RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash 2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

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@ -125,16 +125,16 @@ public:
float x55_cachedMaxVol;
public:
bool IsPlaying() const;
void Play();
void Stop();
bool Ready();
ESfxAudibility GetAudible(const zeus::CVector3f&);
amuse::ObjToken<amuse::Voice> GetVoice() const { return x50_emitterHandle->getVoice(); }
u16 GetSfxId() const;
void UpdateEmitterSilent();
void UpdateEmitter();
void SetReverb(float rev);
bool IsPlaying() const override;
void Play() override;
void Stop() override;
bool Ready() override;
ESfxAudibility GetAudible(const zeus::CVector3f&) override;
amuse::ObjToken<amuse::Voice> GetVoice() const override { return x50_emitterHandle->getVoice(); }
u16 GetSfxId() const override;
void UpdateEmitterSilent() override;
void UpdateEmitter() override;
void SetReverb(float rev) override;
CAudioSys::C3DEmitterParmData& GetEmitterData() { return x24_parmData; }
amuse::ObjToken<amuse::Emitter> GetHandle() const { return x50_emitterHandle; }
@ -154,16 +154,16 @@ public:
bool x24_ready = true;
public:
bool IsPlaying() const;
void Play();
void Stop();
bool Ready();
ESfxAudibility GetAudible(const zeus::CVector3f&) { return ESfxAudibility::Aud3; }
amuse::ObjToken<amuse::Voice> GetVoice() const { return x1c_voiceHandle; }
u16 GetSfxId() const;
void UpdateEmitterSilent();
void UpdateEmitter();
void SetReverb(float rev);
bool IsPlaying() const override;
void Play() override;
void Stop() override;
bool Ready() override;
ESfxAudibility GetAudible(const zeus::CVector3f&) override { return ESfxAudibility::Aud3; }
amuse::ObjToken<amuse::Voice> GetVoice() const override { return x1c_voiceHandle; }
u16 GetSfxId() const override;
void UpdateEmitterSilent() override;
void UpdateEmitter() override;
void SetReverb(float rev) override;
void SetVolume(float vol) { x20_vol = vol; }
CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,

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@ -37,8 +37,8 @@ class CStaticAudioPlayer {
struct AudioVoiceCallback : boo::IAudioVoiceCallback {
CStaticAudioPlayer& m_parent;
void preSupplyAudio(boo::IAudioVoice&, double) {}
size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data) {
void preSupplyAudio(boo::IAudioVoice&, double) override {}
size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data) override {
if (m_parent.IsReady()) {
m_parent.x38_dvdRequests.clear();
m_parent.Decode(data, frames);

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@ -18,20 +18,20 @@ class CFileDvdRequest : public IDvdRequest {
std::function<void(u32)> m_callback;
public:
~CFileDvdRequest() { PostCancelRequest(); }
~CFileDvdRequest() override { PostCancelRequest(); }
void WaitUntilComplete() {
void WaitUntilComplete() override {
while (!m_complete.load() && !m_cancel.load()) {
std::unique_lock<std::mutex> lk(CDvdFile::m_WaitMutex);
}
}
bool IsComplete() { return m_complete.load(); }
void PostCancelRequest() {
bool IsComplete() override { return m_complete.load(); }
void PostCancelRequest() override {
std::unique_lock<std::mutex> waitlk(CDvdFile::m_WaitMutex);
m_cancel.store(true);
}
EMediaType GetMediaType() const { return EMediaType::File; }
EMediaType GetMediaType() const override { return EMediaType::File; }
CFileDvdRequest(CDvdFile& file, void* buf, u32 len, ESeekOrigin whence, int off, std::function<void(u32)>&& cb)
: m_reader(file.m_reader), m_buf(buf), m_len(len), m_whence(whence), m_offset(off), m_callback(std::move(cb)) {}

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@ -12,7 +12,7 @@ protected:
public:
CMainFlowBase(const char* name) : CIOWin(name) {}
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
virtual void AdvanceGameState(CArchitectureQueue& queue) = 0;
virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0;
};

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@ -10,8 +10,8 @@ class CPlayMovieBase : public CIOWin {
public:
CPlayMovieBase(const char* iowName, const char* path) : CIOWin(iowName), x18_moviePlayer(path, 0.0, false, false) {}
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) { return EMessageReturn::Normal; }
void Draw() const {}
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override { return EMessageReturn::Normal; }
void Draw() const override {}
};
} // namespace urde

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@ -45,58 +45,64 @@ private:
public:
CResLoader& GetLoader() { return x4_loader; }
std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*, CObjectReference* selfRef);
void AsyncIdle();
void CancelBuild(const SObjectTag&);
std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef) override;
void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr<IObj>*,
CObjectReference* selfRef) override;
void AsyncIdle() override;
void CancelBuild(const SObjectTag&) override;
bool CanBuild(const SObjectTag& tag) { return x4_loader.ResourceExists(tag); }
bool CanBuild(const SObjectTag& tag) override { return x4_loader.ResourceExists(tag); }
u32 ResourceSize(const urde::SObjectTag& tag) { return x4_loader.ResourceSize(tag); }
u32 ResourceSize(const urde::SObjectTag& tag) override { return x4_loader.ResourceSize(tag); }
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag) { return x4_loader.LoadResourceSync(tag); }
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag) override {
return x4_loader.LoadResourceSync(tag);
}
std::unique_ptr<u8[]> LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) {
std::unique_ptr<u8[]> LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) override {
return x4_loader.LoadNewResourcePartSync(tag, off, size);
}
void GetTagListForFile(const char* pakName, std::vector<SObjectTag>& out) const {
void GetTagListForFile(const char* pakName, std::vector<SObjectTag>& out) const override {
return x4_loader.GetTagListForFile(pakName, out);
}
std::shared_ptr<IDvdRequest> LoadResourceAsync(const urde::SObjectTag& tag, void* target) {
std::shared_ptr<IDvdRequest> LoadResourceAsync(const urde::SObjectTag& tag, void* target) override {
return x4_loader.LoadResourceAsync(tag, target);
}
std::shared_ptr<IDvdRequest> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, void* target) {
std::shared_ptr<IDvdRequest> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size,
void* target) override {
return x4_loader.LoadResourcePartAsync(tag, off, size, target);
}
const SObjectTag* GetResourceIdByName(std::string_view name) const { return x4_loader.GetResourceIdByName(name); }
const SObjectTag* GetResourceIdByName(std::string_view name) const override {
return x4_loader.GetResourceIdByName(name);
}
FourCC GetResourceTypeById(CAssetId id) const { return x4_loader.GetResourceTypeById(id); }
FourCC GetResourceTypeById(CAssetId id) const override { return x4_loader.GetResourceTypeById(id); }
std::vector<std::pair<std::string, SObjectTag>> GetResourceIdToNameList() const {
return x4_loader.GetResourceIdToNameList();
}
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const {
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const override {
return x4_loader.EnumerateResources(lambda);
}
void EnumerateNamedResources(const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const {
void EnumerateNamedResources(const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const override {
return x4_loader.EnumerateNamedResources(lambda);
}
void LoadPersistentResources(CSimplePool& sp);
void UnloadPersistentResources() { m_nonWorldTokens.clear(); }
void LoadOriginalIDs(CSimplePool& sp);
CAssetId TranslateOriginalToNew(CAssetId id) const;
CAssetId TranslateNewToOriginal(CAssetId id) const;
void LoadOriginalIDs(CSimplePool& sp) override;
CAssetId TranslateOriginalToNew(CAssetId id) const override;
CAssetId TranslateNewToOriginal(CAssetId id) const override;
CResLoader* GetResLoader() { return &x4_loader; }
CFactoryMgr* GetFactoryMgr() { return &x5c_factoryMgr; }
CResLoader* GetResLoader() override { return &x4_loader; }
CFactoryMgr* GetFactoryMgr() override { return &x5c_factoryMgr; }
};
} // namespace urde

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@ -19,16 +19,16 @@ protected:
public:
CSimplePool(IFactory& factory);
~CSimplePool();
CToken GetObj(const SObjectTag&, const CVParamTransfer&);
CToken GetObj(const SObjectTag&);
CToken GetObj(std::string_view);
CToken GetObj(std::string_view, const CVParamTransfer&);
bool HasObject(const SObjectTag&) const;
bool ObjectIsLive(const SObjectTag&) const;
IFactory& GetFactory() const { return x18_factory; }
void Flush();
void ObjectUnreferenced(const SObjectTag&);
~CSimplePool() override;
CToken GetObj(const SObjectTag&, const CVParamTransfer&) override;
CToken GetObj(const SObjectTag&) override;
CToken GetObj(std::string_view) override;
CToken GetObj(std::string_view, const CVParamTransfer&) override;
bool HasObject(const SObjectTag&) const override;
bool ObjectIsLive(const SObjectTag&) const override;
IFactory& GetFactory() const override { return x18_factory; }
void Flush() override;
void ObjectUnreferenced(const SObjectTag&) override;
std::vector<SObjectTag> GetReferencedTags() const;
};

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@ -8,39 +8,38 @@ class CActorList : public CObjectList {
public:
CActorList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CPhysicsActorList : public CObjectList {
public:
CPhysicsActorList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CGameCameraList : public CObjectList {
public:
CGameCameraList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CListeningAiList : public CObjectList {
public:
CListeningAiList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CAiWaypointList : public CObjectList {
public:
CAiWaypointList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
class CPlatformAndDoorList : public CObjectList {
public:
CPlatformAndDoorList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
bool IsDoor(const CEntity&);
bool IsPlatform(const CEntity&);
};
@ -49,7 +48,7 @@ class CGameLightList : public CObjectList {
public:
CGameLightList();
bool IsQualified(const CEntity&);
bool IsQualified(const CEntity&) override;
};
} // namespace urde

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@ -36,10 +36,10 @@ private:
public:
CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId txtrId);
FourCC GetWidgetTypeID() const { return FOURCC('ENRG'); }
FourCC GetWidgetTypeID() const override { return FOURCC('ENRG'); }
static std::pair<zeus::CVector3f, zeus::CVector3f> DownloadBarCoordFunc(float t);
void Update(float dt);
void Draw(const CGuiWidgetDrawParms& drawParms) const;
void Update(float dt) override;
void Draw(const CGuiWidgetDrawParms& drawParms) const override;
float GetActualFraction() const { return xe0_maxEnergy == 0.f ? 0.f : xf4_setEnergy / xe0_maxEnergy; }
float GetSetEnergy() const { return xf4_setEnergy; }
float GetMaxEnergy() const { return xe0_maxEnergy; }

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@ -38,13 +38,13 @@ public:
CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId, CAssetId,
rstl::reserved_vector<zeus::CVector3f, 4>&& coords, rstl::reserved_vector<zeus::CVector2f, 4>&& uvs,
bool initTex);
FourCC GetWidgetTypeID() const { return FOURCC('IMGP'); }
FourCC GetWidgetTypeID() const override { return FOURCC('IMGP'); }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
void Reset(ETraversalMode mode);
void Update(float dt);
void Draw(const CGuiWidgetDrawParms& params) const;
bool GetIsFinishedLoadingWidgetSpecific() const;
void Reset(ETraversalMode mode) override;
void Update(float dt) override;
void Draw(const CGuiWidgetDrawParms& params) const override;
bool GetIsFinishedLoadingWidgetSpecific() const override;
void SetTextureID0(CAssetId tex, CSimplePool* sp);
void SetAnimationParms(const zeus::CVector2f& vec, float interval, float duration);
void SetDeResFactor(float d) { x14c_deResFactor = d; }

