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https://github.com/AxioDL/metaforce.git
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Add version info to extracted data, clean up MP1.*
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@@ -7,40 +7,39 @@
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#define MP1_VARIABLE_DELTA_TIME 1
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#endif
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#include "IMain.hpp"
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#include "CTweaks.hpp"
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#include "CPlayMovie.hpp"
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#include "IOStreams.hpp"
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#include "CBasics.hpp"
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#include "CMemoryCardSys.hpp"
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#include "CResFactory.hpp"
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#include "CSimplePool.hpp"
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#include "Character/CAssetFactory.hpp"
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#include "World/CAi.hpp"
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#include "CGameState.hpp"
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#include "CInGameTweakManager.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Character/CAnimData.hpp"
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#include "Particle/CDecalManager.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Audio/CAudioSys.hpp"
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#include "Input/CInputGenerator.hpp"
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#include "GuiSys/CGuiSys.hpp"
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#include "CIOWinManager.hpp"
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#include "GuiSys/CSplashScreen.hpp"
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#include "CMainFlow.hpp"
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#include "GuiSys/CConsoleOutputWindow.hpp"
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#include "GuiSys/CErrorOutputWindow.hpp"
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#include "GuiSys/CTextParser.hpp"
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#include "CAudioStateWin.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CTimeProvider.hpp"
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#include "GuiSys/CTextExecuteBuffer.hpp"
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#include "Runtime/IMain.hpp"
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#include "Runtime/MP1/CTweaks.hpp"
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#include "Runtime/MP1/CPlayMovie.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/CBasics.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "Runtime/CResFactory.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/Character/CAssetFactory.hpp"
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#include "Runtime/World/CAi.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/MP1/CInGameTweakManager.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Character/CAnimData.hpp"
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#include "Runtime/Particle/CDecalManager.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Audio/CAudioSys.hpp"
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#include "Runtime/Input/CInputGenerator.hpp"
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#include "Runtime/GuiSys/CGuiSys.hpp"
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#include "Runtime/CIOWinManager.hpp"
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#include "Runtime/GuiSys/CSplashScreen.hpp"
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#include "Runtime/MP1/CMainFlow.hpp"
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#include "Runtime/GuiSys/CConsoleOutputWindow.hpp"
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#include "Runtime/GuiSys/CErrorOutputWindow.hpp"
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#include "Runtime/GuiSys/CTextParser.hpp"
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#include "Runtime/MP1/CAudioStateWin.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/CArchitectureQueue.hpp"
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#include "Runtime/CTimeProvider.hpp"
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#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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#include "World/CScriptMazeNode.hpp"
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#include "hecl/Console.hpp"
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struct DiscordUser;
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@@ -104,14 +103,7 @@ public:
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~CGameGlobalObjects();
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void PostInitialize() {
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AddPaksAndFactories();
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LoadTextureCache();
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LoadStringTable();
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m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory));
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CEnvFxManager::Initialize();
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CScriptMazeNode::LoadMazeSeeds();
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}
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void PostInitialize();
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void ResetGameState() {
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x134_gameState = std::make_unique<CGameState>();
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