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Add version info to extracted data, clean up MP1.*
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@@ -61,6 +61,7 @@
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CStateMachine.hpp"
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#include "Runtime/World/CScriptMazeNode.hpp"
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#include <DataSpec/DNAMP1/SFX/Misc.h>
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#include <DataSpec/DNAMP1/SFX/MiscSamus.h>
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@@ -343,6 +344,14 @@ CGameGlobalObjects::~CGameGlobalObjects() {
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g_GameState = nullptr;
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g_TweakManager = nullptr;
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}
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void CGameGlobalObjects::PostInitialize() {
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AddPaksAndFactories();
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LoadTextureCache();
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LoadStringTable();
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m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory));
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CEnvFxManager::Initialize();
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CScriptMazeNode::LoadMazeSeeds();
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}
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void CMain::AddWorldPaks() {
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CResLoader* loader = g_ResFactory->GetResLoader();
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