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@ -15,14 +15,14 @@ class CAuiMeter : public CGuiGroup {
public:
CAuiMeter(const CGuiWidgetParms& parms, bool noRoundUp, u32 maxCapacity, u32 workerCount);
FourCC GetWidgetTypeID() const { return FOURCC('METR'); }
FourCC GetWidgetTypeID() const override { return FOURCC('METR'); }
void OnVisibleChange();
void OnVisibleChange() override;
void SetCurrValue(s32 val);
void SetCapacity(s32 cap);
void SetMaxCapacity(s32 cap);
CGuiWidget* GetWorkerWidget(int id) const;
bool AddWorkerWidget(CGuiWidget* worker);
CGuiWidget* GetWorkerWidget(int id) const override;
bool AddWorkerWidget(CGuiWidget* worker) override;
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};

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@ -7,8 +7,8 @@ namespace urde {
class CConsoleOutputWindow : public CIOWin {
public:
CConsoleOutputWindow(int, float, float);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
void Draw() const;
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
void Draw() const override;
};
} // namespace urde

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@ -25,9 +25,9 @@ private:
public:
CErrorOutputWindow(bool);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
bool GetIsContinueDraw() const { return int(x14_state) < 2; }
void Draw() const;
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
bool GetIsContinueDraw() const override { return int(x14_state) < 2; }
void Draw() const override;
};
} // namespace urde

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@ -38,14 +38,14 @@ private:
public:
CGuiCamera(const CGuiWidgetParms& parms, float left, float right, float top, float bottom, float znear, float zfar);
CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
FourCC GetWidgetTypeID() const { return FOURCC('CAMR'); }
FourCC GetWidgetTypeID() const override { return FOURCC('CAMR'); }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
const SProjection& GetProjection() const { return m_proj; }
void SetFov(float fov) { m_proj.xbc_fov = fov; }
void Draw(const CGuiWidgetDrawParms& parms) const;
void Draw(const CGuiWidgetDrawParms& parms) const override;
std::shared_ptr<CGuiCamera> shared_from_this() {
return std::static_pointer_cast<CGuiCamera>(CGuiObject::shared_from_this());

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@ -7,10 +7,10 @@ namespace urde {
class CGuiCompoundWidget : public CGuiWidget {
public:
CGuiCompoundWidget(const CGuiWidgetParms& parms);
FourCC GetWidgetTypeID() const { return FourCC(-1); }
FourCC GetWidgetTypeID() const override { return FourCC(-1); }
void OnVisibleChange();
void OnActiveChange();
void OnVisibleChange() override;
void OnActiveChange() override;
virtual CGuiWidget* GetWorkerWidget(int id) const;
};

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@ -11,12 +11,12 @@ class CGuiGroup : public CGuiCompoundWidget {
public:
CGuiGroup(const CGuiWidgetParms& parms, int defaultWorker, bool b);
FourCC GetWidgetTypeID() const { return FOURCC('GRUP'); }
FourCC GetWidgetTypeID() const override { return FOURCC('GRUP'); }
void SelectWorkerWidget(int workerId, bool setActive, bool setVisible);
CGuiWidget* GetSelectedWidget();
bool AddWorkerWidget(CGuiWidget* worker);
void OnActiveChange();
bool AddWorkerWidget(CGuiWidget* worker) override;
void OnActiveChange() override;
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
static void LoadWidgetFnMap();

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@ -6,7 +6,7 @@ namespace urde {
class CGuiHeadWidget : public CGuiWidget {
public:
FourCC GetWidgetTypeID() const { return FOURCC('HWIG'); }
FourCC GetWidgetTypeID() const override { return FOURCC('HWIG'); }
CGuiHeadWidget(const CGuiWidgetParms& parms);
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);

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@ -19,12 +19,12 @@ class CGuiLight : public CGuiWidget {
zeus::CColor xdc_ambColor = zeus::skBlack;
public:
~CGuiLight();
~CGuiLight() override;
CGuiLight(const CGuiWidgetParms& parms, const CLight& light);
FourCC GetWidgetTypeID() const { return FOURCC('LITE'); }
FourCC GetWidgetTypeID() const override { return FOURCC('LITE'); }
CLight BuildLight() const;
void SetIsVisible(bool vis);
void SetIsVisible(bool vis) override;
u32 GetLightId() const { return xd8_lightId; }
const zeus::CColor& GetAmbientLightColor() const { return xdc_ambColor; }
void SetSpotCutoff(float v) { xbc_spotCutoff = v; }

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@ -14,14 +14,14 @@ class CGuiModel : public CGuiWidget {
public:
CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag);
FourCC GetWidgetTypeID() const { return FOURCC('MODL'); }
FourCC GetWidgetTypeID() const override { return FOURCC('MODL'); }
std::vector<CAssetId> GetModelAssets() const { return {xc8_modelId}; }
const TLockedToken<CModel>& GetModel() const { return xb8_model; }
bool GetIsFinishedLoadingWidgetSpecific() const;
void Touch() const;
void Draw(const CGuiWidgetDrawParms& parms) const;
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const;
bool GetIsFinishedLoadingWidgetSpecific() const override;
void Touch() const override;
void Draw(const CGuiWidgetDrawParms& parms) const override;
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const override;
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};

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@ -17,7 +17,7 @@ protected:
public:
CGuiPane(const CGuiWidgetParms& parms, const zeus::CVector2f& dim, const zeus::CVector3f& scaleCenter);
FourCC GetWidgetTypeID() const { return FOURCC('PANE'); }
FourCC GetWidgetTypeID() const override { return FOURCC('PANE'); }
virtual void ScaleDimensions(const zeus::CVector3f& scale);
virtual void SetDimensions(const zeus::CVector2f& dim, bool initVBO);

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@ -35,7 +35,7 @@ private:
public:
CGuiSliderGroup(const CGuiWidgetParms& parms, float a, float b, float c, float d);
FourCC GetWidgetTypeID() const { return FOURCC('SLGP'); }
FourCC GetWidgetTypeID() const override { return FOURCC('SLGP'); }
EState GetState() const { return xf0_state; }
void SetSelectionChangedCallback(std::function<void(CGuiSliderGroup*, float)>&& func);
@ -51,13 +51,13 @@ public:
void SetCurVal(float cur);
float GetGurVal() const { return xc0_roundedCurVal; }
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const;
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const override;
void ProcessUserInput(const CFinalInput& input);
void Update(float dt);
void ProcessUserInput(const CFinalInput& input) override;
void Update(float dt) override;
bool AddWorkerWidget(CGuiWidget* worker);
CGuiWidget* GetWorkerWidget(int id) const;
bool AddWorkerWidget(CGuiWidget* worker) override;
CGuiWidget* GetWorkerWidget(int id) const override;
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};

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@ -45,7 +45,7 @@ private:
public:
CGuiTableGroup(const CGuiWidgetParms& parms, int, int, bool);
FourCC GetWidgetTypeID() const { return FOURCC('TBGP'); }
FourCC GetWidgetTypeID() const override { return FOURCC('TBGP'); }
void SetMenuAdvanceCallback(std::function<void(CGuiTableGroup*)>&& cb) { xd4_doMenuAdvance = std::move(cb); }
@ -84,9 +84,9 @@ public:
void SetWorkersMouseActive(bool);
void ProcessUserInput(const CFinalInput& input);
void ProcessUserInput(const CFinalInput& input) override;
bool AddWorkerWidget(CGuiWidget* worker) { return true; }
bool AddWorkerWidget(CGuiWidget* worker) override { return true; }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};

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@ -12,17 +12,17 @@ public:
CGuiTextPane(const CGuiWidgetParms& parms, CSimplePool* sp, const zeus::CVector2f& dim, const zeus::CVector3f& vec,
CAssetId fontId, const CGuiTextProperties& props, const zeus::CColor& col1, const zeus::CColor& col2,
s32 padX, s32 padY);
FourCC GetWidgetTypeID() const { return FOURCC('TXPN'); }
FourCC GetWidgetTypeID() const override { return FOURCC('TXPN'); }
CGuiTextSupport& TextSupport() { return xd4_textSupport; }
const CGuiTextSupport& GetTextSupport() const { return xd4_textSupport; }
void Update(float dt);
bool GetIsFinishedLoadingWidgetSpecific() const;
void Update(float dt) override;
bool GetIsFinishedLoadingWidgetSpecific() const override;
std::vector<CAssetId> GetFontAssets() const { return {xd4_textSupport.x5c_fontId}; }
void SetDimensions(const zeus::CVector2f& dim, bool initVBO);
void ScaleDimensions(const zeus::CVector3f& scale);
void Draw(const CGuiWidgetDrawParms& parms) const;
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const;
void SetDimensions(const zeus::CVector2f& dim, bool initVBO) override;
void ScaleDimensions(const zeus::CVector3f& scale) override;
void Draw(const CGuiWidgetDrawParms& parms) const override;
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const override;
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};

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@ -86,10 +86,11 @@ public:
static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in);
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
void Update(float dt) override;
void Draw(const CGuiWidgetDrawParms& drawParms) const override;
void Initialize() override;
virtual void Reset(ETraversalMode mode);
virtual void Update(float dt);
virtual void Draw(const CGuiWidgetDrawParms& drawParms) const;
virtual void Initialize();
virtual void ProcessUserInput(const CFinalInput& input);
virtual void Touch() const;
virtual bool GetIsVisible() const;

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@ -53,15 +53,15 @@ class CHudDecoInterfaceCombat : public IHudDecoInterface {
public:
CHudDecoInterfaceCombat(CGuiFrame& selHud);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void SetFrameColorValue(float v);
void Update(float dt, const CStateManager& stateMgr);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetHudRotation(const zeus::CQuaternion& rot) override;
void SetHudOffset(const zeus::CVector3f& off) override;
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
void SetFrameColorValue(float v) override;
void Update(float dt, const CStateManager& stateMgr) override;
void UpdateCameraDebugSettings(float fov, float y, float z) override;
void UpdateHudAlpha() override;
};
class CHudDecoInterfaceScan : public IHudDecoInterface {
@ -104,22 +104,22 @@ class CHudDecoInterfaceScan : public IHudDecoInterface {
public:
CHudDecoInterfaceScan(CGuiFrame& selHud);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetReticuleTransform(const zeus::CMatrix3f& xf);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void SetFrameColorValue(float v);
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetHudRotation(const zeus::CQuaternion& rot) override;
void SetHudOffset(const zeus::CVector3f& off) override;
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
void SetFrameColorValue(float v) override;
void InitializeFlatFrame();
const CScannableObjectInfo* GetCurrScanInfo(const CStateManager& stateMgr) const;
void UpdateScanDisplay(const CStateManager& stateMgr, float dt);
void Update(float dt, const CStateManager& stateMgr);
void Draw() const;
void ProcessInput(const CFinalInput& input);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
float GetHudTextAlpha() const;
void Update(float dt, const CStateManager& stateMgr) override;
void Draw() const override;
void ProcessInput(const CFinalInput& input) override;
void UpdateCameraDebugSettings(float fov, float y, float z) override;
void UpdateHudAlpha() override;
float GetHudTextAlpha() const override;
};
class CHudDecoInterfaceXRay : public IHudDecoInterface {
@ -142,17 +142,17 @@ class CHudDecoInterfaceXRay : public IHudDecoInterface {
public:
CHudDecoInterfaceXRay(CGuiFrame& selHud);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetReticuleTransform(const zeus::CMatrix3f& xf);
void SetDecoRotation(float angle);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void SetFrameColorValue(float v);
void Update(float dt, const CStateManager& stateMgr);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetHudRotation(const zeus::CQuaternion& rot) override;
void SetHudOffset(const zeus::CVector3f& off) override;
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
void SetDecoRotation(float angle) override;
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
void SetFrameColorValue(float v) override;
void Update(float dt, const CStateManager& stateMgr) override;
void UpdateCameraDebugSettings(float fov, float y, float z) override;
void UpdateHudAlpha() override;
};
class CHudDecoInterfaceThermal : public IHudDecoInterface {
@ -175,15 +175,15 @@ class CHudDecoInterfaceThermal : public IHudDecoInterface {
public:
CHudDecoInterfaceThermal(CGuiFrame& selHud);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetReticuleTransform(const zeus::CMatrix3f& xf);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void Update(float dt, const CStateManager& stateMgr);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetHudRotation(const zeus::CQuaternion& rot) override;
void SetHudOffset(const zeus::CVector3f& off) override;
void SetReticuleTransform(const zeus::CMatrix3f& xf) override;
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position) override;
void Update(float dt, const CStateManager& stateMgr) override;
void UpdateCameraDebugSettings(float fov, float y, float z) override;
void UpdateHudAlpha() override;
};
} // namespace urde

