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Add debug model instructions to README.md

This commit is contained in:
Phillip Stephens 2020-12-12 23:49:52 -08:00
parent 28561081d7
commit 82c62b0312
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D

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@ -121,3 +121,13 @@ cmake -G Xcode ../urde
```
Then open `urde.xcodeproj`
#### Optional Debug Models
We provide custom debug models for use to visualize certain aspects of the game such as lighting, in order to use
these models you may download them from https://axiodl.com/files/debug_models.zip and extract to `MP1/URDE` in an
existing HECL project (assuming paths are relative), then run the the following command:
```sh
hecl package MP1/URDE
```
This will cook and package the debug models and will automatically enable rendering of lights in a debug build of URDE.