mirror of https://github.com/AxioDL/metaforce.git
Add filter & warp to Layers window
This commit is contained in:
parent
37f24d4cc5
commit
1bf00f1444
|
@ -827,42 +827,83 @@ void ImGuiConsole::ShowItemsWindow() {
|
|||
|
||||
void ImGuiConsole::ShowLayersWindow() {
|
||||
// For some reason the window shows up tiny without this
|
||||
float initialWindowSize = 300.f * ImGui::GetIO().DisplayFramebufferScale.x;
|
||||
float initialWindowSize = 350.f * ImGui::GetIO().DisplayFramebufferScale.x;
|
||||
ImGui::SetNextWindowSize(ImVec2{initialWindowSize, initialWindowSize}, ImGuiCond_FirstUseEver);
|
||||
|
||||
if (ImGui::Begin("Layers", &m_showLayersWindow)) {
|
||||
if (ImGui::Button("Clear")) {
|
||||
m_layersFilterText[0] = '\0';
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::InputText("Filter", m_layersFilterText.data(), m_layersFilterText.size());
|
||||
std::string_view search{m_layersFilterText.data(), strlen(m_layersFilterText.data())};
|
||||
if (!search.empty()) {
|
||||
// kinda hacky way reset the tree state when search changes
|
||||
ImGui::PushID(m_layersFilterText.data());
|
||||
}
|
||||
for (const auto& world : ListWorlds()) {
|
||||
const auto& layers = dummyWorlds[world.second]->GetWorldLayers();
|
||||
if (!layers) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode(world.first.c_str())) {
|
||||
auto worldLayerState = g_GameState->StateForWorld(world.second).GetLayerState();
|
||||
auto areas = ListAreas(world.second);
|
||||
// TODO: m_startNameIdx have incorrect values in the data due to a Metaforce bug
|
||||
// so when filtering we need to keep track of these here, this can be simplified when fixed
|
||||
std::vector<u32> layerStartIdx;
|
||||
layerStartIdx.reserve(areas.size());
|
||||
u32 startNameIdx = 0;
|
||||
auto iter = areas.begin();
|
||||
while (iter != areas.end()) {
|
||||
u32 layerCount = worldLayerState->GetAreaLayerCount(iter->second);
|
||||
if (layerCount == 0) {
|
||||
continue;
|
||||
}
|
||||
if (!search.empty() && !ContainsCaseInsensitive(iter->first, search)) {
|
||||
iter = areas.erase(iter);
|
||||
} else {
|
||||
layerStartIdx.push_back(startNameIdx);
|
||||
iter++;
|
||||
}
|
||||
if (iter != areas.end()) {
|
||||
startNameIdx += layerCount;
|
||||
}
|
||||
}
|
||||
if (areas.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& area : ListAreas(world.second)) {
|
||||
if (ImGui::TreeNodeEx(world.first.c_str(), search.empty() ? 0 : ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
auto startNameIdxIter = layerStartIdx.begin();
|
||||
for (const auto& area : areas) {
|
||||
u32 layerCount = worldLayerState->GetAreaLayerCount(area.second);
|
||||
if (layerCount == 0) {
|
||||
continue;
|
||||
}
|
||||
if (ImGui::TreeNode(area.first.c_str())) {
|
||||
// TODO: m_startNameIdx have incorrect values in the data due to a Metaforce bug
|
||||
if (ImGui::Button("Warp here")) {
|
||||
Warp(world.second, area.second);
|
||||
}
|
||||
// TODO see above comment
|
||||
// u32 startNameIdx = layers->m_areas[area.second].m_startNameIdx;
|
||||
|
||||
for (u32 layer = 0; layer < layerCount; ++layer) {
|
||||
bool active = worldLayerState->IsLayerActive(area.second, layer);
|
||||
if (ImGui::Checkbox(layers->m_names[startNameIdx + layer].c_str(), &active)) {
|
||||
if (ImGui::Checkbox(layers->m_names[*startNameIdxIter + layer].c_str(), &active)) {
|
||||
worldLayerState->SetLayerActive(area.second, layer, active);
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
startNameIdx += layerCount;
|
||||
startNameIdxIter++;
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
if (!search.empty()) {
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
|
|
@ -59,6 +59,7 @@ private:
|
|||
bool m_inspectActiveOnly = false;
|
||||
bool m_inspectCurrentAreaOnly = false;
|
||||
std::array<char, 40> m_inspectFilterText{};
|
||||
std::array<char, 40> m_layersFilterText{};
|
||||
|
||||
// Debug overlays
|
||||
bool m_frameCounter = m_cvarCommons.m_debugOverlayShowFrameCounter->toBoolean();
|
||||
|
|
Loading…
Reference in New Issue