View File

@ -45,10 +45,10 @@ class CHudFreeLookInterface : public IFreeLookInterface {
public:
CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
void Update(float dt);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle);
void Update(float dt) override;
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
};
class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
@ -67,10 +67,10 @@ class CHudFreeLookInterfaceXRay : public IFreeLookInterface {
public:
CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj);
void Update(float dt);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle);
void Update(float dt) override;
void SetIsVisibleDebug(bool v) override;
void SetIsVisibleGame(bool v) override;
void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override;
};
} // namespace urde

View File

@ -25,8 +25,8 @@ class CColorInstruction : public CInstruction {
public:
CColorInstruction(EColorType tp, const CTextColor& color) : x4_cType(tp), x8_color(color) {}
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CColorOverrideInstruction : public CInstruction {
@ -35,8 +35,8 @@ class CColorOverrideInstruction : public CInstruction {
public:
CColorOverrideInstruction(int idx, const CTextColor& color) : x4_overrideIdx(idx), x8_color(color) {}
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CFontInstruction : public CInstruction {
@ -44,10 +44,10 @@ class CFontInstruction : public CInstruction {
public:
CFontInstruction(const TToken<CRasterFont>& font) : x4_font(font) {}
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void GetAssets(std::vector<CToken>& assetsOut) const;
size_t GetAssetCount() const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void GetAssets(std::vector<CToken>& assetsOut) const override;
size_t GetAssetCount() const override;
};
class CLineExtraSpaceInstruction : public CInstruction {
@ -55,8 +55,8 @@ class CLineExtraSpaceInstruction : public CInstruction {
public:
CLineExtraSpaceInstruction(s32 extraSpace) : x4_extraSpace(extraSpace) {}
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CLineInstruction : public CInstruction {
@ -84,8 +84,8 @@ public:
void TestLargestFont(s32 w, s32 h, s32 b);
void TestLargestImage(s32 w, s32 h, s32 b);
void InvokeLTR(CFontRenderState& state) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
s32 GetHeight() const {
if (x10_largestMonoHeight && !x30_imageBaseline)
@ -107,20 +107,20 @@ class CLineSpacingInstruction : public CInstruction {
public:
CLineSpacingInstruction(float spacing) : x4_lineSpacing(spacing) {}
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CPopStateInstruction : public CInstruction {
public:
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CPushStateInstruction : public CInstruction {
public:
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CRemoveColorOverrideInstruction : public CInstruction {
@ -128,8 +128,8 @@ class CRemoveColorOverrideInstruction : public CInstruction {
public:
CRemoveColorOverrideInstruction(int idx) : x4_idx(idx) {}
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CImageInstruction : public CInstruction {
@ -137,16 +137,16 @@ class CImageInstruction : public CInstruction {
public:
CImageInstruction(const CFontImageDef& image) : x4_image(image) {}
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void GetAssets(std::vector<CToken>& assetsOut) const;
size_t GetAssetCount() const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void GetAssets(std::vector<CToken>& assetsOut) const override;
size_t GetAssetCount() const override;
};
class CTextInstruction : public CInstruction {
std::u16string x4_str; /* used to be a placement-new sized allocation */
public:
CTextInstruction(const char16_t* str, int len) : x4_str(str, len) {}
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CBlockInstruction : public CInstruction {
@ -182,15 +182,15 @@ public:
, x1c_vertJustification(vjust) {}
void TestLargestFont(s32 monoW, s32 monoH, s32 baseline);
void SetupPositionLTR(CFontRenderState& state) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
class CWordInstruction : public CInstruction {
public:
void InvokeLTR(CFontRenderState& state) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const;
void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const override;
};
} // namespace urde

View File

@ -23,8 +23,8 @@ private:
public:
CSplashScreen(ESplashScreen);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
void Draw() const;
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
void Draw() const override;
};
} // namespace urde

View File

@ -46,7 +46,7 @@ public:
void Flush();
~CBitStreamWriter() { Flush(); }
~CBitStreamWriter() override { Flush(); }
};
using CMemoryInStream = athena::io::MemoryReader;
@ -60,11 +60,11 @@ class CZipInputStream : public CInputStream {
public:
CZipInputStream(std::unique_ptr<CInputStream>&& strm);
~CZipInputStream();
atUint64 readUBytesToBuf(void* buf, atUint64 len);
void seek(atInt64, athena::SeekOrigin) {}
atUint64 position() const { return 0; }
atUint64 length() const { return 0; }
~CZipInputStream() override;
atUint64 readUBytesToBuf(void* buf, atUint64 len) override;
void seek(atInt64, athena::SeekOrigin) override {}
atUint64 position() const override { return 0; }
atUint64 length() const override { return 0; }
};
#endif

View File

@ -25,7 +25,7 @@ public:
static std::unique_ptr<TObjOwnerDerivedFromIObj<T>> GetNewDerivedObject(std::unique_ptr<T>&& obj) {
return std::unique_ptr<TObjOwnerDerivedFromIObj<T>>(new TObjOwnerDerivedFromIObj<T>(obj.release()));
}
~TObjOwnerDerivedFromIObj() { std::default_delete<T>()(static_cast<T*>(m_objPtr)); }
~TObjOwnerDerivedFromIObj() override { std::default_delete<T>()(static_cast<T*>(m_objPtr)); }
T* GetObj() { return static_cast<T*>(m_objPtr); }
};

View File

@ -7,7 +7,7 @@ namespace urde {
class IVParamObj : public IObj {
public:
virtual ~IVParamObj() {}
~IVParamObj() override = default;
};
template <class T>

View File

@ -34,7 +34,7 @@ public:
CInputGenerator(float leftDiv, float rightDiv)
: boo::DeviceFinder({dev_typeid(DolphinSmashAdapter)}), m_leftDiv(leftDiv), m_rightDiv(rightDiv) {}
~CInputGenerator() {
~CInputGenerator() override {
if (smashAdapter)
smashAdapter->setCallback(nullptr);
}
@ -81,17 +81,18 @@ public:
bool m_connected[4] = {};
boo::DolphinControllerState m_states[4];
std::mutex m_stateLock;
void controllerConnected(unsigned idx, boo::EDolphinControllerType) {
void controllerConnected(unsigned idx, boo::EDolphinControllerType) override {
/* Controller thread */
m_statusChanges[idx].store(EStatusChange::Connected);
}
void controllerDisconnected(unsigned idx) {
void controllerDisconnected(unsigned idx) override {
/* Controller thread */
std::unique_lock<std::mutex> lk(m_stateLock);
m_statusChanges[idx].store(EStatusChange::Disconnected);
m_states[idx].reset();
}
void controllerUpdate(unsigned idx, boo::EDolphinControllerType, const boo::DolphinControllerState& state) {
void controllerUpdate(unsigned idx, boo::EDolphinControllerType,
const boo::DolphinControllerState& state) override {
/* Controller thread */
std::unique_lock<std::mutex> lk(m_stateLock);
m_states[idx] = state;
@ -124,7 +125,7 @@ public:
* received. Device pointers should only be manipulated by this thread using
* the deviceConnected() and deviceDisconnected() callbacks. */
std::shared_ptr<boo::DolphinSmashAdapter> smashAdapter;
void deviceConnected(boo::DeviceToken& tok) {
void deviceConnected(boo::DeviceToken& tok) override {
/* Device listener thread */
if (!smashAdapter) {
auto dev = tok.openAndGetDevice();
@ -134,7 +135,7 @@ public:
}
}
}
void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device) {
void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device) override {
if (smashAdapter.get() == device)
smashAdapter.reset();
}

View File

@ -17,7 +17,7 @@ class CCEKeyframeEmitter : public CColorElement {
public:
CCEKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, zeus::CColor& colorOut) const;
bool GetValue(int frame, zeus::CColor& colorOut) const override;
};
class CCEConstant : public CColorElement {
@ -30,7 +30,7 @@ public:
CCEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d)
: x4_r(std::move(a)), x8_g(std::move(b)), xc_b(std::move(c)), x10_a(std::move(d)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
bool GetValue(int frame, zeus::CColor& colorOut) const override;
};
class CCEFastConstant : public CColorElement {
@ -38,7 +38,7 @@ class CCEFastConstant : public CColorElement {
public:
CCEFastConstant(float a, float b, float c, float d) : x4_val(a, b, c, d) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
bool GetValue(int frame, zeus::CColor& colorOut) const override;
};
class CCETimeChain : public CColorElement {
@ -49,7 +49,7 @@ class CCETimeChain : public CColorElement {
public:
CCETimeChain(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
bool GetValue(int frame, zeus::CColor& colorOut) const override;
};
class CCEFadeEnd : public CColorElement {
@ -62,7 +62,7 @@ public:
CCEFadeEnd(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_startFrame(std::move(c)), x10_endFrame(std::move(d)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
bool GetValue(int frame, zeus::CColor& colorOut) const override;
};
class CCEFade : public CColorElement {
@ -73,7 +73,7 @@ class CCEFade : public CColorElement {
public:
CCEFade(std::unique_ptr<CColorElement>&& a, std::unique_ptr<CColorElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_endFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
bool GetValue(int frame, zeus::CColor& colorOut) const override;
};
class CCEPulse : public CColorElement {
@ -86,11 +86,11 @@ public:
CCEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CColorElement>&& c,
std::unique_ptr<CColorElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, zeus::CColor& colorOut) const;
bool GetValue(int frame, zeus::CColor& colorOut) const override;
};
class CCEParticleColor : public CColorElement {
public:
bool GetValue(int frame, zeus::CColor& colorOut) const;
bool GetValue(int frame, zeus::CColor& colorOut) const override;
};
} // namespace urde

