileInfo() { return nullptr; } virtual CProjectileInfo* GetProjectileInfo() { return nullptr; }
@ -275,8 +277,8 @@ public:
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; } void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
void sub8007a68c(float, CStateManager&) {} void UpdateAlpha(float dt, CStateManager& mgr);
float sub80078a88(); float CalcDyingThinkRate();
void sub8007a5b8(float) {} void sub8007a5b8(float) {}
bool GetX328_26() const { return x328_26_; } bool GetX328_26() const { return x328_26_; }

2
hecl

@ -1 +1 @@
Subproject commit 75e7dc2e871e4ca41d9691737259455fb337dc15 Subproject commit 91a0755d30574217539042b7a6a3c6db08653bcc