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Minor CPhysicsActor fixes
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@@ -81,15 +81,10 @@ class CPhysicsActor : public CActor {
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protected:
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float xe8_mass;
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float xec_massRecip;
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float xf0_inertiaTensor;
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float xf4_inertiaTensorRecip;
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union {
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struct {
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bool xf8_24_movable : 1;
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bool xf8_25_angularEnabled : 1;
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};
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u8 _dummy = 0;
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};
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float xf0_inertiaTensor = 0.f;
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float xf4_inertiaTensorRecip = 0.f;
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bool xf8_24_movable : 1 = true;
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bool xf8_25_angularEnabled : 1 = false;
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bool xf9_standardCollider = false;
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zeus::CVector3f xfc_constantForce;
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zeus::CAxisAngle x108_angularMomentum;
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