View File

@ -142,7 +142,7 @@ private:
public:
CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType = EModelOrientationType::Normal,
EOptionalSystemFlags flags = EOptionalSystemFlags::One);
~CElementGen();
~CElementGen() override;
boo::ObjToken<boo::IShaderDataBinding> m_normalDataBind[2];
boo::ObjToken<boo::IShaderDataBinding> m_normalSubDataBind[2];
@ -191,34 +191,34 @@ public:
void RenderParticles();
void RenderParticlesIndirectTexture();
bool Update(double);
void Render(const CActorLights* = nullptr);
void SetOrientation(const zeus::CTransform&);
void SetTranslation(const zeus::CVector3f&);
void SetGlobalOrientation(const zeus::CTransform&);
void SetGlobalTranslation(const zeus::CVector3f&);
void SetGlobalScale(const zeus::CVector3f&);
void SetLocalScale(const zeus::CVector3f&);
bool Update(double) override;
void Render(const CActorLights* = nullptr) override;
void SetOrientation(const zeus::CTransform&) override;
void SetTranslation(const zeus::CVector3f&) override;
void SetGlobalOrientation(const zeus::CTransform&) override;
void SetGlobalTranslation(const zeus::CVector3f&) override;
void SetGlobalScale(const zeus::CVector3f&) override;
void SetLocalScale(const zeus::CVector3f&) override;
void SetGlobalOrientAndTrans(const zeus::CTransform& xf);
void SetParticleEmission(bool);
void SetModulationColor(const zeus::CColor&);
void SetGeneratorRate(float rate);
const zeus::CTransform& GetOrientation() const;
const zeus::CVector3f& GetTranslation() const;
const zeus::CTransform& GetGlobalOrientation() const;
const zeus::CVector3f& GetGlobalTranslation() const;
const zeus::CVector3f& GetGlobalScale() const;
const zeus::CColor& GetModulationColor() const;
float GetGeneratorRate() const { return x98_generatorRate; }
bool IsSystemDeletable() const;
std::optional<zeus::CAABox> GetBounds() const;
u32 GetParticleCount() const;
bool SystemHasLight() const;
CLight GetLight() const;
bool GetParticleEmission() const;
void DestroyParticles();
void Reset();
FourCC Get4CharId() const { return FOURCC('PART'); }
void SetParticleEmission(bool) override;
void SetModulationColor(const zeus::CColor&) override;
void SetGeneratorRate(float rate) override;
const zeus::CTransform& GetOrientation() const override;
const zeus::CVector3f& GetTranslation() const override;
const zeus::CTransform& GetGlobalOrientation() const override;
const zeus::CVector3f& GetGlobalTranslation() const override;
const zeus::CVector3f& GetGlobalScale() const override;
const zeus::CColor& GetModulationColor() const override;
float GetGeneratorRate() const override { return x98_generatorRate; }
bool IsSystemDeletable() const override;
std::optional<zeus::CAABox> GetBounds() const override;
u32 GetParticleCount() const override;
bool SystemHasLight() const override;
CLight GetLight() const override;
bool GetParticleEmission() const override;
void DestroyParticles() override;
void Reset() override;
FourCC Get4CharId() const override { return FOURCC('PART'); }
size_t GetNumActiveChildParticles() const { return x290_activePartChildren.size(); }
CParticleGen& GetActiveChildParticle(size_t idx) const { return *x290_activePartChildren[idx]; }
bool IsIndirectTextured() const { return x28_loadedGenDesc->x54_x40_TEXR && x28_loadedGenDesc->x58_x44_TIND; }

View File

@ -13,7 +13,7 @@ class CEESimpleEmitter : public CEmitterElement {
public:
CEESimpleEmitter(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_loc(std::move(a)), x8_vec(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const;
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const override;
};
class CVESphere : public CEmitterElement {
@ -24,7 +24,7 @@ class CVESphere : public CEmitterElement {
public:
CVESphere(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_sphereOrigin(std::move(a)), x8_sphereRadius(std::move(b)), xc_velocityMag(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const;
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const override;
};
class CVEAngleSphere : public CEmitterElement {
@ -48,7 +48,7 @@ public:
, x14_angleYBias(std::move(e))
, x18_angleXRange(std::move(f))
, x1c_angleYRange(std::move(g)) {}
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const;
bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const override;
};
} // namespace urde

View File

@ -37,12 +37,12 @@ public:
const zeus::CVector3f& GetFloatingPoint() const { return x80_floatingPoint; }
void SetMaxDistSq(float d) { x8c_maxDistSq = d; }
void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; }
bool UpdateWarp() { return xa0_24_activated; }
void ModifyParticles(std::vector<CParticle>& particles);
void Activate(bool val) { xa0_24_activated = val; }
bool IsActivated() { return xa0_24_activated; }
bool UpdateWarp() override { return xa0_24_activated; }
void ModifyParticles(std::vector<CParticle>& particles) override;
void Activate(bool val) override { xa0_24_activated = val; }
bool IsActivated() override { return xa0_24_activated; }
bool IsProcessed() const { return xa0_26_processed; }
FourCC Get4CharID() { return FOURCC('FWRP'); }
FourCC Get4CharID() override { return FOURCC('FWRP'); }
void ResetPosition(const zeus::CVector3f& pos) {
for (auto& vec : x4_collisionPoints) {
vec = pos;

View File

@ -17,8 +17,8 @@ class CIEKeyframeEmitter : public CIntElement {
public:
CIEKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEDeath : public CIntElement {
@ -28,8 +28,8 @@ class CIEDeath : public CIntElement {
public:
CIEDeath(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEClamp : public CIntElement {
@ -40,8 +40,8 @@ class CIEClamp : public CIntElement {
public:
CIEClamp(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
: x4_min(std::move(a)), x8_max(std::move(b)), xc_val(std::move(c)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIETimeChain : public CIntElement {
@ -52,8 +52,8 @@ class CIETimeChain : public CIntElement {
public:
CIETimeChain(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEAdd : public CIntElement {
@ -62,8 +62,8 @@ class CIEAdd : public CIntElement {
public:
CIEAdd(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b) : x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEConstant : public CIntElement {
@ -71,8 +71,8 @@ class CIEConstant : public CIntElement {
public:
CIEConstant(int val) : x4_val(val) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEImpulse : public CIntElement {
@ -80,8 +80,8 @@ class CIEImpulse : public CIntElement {
public:
CIEImpulse(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIELifetimePercent : public CIntElement {
@ -89,8 +89,8 @@ class CIELifetimePercent : public CIntElement {
public:
CIELifetimePercent(std::unique_ptr<CIntElement>&& a) : x4_percentVal(std::move(a)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEInitialRandom : public CIntElement {
@ -100,8 +100,8 @@ class CIEInitialRandom : public CIntElement {
public:
CIEInitialRandom(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEPulse : public CIntElement {
@ -114,8 +114,8 @@ public:
CIEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c,
std::unique_ptr<CIntElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEMultiply : public CIntElement {
@ -125,8 +125,8 @@ class CIEMultiply : public CIntElement {
public:
CIEMultiply(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIESampleAndHold : public CIntElement {
@ -139,8 +139,8 @@ class CIESampleAndHold : public CIntElement {
public:
CIESampleAndHold(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CIntElement>&& c)
: x4_sampleSource(std::move(a)), xc_waitFramesMin(std::move(b)), x10_waitFramesMax(std::move(c)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIERandom : public CIntElement {
@ -150,8 +150,8 @@ class CIERandom : public CIntElement {
public:
CIERandom(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
: x4_min(std::move(a)), x8_max(std::move(b)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIETimeScale : public CIntElement {
@ -159,26 +159,26 @@ class CIETimeScale : public CIntElement {
public:
CIETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEGetCumulativeParticleCount : public CIntElement {
public:
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEGetActiveParticleCount : public CIntElement {
public:
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEGetEmitterTime : public CIntElement {
public:
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIEModulo : public CIntElement {
@ -188,8 +188,8 @@ class CIEModulo : public CIntElement {
public:
CIEModulo(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
class CIESubtract : public CIntElement {
@ -199,8 +199,8 @@ class CIESubtract : public CIntElement {
public:
CIESubtract(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, int& valOut) const;
int GetMaxValue() const;
bool GetValue(int frame, int& valOut) const override;
int GetMaxValue() const override;
};
} // namespace urde

View File

@ -21,7 +21,7 @@ public:
, xc_maxMag(std::move(c))
, x10_minMag(std::move(d))
, x14_enableMinMag(std::move(e)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEExponentialImplosion : public CModVectorElement {
@ -39,7 +39,7 @@ public:
, xc_maxMag(std::move(c))
, x10_minMag(std::move(d))
, x14_enableMinMag(std::move(e)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVELinearImplosion : public CModVectorElement {
@ -57,7 +57,7 @@ public:
, xc_maxMag(std::move(c))
, x10_minMag(std::move(d))
, x14_enableMinMag(std::move(e)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVETimeChain : public CModVectorElement {
@ -69,7 +69,7 @@ public:
CMVETimeChain(std::unique_ptr<CModVectorElement>&& a, std::unique_ptr<CModVectorElement>&& b,
std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEBounce : public CModVectorElement {
@ -85,7 +85,7 @@ class CMVEBounce : public CModVectorElement {
public:
CMVEBounce(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e);
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEConstant : public CModVectorElement {
@ -96,7 +96,7 @@ class CMVEConstant : public CModVectorElement {
public:
CMVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_x(std::move(a)), x8_y(std::move(b)), xc_z(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEFastConstant : public CModVectorElement {
@ -104,7 +104,7 @@ class CMVEFastConstant : public CModVectorElement {
public:
CMVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEGravity : public CModVectorElement {
@ -112,7 +112,7 @@ class CMVEGravity : public CModVectorElement {
public:
CMVEGravity(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEExplode : public CModVectorElement {
@ -122,7 +122,7 @@ class CMVEExplode : public CModVectorElement {
public:
CMVEExplode(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVESetPosition : public CModVectorElement {
@ -130,7 +130,7 @@ class CMVESetPosition : public CModVectorElement {
public:
CMVESetPosition(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEPulse : public CModVectorElement {
@ -143,7 +143,7 @@ public:
CMVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CModVectorElement>&& c,
std::unique_ptr<CModVectorElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEWind : public CModVectorElement {
@ -153,7 +153,7 @@ class CMVEWind : public CModVectorElement {
public:
CMVEWind(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_velocity(std::move(a)), x8_factor(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVESwirl : public CModVectorElement {
@ -169,7 +169,7 @@ public:
, x8_curveBinormal(std::move(b))
, xc_filterGain(std::move(c))
, x10_tangentialVelocity(std::move(d)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const;
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
} // namespace urde

