Fix missed `override` declarations

This commit is contained in:
Phillip Stephens 2019-08-09 15:07:52 -07:00
parent 1d3e5cdb70
commit 1e625e0995
2 changed files with 3 additions and 3 deletions

View File

@ -40,7 +40,7 @@ class CABSFlinch : public CAdditiveBodyState {
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
public: public:
void Start(CBodyController& bc, CStateManager& mgr); void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override {} void Shutdown(CBodyController& bc) override {}
}; };
@ -49,7 +49,7 @@ class CABSIdle : public CAdditiveBodyState {
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
public: public:
void Start(CBodyController& bc, CStateManager& mgr) {} void Start(CBodyController& bc, CStateManager& mgr) override {}
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override {} void Shutdown(CBodyController& bc) override {}
}; };

View File

@ -50,7 +50,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float dt, CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
void Render(const CStateManager& mgr) const override; void Render(const CStateManager& mgr) const override;
void Touch(CActor&, CStateManager&) override {} void Touch(CActor&, CStateManager&) override {}
CProjectileInfo* GetProjectileInfo() override { return &x590_projectileInfo; } CProjectileInfo* GetProjectileInfo() override { return &x590_projectileInfo; }