View File

@ -105,39 +105,39 @@ private:
public:
CParticleElectric(const TToken<CElectricDescription>& desc);
bool Update(double);
void Render(const CActorLights* = nullptr);
void SetOrientation(const zeus::CTransform&);
void SetTranslation(const zeus::CVector3f&);
void SetGlobalOrientation(const zeus::CTransform&);
void SetGlobalTranslation(const zeus::CVector3f&);
void SetGlobalScale(const zeus::CVector3f&);
void SetLocalScale(const zeus::CVector3f&);
void SetParticleEmission(bool);
void SetModulationColor(const zeus::CColor&);
bool Update(double) override;
void Render(const CActorLights* = nullptr) override;
void SetOrientation(const zeus::CTransform&) override;
void SetTranslation(const zeus::CVector3f&) override;
void SetGlobalOrientation(const zeus::CTransform&) override;
void SetGlobalTranslation(const zeus::CVector3f&) override;
void SetGlobalScale(const zeus::CVector3f&) override;
void SetLocalScale(const zeus::CVector3f&) override;
void SetParticleEmission(bool) override;
void SetModulationColor(const zeus::CColor&) override;
void SetOverrideIPos(const zeus::CVector3f& vec) { x178_overrideIPos.emplace(vec); }
void SetOverrideIVel(const zeus::CVector3f& vec) { x188_overrideIVel.emplace(vec); }
void SetOverrideFPos(const zeus::CVector3f& vec) { x198_overrideFPos.emplace(vec); }
void SetOverrideFVel(const zeus::CVector3f& vec) { x1a8_overrideFVel.emplace(vec); }
const zeus::CTransform& GetOrientation() const;
const zeus::CVector3f& GetTranslation() const;
const zeus::CTransform& GetGlobalOrientation() const;
const zeus::CVector3f& GetGlobalTranslation() const;
const zeus::CVector3f& GetGlobalScale() const;
const zeus::CColor& GetModulationColor() const;
bool IsSystemDeletable() const;
std::optional<zeus::CAABox> GetBounds() const;
u32 GetParticleCount() const;
bool SystemHasLight() const;
CLight GetLight() const;
bool GetParticleEmission() const;
void DestroyParticles();
void Reset() {}
const zeus::CTransform& GetOrientation() const override;
const zeus::CVector3f& GetTranslation() const override;
const zeus::CTransform& GetGlobalOrientation() const override;
const zeus::CVector3f& GetGlobalTranslation() const override;
const zeus::CVector3f& GetGlobalScale() const override;
const zeus::CColor& GetModulationColor() const override;
bool IsSystemDeletable() const override;
std::optional<zeus::CAABox> GetBounds() const override;
u32 GetParticleCount() const override;
bool SystemHasLight() const override;
CLight GetLight() const override;
bool GetParticleEmission() const override;
void DestroyParticles() override;
void Reset() override {}
void ForceParticleCreation(s32 count) {
CGlobalRandom gRnd{x14c_randState};
CreateNewParticles(count);
}
FourCC Get4CharId() const { return FOURCC('ELSC'); }
FourCC Get4CharId() const override { return FOURCC('ELSC'); }
};
} // namespace urde

View File

@ -129,35 +129,35 @@ class CParticleSwoosh : public CParticleGen {
public:
CParticleSwoosh(const TToken<CSwooshDescription>& desc, int);
~CParticleSwoosh();
~CParticleSwoosh() override;
CSwooshDescription* GetDesc() { return x1c_desc.GetObj(); }
bool Update(double);
void Render(const CActorLights* = nullptr);
void SetOrientation(const zeus::CTransform&);
void SetTranslation(const zeus::CVector3f&);
void SetGlobalOrientation(const zeus::CTransform&);
void SetGlobalTranslation(const zeus::CVector3f&);
void SetGlobalScale(const zeus::CVector3f&);
void SetLocalScale(const zeus::CVector3f&);
void SetParticleEmission(bool);
void SetModulationColor(const zeus::CColor&);
const zeus::CTransform& GetOrientation() const;
const zeus::CVector3f& GetTranslation() const;
const zeus::CTransform& GetGlobalOrientation() const;
const zeus::CVector3f& GetGlobalTranslation() const;
const zeus::CVector3f& GetGlobalScale() const;
const zeus::CColor& GetModulationColor() const;
bool IsSystemDeletable() const;
std::optional<zeus::CAABox> GetBounds() const;
u32 GetParticleCount() const;
bool SystemHasLight() const;
CLight GetLight() const;
bool GetParticleEmission() const;
void DestroyParticles();
void Reset() {}
FourCC Get4CharId() const { return FOURCC('SWHC'); }
bool Update(double) override;
void Render(const CActorLights* = nullptr) override;
void SetOrientation(const zeus::CTransform&) override;
void SetTranslation(const zeus::CVector3f&) override;
void SetGlobalOrientation(const zeus::CTransform&) override;
void SetGlobalTranslation(const zeus::CVector3f&) override;
void SetGlobalScale(const zeus::CVector3f&) override;
void SetLocalScale(const zeus::CVector3f&) override;
void SetParticleEmission(bool) override;
void SetModulationColor(const zeus::CColor&) override;
const zeus::CTransform& GetOrientation() const override;
const zeus::CVector3f& GetTranslation() const override;
const zeus::CTransform& GetGlobalOrientation() const override;
const zeus::CVector3f& GetGlobalTranslation() const override;
const zeus::CVector3f& GetGlobalScale() const override;
const zeus::CColor& GetModulationColor() const override;
bool IsSystemDeletable() const override;
std::optional<zeus::CAABox> GetBounds() const override;
u32 GetParticleCount() const override;
bool SystemHasLight() const override;
CLight GetLight() const override;
bool GetParticleEmission() const override;
void DestroyParticles() override;
void Reset() override {}
FourCC Get4CharId() const override { return FOURCC('SWHC'); }
void SetRenderGaps(bool r) { x1d0_27_renderGaps = r; }
void DoWarmupUpdate() {

View File

@ -17,7 +17,7 @@ class CREKeyframeEmitter : public CRealElement {
public:
CREKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CRELifetimeTween : public CRealElement {
@ -27,7 +27,7 @@ class CRELifetimeTween : public CRealElement {
public:
CRELifetimeTween(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREConstant : public CRealElement {
@ -35,8 +35,8 @@ class CREConstant : public CRealElement {
public:
CREConstant(float val) : x4_val(val) {}
bool GetValue(int frame, float& valOut) const;
bool IsConstant() const { return true; }
bool GetValue(int frame, float& valOut) const override;
bool IsConstant() const override { return true; }
};
class CRETimeChain : public CRealElement {
@ -47,7 +47,7 @@ class CRETimeChain : public CRealElement {
public:
CRETimeChain(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREAdd : public CRealElement {
@ -57,7 +57,7 @@ class CREAdd : public CRealElement {
public:
CREAdd(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREClamp : public CRealElement {
@ -68,7 +68,7 @@ class CREClamp : public CRealElement {
public:
CREClamp(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_min(std::move(a)), x8_max(std::move(b)), xc_val(std::move(c)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREInitialRandom : public CRealElement {
@ -78,8 +78,8 @@ class CREInitialRandom : public CRealElement {
public:
CREInitialRandom(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_min(std::move(a)), x8_max(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool IsConstant() const { return true; }
bool GetValue(int frame, float& valOut) const override;
bool IsConstant() const override { return true; }
};
class CRERandom : public CRealElement {
@ -89,7 +89,7 @@ class CRERandom : public CRealElement {
public:
CRERandom(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_min(std::move(a)), x8_max(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREDotProduct : public CRealElement {
@ -99,7 +99,7 @@ class CREDotProduct : public CRealElement {
public:
CREDotProduct(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREMultiply : public CRealElement {
@ -109,7 +109,7 @@ class CREMultiply : public CRealElement {
public:
CREMultiply(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREPulse : public CRealElement {
@ -122,7 +122,7 @@ public:
CREPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_valA(std::move(c)), x10_valB(std::move(d)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CRETimeScale : public CRealElement {
@ -130,7 +130,7 @@ class CRETimeScale : public CRealElement {
public:
CRETimeScale(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CRELifetimePercent : public CRealElement {
@ -138,7 +138,7 @@ class CRELifetimePercent : public CRealElement {
public:
CRELifetimePercent(std::unique_ptr<CRealElement>&& a) : x4_percentVal(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CRESineWave : public CRealElement {
@ -149,7 +149,7 @@ class CRESineWave : public CRealElement {
public:
CRESineWave(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_frequency(std::move(a)), x8_amplitude(std::move(b)), xc_phase(std::move(c)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREInitialSwitch : public CRealElement {
@ -159,7 +159,7 @@ class CREInitialSwitch : public CRealElement {
public:
CREInitialSwitch(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CRECompareLessThan : public CRealElement {
@ -172,7 +172,7 @@ public:
CRECompareLessThan(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CRECompareEquals : public CRealElement {
@ -185,57 +185,57 @@ public:
CRECompareEquals(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParam1 : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParam2 : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParam3 : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParam4 : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParam5 : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParam6 : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParam7 : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParam8 : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleSizeOrLineLength : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleRotationOrLineWidth : public CRealElement {
public:
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CRESubtract : public CRealElement {
@ -245,7 +245,7 @@ class CRESubtract : public CRealElement {
public:
CRESubtract(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREVectorMagnitude : public CRealElement {
@ -253,7 +253,7 @@ class CREVectorMagnitude : public CRealElement {
public:
CREVectorMagnitude(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREVectorXToReal : public CRealElement {
@ -261,7 +261,7 @@ class CREVectorXToReal : public CRealElement {
public:
CREVectorXToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREVectorYToReal : public CRealElement {
@ -269,7 +269,7 @@ class CREVectorYToReal : public CRealElement {
public:
CREVectorYToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREVectorZToReal : public CRealElement {
@ -277,7 +277,7 @@ class CREVectorZToReal : public CRealElement {
public:
CREVectorZToReal(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CRECEXT : public CRealElement {
@ -285,7 +285,7 @@ class CRECEXT : public CRealElement {
public:
CRECEXT(std::unique_ptr<CIntElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREIntTimesReal : public CRealElement {
@ -295,7 +295,7 @@ class CREIntTimesReal : public CRealElement {
public:
CREIntTimesReal(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREConstantRange : public CRealElement {
@ -315,7 +315,7 @@ public:
, x10_inRange(std::move(d))
, x14_outOfRange(std::move(e)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREGetComponentRed : public CRealElement {
@ -324,7 +324,7 @@ class CREGetComponentRed : public CRealElement {
public:
CREGetComponentRed(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREGetComponentGreen : public CRealElement {
@ -333,7 +333,7 @@ class CREGetComponentGreen : public CRealElement {
public:
CREGetComponentGreen(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREGetComponentBlue : public CRealElement {
@ -342,7 +342,7 @@ class CREGetComponentBlue : public CRealElement {
public:
CREGetComponentBlue(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
class CREGetComponentAlpha : public CRealElement {
@ -351,6 +351,6 @@ class CREGetComponentAlpha : public CRealElement {
public:
CREGetComponentAlpha(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, float& valOut) const;
bool GetValue(int frame, float& valOut) const override;
};
} // namespace urde

View File

@ -26,10 +26,10 @@ struct CUVEConstant : public CUVElement {
public:
CUVEConstant(TToken<CTexture>&& tex) : x4_tex(std::move(tex)) {}
TLockedToken<CTexture> GetValueTexture(int frame) const { return TLockedToken<CTexture>(x4_tex); }
void GetValueUV(int frame, SUVElementSet& valOut) const { valOut = {0.f, 0.f, 1.f, 1.f}; }
bool HasConstantTexture() const { return true; }
bool HasConstantUV() const { return true; }
TLockedToken<CTexture> GetValueTexture(int frame) const override { return TLockedToken<CTexture>(x4_tex); }
void GetValueUV(int frame, SUVElementSet& valOut) const override { valOut = {0.f, 0.f, 1.f, 1.f}; }
bool HasConstantTexture() const override { return true; }
bool HasConstantUV() const override { return true; }
};
struct CUVEAnimTexture : public CUVElement {
@ -44,10 +44,10 @@ public:
CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW, std::unique_ptr<CIntElement>&& tileH,
std::unique_ptr<CIntElement>&& strideW, std::unique_ptr<CIntElement>&& strideH,
std::unique_ptr<CIntElement>&& cycleFrames, bool loop);
TLockedToken<CTexture> GetValueTexture(int frame) const { return TLockedToken<CTexture>(x4_tex); }
void GetValueUV(int frame, SUVElementSet& valOut) const;
bool HasConstantTexture() const { return true; }
bool HasConstantUV() const { return false; }
TLockedToken<CTexture> GetValueTexture(int frame) const override { return TLockedToken<CTexture>(x4_tex); }
void GetValueUV(int frame, SUVElementSet& valOut) const override;
bool HasConstantTexture() const override { return true; }
bool HasConstantUV() const override { return false; }
};
} // namespace urde

View File

@ -17,7 +17,7 @@ class CVEKeyframeEmitter : public CVectorElement {
public:
CVEKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVECone : public CVectorElement {
@ -28,7 +28,7 @@ class CVECone : public CVectorElement {
public:
CVECone(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVETimeChain : public CVectorElement {
@ -40,7 +40,7 @@ public:
CVETimeChain(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEAngleCone : public CVectorElement {
@ -58,7 +58,7 @@ public:
, xc_angleXRange(std::move(c))
, x10_angleYRange(std::move(d))
, x14_magnitude(std::move(e)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEAdd : public CVectorElement {
@ -68,7 +68,7 @@ class CVEAdd : public CVectorElement {
public:
CVEAdd(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVECircleCluster : public CVectorElement {
@ -81,7 +81,7 @@ class CVECircleCluster : public CVectorElement {
public:
CVECircleCluster(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CIntElement>&& c, std::unique_ptr<CRealElement>&& d);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEConstant : public CVectorElement {
@ -92,7 +92,7 @@ class CVEConstant : public CVectorElement {
public:
CVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEFastConstant : public CVectorElement {
@ -100,8 +100,8 @@ class CVEFastConstant : public CVectorElement {
public:
CVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool IsFastConstant() const { return true; }
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
bool IsFastConstant() const override { return true; }
};
class CVECircle : public CVectorElement {
@ -115,7 +115,7 @@ class CVECircle : public CVectorElement {
public:
CVECircle(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d, std::unique_ptr<CRealElement>&& e);
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEMultiply : public CVectorElement {
@ -125,7 +125,7 @@ class CVEMultiply : public CVectorElement {
public:
CVEMultiply(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVERealToVector : public CVectorElement {
@ -133,7 +133,7 @@ class CVERealToVector : public CVectorElement {
public:
CVERealToVector(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEPulse : public CVectorElement {
@ -146,42 +146,42 @@ public:
CVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CVectorElement>&& c,
std::unique_ptr<CVectorElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleVelocity : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleColor : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleLocation : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleSystemOrientationFront : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleSystemOrientationUp : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleSystemOrientationRight : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleSystemTranslation : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVESubtract : public CVectorElement {
@ -191,7 +191,7 @@ class CVESubtract : public CVectorElement {
public:
CVESubtract(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEColorToVector : public CVectorElement {
@ -200,7 +200,7 @@ class CVEColorToVector : public CVectorElement {
public:
CVEColorToVector(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const;
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
} // namespace urde

View File

@ -39,7 +39,7 @@ public:
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs, bool growingBeam);
void Accept(IVisitor& visitor);
void Accept(IVisitor& visitor) override;
float GetMaxRadius() const { return x2f4_beamRadius; }
const zeus::CVector3f& GetSurfaceNormal() const { return x30c_collisionNormal; }
EDamageType GetDamageType() const { return x2f8_damageType; }
@ -54,8 +54,8 @@ public:
s32 GetIntMaxLength() const { return x2e8_intMaxLength; }
TUniqueId GetCollisionActorId() const { return x2fe_collisionActorId; }
std::optional<zeus::CAABox> GetTouchBounds() const;
void CalculateRenderBounds();
std::optional<zeus::CAABox> GetTouchBounds() const override;
void CalculateRenderBounds() override;
virtual void ResetBeam(CStateManager&, bool);
virtual void UpdateFx(const zeus::CTransform&, float, CStateManager&);
virtual void Fire(const zeus::CTransform&, CStateManager&, bool) = 0;

View File

@ -24,15 +24,15 @@ public:
CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2, TUniqueId uid,
TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const {}
void Touch(CActor&, CStateManager&);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Render(const CStateManager&) const override {}
void Touch(CActor&, CStateManager&) override;
void Explode(const zeus::CVector3f&, CStateManager&);
void UpdateLight(float, CStateManager&);
std::optional<zeus::CAABox> GetTouchBounds() const;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void SetVelocityWR(const zeus::CVector3f& vel) { x158_velocity = vel; }
void SetConstantAccelerationWR(const zeus::CVector3f& acc) { x164_acceleration = acc; }
void SetFuseDisabled(bool b) { x190_26_disableFuse = false; }

View File

@ -27,12 +27,12 @@ public:
const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId,
EProjectileAttrib);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void Touch(CActor&, CStateManager&){};
void UpdateFx(const zeus::CTransform&, float, CStateManager&);
void ResetBeam(CStateManager&, bool);
void Fire(const zeus::CTransform&, CStateManager&, bool);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void Touch(CActor&, CStateManager&) override {}
void UpdateFx(const zeus::CTransform&, float, CStateManager&) override;
void ResetBeam(CStateManager&, bool) override;
void Fire(const zeus::CTransform&, CStateManager&, bool) override;
};
} // namespace urde

View File

@ -51,10 +51,10 @@ public:
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
CAssetId playerSteamTxtr, s16 playerHitSfx, CAssetId playerIceTxtr);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void SetTransform(const zeus::CTransform& xf, float);
void Reset(CStateManager&, bool);
void Fire(const zeus::CTransform&, CStateManager&, bool);

View File

@ -61,9 +61,9 @@ public:
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
bool sendCollideMsg);
virtual void Accept(IVisitor& visitor);
void Accept(IVisitor& visitor) override;
virtual void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
void DeleteProjectileLight(CStateManager&);
void CreateProjectileLight(std::string_view, const CLight&, CStateManager&);
@ -81,7 +81,7 @@ public:
CProjectileTouchResult CanCollideWithGameObject(CActor& act, CStateManager& mgr) const;
CProjectileTouchResult CanCollideWithTrigger(CActor& act, CStateManager& mgr) const;
zeus::CAABox GetProjectileBounds() const;
std::optional<zeus::CAABox> GetTouchBounds() const;
std::optional<zeus::CAABox> GetTouchBounds() const override;
CProjectileWeapon& ProjectileWeapon() { return x170_projectile; }
const CProjectileWeapon& GetProjectileWeapon() const { return x170_projectile; }
TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }

View File

@ -18,17 +18,17 @@ public:
CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
const zeus::CVector3f& scale);
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
void EnableFx(bool enable);
void EnableSecondaryFx(ESecondaryFxType type);
void Update(float dt, CStateManager& mgr);
void Load(CStateManager& mgr, bool subtypeBasePose);
void Unload(CStateManager& mgr);
bool IsLoaded() const;
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
void EnableFx(bool enable) override;
void EnableSecondaryFx(ESecondaryFxType type) override;
void Update(float dt, CStateManager& mgr) override;
void Load(CStateManager& mgr, bool subtypeBasePose) override;
void Unload(CStateManager& mgr) override;
bool IsLoaded() const override;
};
} // namespace urde

View File

@ -37,18 +37,18 @@ public:
void UpdateBeam(float dt, const zeus::CTransform& targetXf, const zeus::CVector3f& localBeamPos, CStateManager& mgr);
void CreateBeam(CStateManager& mgr);
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
void Update(float dt, CStateManager& mgr);
void Load(CStateManager& mgr, bool subtypeBasePose);
void Unload(CStateManager& mgr);
bool IsLoaded() const;
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
void Update(float dt, CStateManager& mgr) override;
void Load(CStateManager& mgr, bool subtypeBasePose) override;
void Unload(CStateManager& mgr) override;
bool IsLoaded() const override;
void Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::CTransform& xf, const CModelFlags& flags,
const CActorLights* lights) const;
void DrawMuzzleFx(const CStateManager& mgr) const;
const CActorLights* lights) const override;
void DrawMuzzleFx(const CStateManager& mgr) const override;
};
} // namespace urde

View File

@ -30,15 +30,15 @@ public:
}
void DeleteBeam(CStateManager& mgr);
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
void EnableSecondaryFx(ESecondaryFxType type);
void Update(float dt, CStateManager& mgr);
void Load(CStateManager& mgr, bool subtypeBasePose);
void Unload(CStateManager& mgr);
bool IsLoaded() const;
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
void EnableSecondaryFx(ESecondaryFxType type) override;
void Update(float dt, CStateManager& mgr) override;
void Load(CStateManager& mgr, bool subtypeBasePose) override;
void Unload(CStateManager& mgr) override;
bool IsLoaded() const override;
};
} // namespace urde

View File

@ -104,14 +104,14 @@ public:
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
const PlayerEffectResoures& res, bool growingBeam, EProjectileAttrib attribs);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
void ResetBeam(CStateManager& mgr, bool fullReset);
void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
void Fire(const zeus::CTransform& xf, CStateManager& mgr, bool b);
void Touch(CActor& other, CStateManager& mgr);
bool CanRenderUnsorted(const CStateManager& mgr) const;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
void Render(const CStateManager& mgr) const;
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void ResetBeam(CStateManager& mgr, bool fullReset) override;
void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) override;
void Fire(const zeus::CTransform& xf, CStateManager& mgr, bool b) override;
void Touch(CActor& other, CStateManager& mgr) override;
bool CanRenderUnsorted(const CStateManager& mgr) const override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void Render(const CStateManager& mgr) const override;
};
} // namespace urde

View File

@ -20,16 +20,16 @@ public:
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
const zeus::CVector3f& scale);
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
void PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
void EnableSecondaryFx(ESecondaryFxType type);
void Update(float dt, CStateManager& mgr);
void Load(CStateManager& mgr, bool subtypeBasePose);
void Unload(CStateManager& mgr);
bool IsLoaded() const;
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
void EnableSecondaryFx(ESecondaryFxType type) override;
void Update(float dt, CStateManager& mgr) override;
void Load(CStateManager& mgr, bool subtypeBasePose) override;
void Unload(CStateManager& mgr) override;
bool IsLoaded() const override;
};
} // namespace urde

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@ -20,13 +20,13 @@ public:
CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, TUniqueId playerId,
const zeus::CTransform& xf, const CDamageInfo& dInfo);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const {}
std::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
void Touch(CActor&, CStateManager&) { /*x158_24_canStartFilter; */
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Render(const CStateManager&) const override {}
std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
void Touch(CActor&, CStateManager&) override { /*x158_24_canStartFilter; */
}
float GetCurTime() const { return x15c_curTime; }
void ApplyDynamicDamage(const zeus::CVector3f&, CStateManager&);

View File

@ -16,10 +16,10 @@ public:
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
bool sendCollideMsg);
void Accept(IVisitor&);
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
void Accept(IVisitor&) override;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
};
} // namespace urde

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@ -20,15 +20,15 @@ public:
CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
const zeus::CVector3f& scale);
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf);
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf);
void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2);
void EnableSecondaryFx(ESecondaryFxType type);
void Update(float dt, CStateManager& mgr);
void Load(CStateManager& mgr, bool subtypeBasePose);
void Unload(CStateManager& mgr);
bool IsLoaded() const;
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
void EnableSecondaryFx(ESecondaryFxType type) override;
void Update(float dt, CStateManager& mgr) override;
void Load(CStateManager& mgr, bool subtypeBasePose) override;
void Unload(CStateManager& mgr) override;
bool IsLoaded() const override;
};
} // namespace urde

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@ -24,7 +24,7 @@ public:
const zeus::CTransform& xf, const CMaterialFilter& filter, const CMaterialList& mList, const CDamageInfo&,
EProjectileAttrib attribs, CModelData&& mData);
virtual void Accept(IVisitor& visitor);
void Accept(IVisitor& visitor) override;
bool HasAttrib(EProjectileAttrib attrib) const { return (int(xe8_projectileAttribs) & int(attrib)) == int(attrib); }
EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
const CMaterialFilter& GetFilter() const { return xf8_filter; }
@ -38,10 +38,10 @@ public:
float GetDamageDuration() const { return x150_damageDuration; }
float GetInterferenceDuration() const { return x154_interferenceDuration; }
void Think(float, CStateManager&);
void Render(const CStateManager&) const;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr);
const CWeaponMode&, EProjectileAttrib) const override;
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
};
} // namespace urde

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@ -98,8 +98,8 @@ public:
CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform&,
CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid);
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual void SetActive(bool active) {
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void SetActive(bool active) override {
xe4_27_notInSortedLists = true;
xe4_28_transformDirty = true;
xe4_29_actorLightsDirty = true;

View File

@ -39,19 +39,21 @@ public:
const CStateMachine* GetStateMachine() const;
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual CHealthInfo* HealthInfo(CStateManager&) { return &x258_healthInfo; }
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
CHealthInfo* HealthInfo(CStateManager&) override { return &x258_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const override { return &x260_damageVulnerability; }
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override;
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
virtual void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) = 0;
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) = 0;
virtual const CDamageVulnerability* GetDamageVulnerability() const { return &x260_damageVulnerability; }
virtual void TakeDamage(const zeus::CVector3f& direction, float magnitude) {}
virtual bool CanBeShot(const CStateManager&, int) { return true; }
virtual bool IsListening() const { return false; }
virtual bool Listen(const zeus::CVector3f&, EListenNoiseType) { return 0; }
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
const zeus::CVector3f& aimPos) const {

View File

@ -29,13 +29,13 @@ public:
const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
const CActorParameters&, float, float, s32, s32, bool);
void Accept(IVisitor&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
CHealthInfo* HealthInfo(CStateManager&) { return &x260_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_dVuln; }
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&) {}
void Accept(IVisitor&) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
CHealthInfo* HealthInfo(CStateManager&) override{ return &x260_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const override{ return &x268_dVuln; }
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override{}
void RandomizePlaybackRate(CStateManager&);
};

View File

@ -8,8 +8,8 @@ class CEffect : public CActor {
public:
CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
virtual void Render(const CStateManager&) const {}
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override{}
void Render(const CStateManager&) const override{}
};
} // namespace urde

View File

@ -26,13 +26,13 @@ public:
std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
const zeus::CColor& color);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
bool CanRenderUnsorted(const CStateManager&) const;
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
bool CanRenderUnsorted(const CStateManager&) const override;
};
} // namespace urde

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@ -28,17 +28,17 @@ public:
CFire(TToken<CGenDescription>, TUniqueId, TAreaId, bool, TUniqueId, const zeus::CTransform&, const CDamageInfo&,
const zeus::CAABox&, const zeus::CVector3f&, bool, CAssetId, bool, bool, bool, float, float, float, float);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
std::optional<zeus::CAABox> GetTouchBounds() const {
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override {
if (GetActive())
return x128_;
return {};
}
void Touch(CActor&, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Touch(CActor&, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
};
} // namespace urde

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@ -135,14 +135,14 @@ public:
CAssetId part1, u32 partCount1, CAssetId part2, u32 partCount2, CAssetId part3, u32 partCount3,
CAssetId part4, u32 partCount4, u32 deathSfx, bool repelFromThreats, bool hotInThermal);
void Accept(IVisitor& visitor);
void Think(float dt, CStateManager& mgr);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
void Render(const CStateManager& mgr) const;
void CalculateRenderBounds();
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor& other, CStateManager& mgr);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void CalculateRenderBounds() override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor& other, CStateManager& mgr) override;
void RemoveRepulsor(TUniqueId source);
void RemoveAttractor(TUniqueId source);
bool AddRepulsor(TUniqueId source, bool swirl, float radius, float priority);

View File

@ -13,8 +13,8 @@ public:
CFishCloudModifier(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& eInfo,
const zeus::CVector3f& pos, bool isRepulsor, bool swirl, float radius,
float priority);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddSelf(CStateManager&);
void RemoveSelf(CStateManager&);

View File

@ -94,8 +94,8 @@ public:
const CScriptWater* water) const;
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId, const bool* gridFlags,
u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const override;
float GetReflectionBlend() const { return x114_reflectionBlend; }
float GetSpecularMax() const { return x110_specularMax; }
float GetSpecularMin() const { return x10c_specularMin; }

View File

@ -15,16 +15,16 @@ class CFluidPlaneDoor final : public CFluidPlane {
public:
CFluidPlaneDoor(CAssetId patternTex1, CAssetId patternTex2, CAssetId colorTex, float tileSize, u32 tileSubdivisions,
EFluidType fluidType, float alpha, const CFluidUVMotion& uvMotion);
void AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center, CScriptWater& water, CStateManager& mgr) {
}
void AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center, CScriptWater& water,
CStateManager& mgr) override {}
void AddRipple(float intensity, TUniqueId rippler, const zeus::CVector3f& center, const zeus::CVector3f& velocity,
const CScriptWater& water, CStateManager& mgr, const zeus::CVector3f& upVec) {}
void AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr) {}
const CScriptWater& water, CStateManager& mgr, const zeus::CVector3f& upVec) override {}
void AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr) override {}
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId, const bool* gridFlags,
u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const override;
};
} // namespace urde

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@ -17,7 +17,7 @@ public:
void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info,
std::vector<CFluidPlaneShader::Vertex>& vOut,
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const;
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const override;
};
} // namespace urde

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@ -50,14 +50,14 @@ class CDummyGameArea final : public IGameArea {
public:
CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const;
TAreaId IGetAreaId() const;
CAssetId IGetAreaAssetId() const;
bool IIsActive() const;
TAreaId IGetAttachedAreaId(int) const;
u32 IGetNumAttachedAreas() const;
CAssetId IGetStringTableAssetId() const;
const zeus::CTransform& IGetTM() const;
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const override;
TAreaId IGetAreaId() const override;
CAssetId IGetAreaAssetId() const override;
bool IIsActive() const override;
TAreaId IGetAttachedAreaId(int) const override;
u32 IGetNumAttachedAreas() const override;
CAssetId IGetStringTableAssetId() const override;
const zeus::CTransform& IGetTM() const override;
};
struct CAreaRenderOctTree {
@ -164,7 +164,7 @@ public:
public:
CAreaObjectList(TAreaId areaIdx) : CObjectList(EGameObjectList::Invalid), x200c_areaIdx(areaIdx) {}
bool IsQualified(const CEntity& ent);
bool IsQualified(const CEntity& ent) override;
};
enum class EOcclusionState { Occluded, Visible };
@ -272,15 +272,15 @@ public:
void ReadDependencyList();
void SetLoadPauseState(bool paused);
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const;
std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const override;
TAreaId GetAreaId() const { return x4_selfIdx; }
TAreaId IGetAreaId() const { return x4_selfIdx; }
CAssetId IGetAreaAssetId() const { return x84_mrea; }
bool IIsActive() const;
TAreaId IGetAttachedAreaId(int) const;
u32 IGetNumAttachedAreas() const;
CAssetId IGetStringTableAssetId() const;
const zeus::CTransform& IGetTM() const;
TAreaId IGetAreaId() const override { return x4_selfIdx; }
CAssetId IGetAreaAssetId() const override { return x84_mrea; }
bool IIsActive() const override;
TAreaId IGetAttachedAreaId(int) const override;
u32 IGetNumAttachedAreas() const override;
CAssetId IGetStringTableAssetId() const override;
const zeus::CTransform& IGetTM() const override;
void SetXRaySpeedAndTarget(float speed, float target);
void SetThermalSpeedAndTarget(float speed, float target);

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@ -14,8 +14,8 @@ public:
CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
u32 sourceId, u32, float);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void SetLightPriorityAndId();
void SetLight(const CLight&);
CLight GetLight() const;

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@ -29,12 +29,12 @@ public:
const std::optional<TToken<CElectricDescription>>& electric, TUniqueId uid,
bool active, std::string_view name, float dist, const zeus::CVector3f& scale0,
const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation);
~CHUDBillboardEffect();
void Accept(IVisitor& visitor);
void Think(float dt, CStateManager& mgr);
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
void Render(const CStateManager& mgr) const;
~CHUDBillboardEffect() override;
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
bool IsElementGen() const { return x104_26_isElementGen; }
void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
CParticleGen* GetParticleGen() const { return xe8_generator.get(); }

View File

@ -9,7 +9,7 @@ public:
CIceImpact(const TLockedToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, bool active,
std::string_view name, const zeus::CTransform& xf, u32 flags, const zeus::CVector3f& scale,
const zeus::CColor& color);
void Accept(IVisitor& visitor);
void Accept(IVisitor& visitor) override;
};
} // namespace urde

View File

@ -256,67 +256,70 @@ public:
CPatterned::EMovementType movement, EColliderType collider, EBodyType body, const CActorParameters& params,
EKnockBackVariant kbVariant);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreThink(float dt, CStateManager& mgr) { x500_preThinkDt = dt; CEntity::Think(x500_preThinkDt, mgr); }
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager& mgr) const;
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreThink(float dt, CStateManager& mgr) override {
x500_preThinkDt = dt;
CEntity::Think(x500_preThinkDt, mgr);
}
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Render(const CStateManager& mgr) const override;
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
void Touch(CActor& act, CStateManager& mgr);
std::optional<zeus::CAABox> GetTouchBounds() const;
bool CanRenderUnsorted(const CStateManager& mgr) const;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const { return GetAimPosition(mgr, 0.f); }
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override;
void Touch(CActor& act, CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
bool CanRenderUnsorted(const CStateManager& mgr) const override;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override { return GetAimPosition(mgr, 0.f); }
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
zeus::CTransform GetLctrTransform(std::string_view name) const;
zeus::CTransform GetLctrTransform(CSegId id) const;
bool ApplyBoneTracking() const;
void DeathDelete(CStateManager& mgr);
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state);
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
float magnitude);
void TakeDamage(const zeus::CVector3f&, float arg);
bool FixedRandom(CStateManager&, float arg);
bool Random(CStateManager&, float arg);
bool CodeTrigger(CStateManager&, float arg);
bool FixedDelay(CStateManager&, float arg);
bool RandomDelay(CStateManager&, float arg);
bool Delay(CStateManager&, float arg);
bool PatrolPathOver(CStateManager&, float arg);
bool Stuck(CStateManager&, float arg);
bool AnimOver(CStateManager&, float arg);
bool InPosition(CStateManager&, float arg);
bool HasPatrolPath(CStateManager& mgr, float arg);
bool Attacked(CStateManager&, float arg);
bool PatternShagged(CStateManager&, float arg);
bool PatternOver(CStateManager&, float arg);
bool HasRetreatPattern(CStateManager& mgr, float arg);
bool HasAttackPattern(CStateManager& mgr, float arg);
bool NoPathNodes(CStateManager&, float arg);
bool PathShagged(CStateManager&, float arg);
bool PathFound(CStateManager&, float arg);
bool PathOver(CStateManager&, float arg);
bool Landed(CStateManager&, float arg);
bool PlayerSpot(CStateManager&, float arg);
bool SpotPlayer(CStateManager&, float arg);
bool Leash(CStateManager&, float arg);
bool InDetectionRange(CStateManager&, float arg);
bool InMaxRange(CStateManager&, float arg);
bool TooClose(CStateManager&, float arg);
bool InRange(CStateManager&, float arg);
bool OffLine(CStateManager&, float arg);
bool Default(CStateManager&, float arg) { return true; }
void PathFind(CStateManager&, EStateMsg msg, float dt);
void Dead(CStateManager&, EStateMsg msg, float dt);
void TargetPlayer(CStateManager&, EStateMsg msg, float dt);
void TargetPatrol(CStateManager&, EStateMsg msg, float dt);
void FollowPattern(CStateManager&, EStateMsg msg, float dt);
void Patrol(CStateManager&, EStateMsg msg, float dt);
void Start(CStateManager&, EStateMsg msg, float dt) {}
float magnitude) override;
void TakeDamage(const zeus::CVector3f&, float arg) override;
bool FixedRandom(CStateManager&, float arg) override;
bool Random(CStateManager&, float arg) override;
bool CodeTrigger(CStateManager&, float arg) override;
bool FixedDelay(CStateManager&, float arg) override;
bool RandomDelay(CStateManager&, float arg) override;
bool Delay(CStateManager&, float arg) override;
bool PatrolPathOver(CStateManager&, float arg) override;
bool Stuck(CStateManager&, float arg) override;
bool AnimOver(CStateManager&, float arg) override;
bool InPosition(CStateManager&, float arg) override;
bool HasPatrolPath(CStateManager& mgr, float arg) override;
bool Attacked(CStateManager&, float arg) override;
bool PatternShagged(CStateManager&, float arg) override;
bool PatternOver(CStateManager&, float arg) override;
bool HasRetreatPattern(CStateManager& mgr, float arg) override;
bool HasAttackPattern(CStateManager& mgr, float arg) override;
bool NoPathNodes(CStateManager&, float arg) override;
bool PathShagged(CStateManager&, float arg) override;
bool PathFound(CStateManager&, float arg) override;
bool PathOver(CStateManager&, float arg) override;
bool Landed(CStateManager&, float arg) override;
bool PlayerSpot(CStateManager&, float arg) override;
bool SpotPlayer(CStateManager&, float arg) override;
bool Leash(CStateManager&, float arg) override;
bool InDetectionRange(CStateManager&, float arg) override;
bool InMaxRange(CStateManager&, float arg) override;
bool TooClose(CStateManager&, float arg) override;
bool InRange(CStateManager&, float arg) override;
bool OffLine(CStateManager&, float arg) override;
bool Default(CStateManager&, float arg) override { return true; }
void PathFind(CStateManager&, EStateMsg msg, float dt) override;
void Dead(CStateManager&, EStateMsg msg, float dt) override;
void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override;
void TargetPatrol(CStateManager&, EStateMsg msg, float dt) override;
void FollowPattern(CStateManager&, EStateMsg msg, float dt) override;
void Patrol(CStateManager&, EStateMsg msg, float dt) override;
void Start(CStateManager&, EStateMsg msg, float dt) override {}
void TryCommand(CStateManager& mgr, pas::EAnimationState state, CPatternedTryFunc func, int arg);
void TryLoopReaction(CStateManager& mgr, int arg);
@ -364,7 +367,7 @@ public:
void LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed, EProjectileAttrib attrib,
bool playerHoming, const std::optional<TLockedToken<CGenDescription>>& visorParticle,
u16 visorSfx, bool sendCollideMsg, const zeus::CVector3f& scale);
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
void UpdateAlphaDelta(float dt, CStateManager& mgr);

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@ -112,9 +112,9 @@ public:
CPhysicsActor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CMaterialList&, const zeus::CAABox&, const SMoverData&, const CActorParameters&, float, float);
void Render(const CStateManager& mgr) const;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
zeus::CVector3f GetAimPosition(const CStateManager&, float val) const;
void Render(const CStateManager& mgr) const override;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
zeus::CVector3f GetAimPosition(const CStateManager&, float val) const override;
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
virtual zeus::CTransform GetPrimitiveTransform() const;
virtual void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&);

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@ -367,23 +367,23 @@ public:
void AsyncLoadSuit(CStateManager& mgr);
void LoadAnimationTokens();
bool HasTransitionBeamModel() const;
bool CanRenderUnsorted(const CStateManager& mgr) const;
bool CanRenderUnsorted(const CStateManager& mgr) const override;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
const CDamageInfo& info) const;
const CDamageVulnerability* GetDamageVulnerability() const;
zeus::CVector3f GetHomingPosition(const CStateManager& mgr, float) const;
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
void FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr);
const CDamageInfo& info) const override;
const CDamageVulnerability* GetDamageVulnerability() const override;
zeus::CVector3f GetHomingPosition(const CStateManager& mgr, float) const override;
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
void FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr) override;
zeus::CVector3f GetDamageLocationWR() const { return x564_damageLocation; }
float GetPrevDamageAmount() const { return x560_prevDamageAmt; }
float GetDamageAmount() const { return x55c_damageAmt; }
bool WasDamaged() const { return x558_wasDamaged; }
void TakeDamage(bool, const zeus::CVector3f&, float, EWeaponType, CStateManager& mgr);
void Accept(IVisitor& visitor);
CHealthInfo* HealthInfo(CStateManager& mgr);
void Accept(IVisitor& visitor) override;
CHealthInfo* HealthInfo(CStateManager& mgr) override;
bool IsUnderBetaMetroidAttack(CStateManager& mgr) const;
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor& actor, CStateManager& mgr);
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor& actor, CStateManager& mgr) override;
void DoPreThink(float dt, CStateManager& mgr);
void DoThink(float dt, CStateManager& mgr);
void UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float);
@ -394,11 +394,11 @@ public:
bool GetExplorationMode() const;
bool GetCombatMode() const;
void RenderGun(const CStateManager& mgr, const zeus::CVector3f&) const;
void Render(const CStateManager& mgr) const;
void Render(const CStateManager& mgr) const override;
void RenderReflectedPlayer(CStateManager& mgr);
void PreRender(CStateManager& mgr, const zeus::CFrustum&);
void CalculateRenderBounds();
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void PreRender(CStateManager& mgr, const zeus::CFrustum&) override;
void CalculateRenderBounds() override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void ComputeFreeLook(const CFinalInput& input);
void UpdateFreeLookState(const CFinalInput&, float dt, CStateManager&);
void UpdateFreeLook(float dt);
@ -427,9 +427,9 @@ public:
void ResetControlDirectionInterpolation();
void SetControlDirectionInterpolation(float time);
void UpdatePlayerControlDirection(float dt, CStateManager& mgr);
void Think(float, CStateManager&);
void PreThink(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&) override;
void PreThink(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void SetVisorSteam(float, float, float, CAssetId, bool);
void UpdateFootstepSounds(const CFinalInput& input, CStateManager&, float);
u16 GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16*, u32, u16);
@ -514,15 +514,15 @@ public:
zeus::CVector3f GetEyePosition() const;
float GetEyeHeight() const;
float GetUnbiasedEyeHeight() const;
float GetStepUpHeight() const;
float GetStepDownHeight() const;
float GetStepUpHeight() const override;
float GetStepDownHeight() const override;
void Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool resetBallCam);
void BombJump(const zeus::CVector3f& pos, CStateManager& mgr);
zeus::CTransform CreateTransformFromMovementDirection() const;
const CCollisionPrimitive* GetCollisionPrimitive() const;
const CCollisionPrimitive* GetCollisionPrimitive() const override;
const CCollidableSphere* GetCollidableSphere() const;
zeus::CTransform GetPrimitiveTransform() const;
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
zeus::CTransform GetPrimitiveTransform() const override;
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override;
float GetBallMaxVelocity() const;
float GetActualBallMaxVelocity(float dt) const;
float GetActualFirstPersonMaxVelocity(float dt) const;
@ -536,7 +536,7 @@ public:
void FinishSidewaysDash();
void ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr);
void ComputeMovement(const CFinalInput& input, CStateManager& mgr, float dt);
float GetWeight() const;
float GetWeight() const override;
zeus::CVector3f GetDampedClampedVelocityWR() const;
const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
float GetVisorStaticAlpha() const { return x74c_visorStaticAlpha; }

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@ -8,8 +8,8 @@ class CRepulsor : public CActor {
public:
CRepulsor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
float GetAffectRadius() const { return xe8_affectRadius; }
};

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@ -32,17 +32,17 @@ public:
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& actParms,
bool looping, bool active, s32 shaderIdx, float xrayAlpha, bool noThermalHotZ, bool castsShadow,
bool scaleAdvancementDelta, bool materialFlag54);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
zeus::CAABox GetSortingBounds(const CStateManager&) const;
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
zeus::CAABox GetSortingBounds(const CStateManager&) const override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_damageVulnerability; }
CHealthInfo* HealthInfo(CStateManager&) { return &x260_currentHealth; }
const CWeaponMode&, EProjectileAttrib) const override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
const CDamageVulnerability* GetDamageVulnerability() const override { return &x268_damageVulnerability; }
CHealthInfo* HealthInfo(CStateManager&) override { return &x260_currentHealth; }
bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
};
}; // namespace urde

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@ -25,9 +25,9 @@ public:
CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Think(float, CStateManager&);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager&) override;
void UpdateEntity(TUniqueId, CStateManager&);
bool IsPassive() const { return x44_25_isPassive; }
void SetIsPassive(bool b) { x44_25_isPassive = b; }

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@ -30,9 +30,9 @@ class CScriptActorRotate : public CEntity {
public:
CScriptActorRotate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
};
} // namespace urde

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@ -21,12 +21,12 @@ private:
public:
CScriptAiJumpPoint(TUniqueId, std::string_view, const CEntityInfo&, zeus::CTransform&, bool, float);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
void Render(const CStateManager&) const {}
std::optional<zeus::CAABox> GetTouchBounds() const;
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
void Render(const CStateManager&) const override {}
std::optional<zeus::CAABox> GetTouchBounds() const override;
bool GetInUse(TUniqueId uid) const;
TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; }

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@ -19,8 +19,8 @@ public:
float thermalHeat, float xrayFogDistance, float worldLightingLevel, CAssetId skybox,
EPhazonType phazonType);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
bool GetNeedsSky() const { return x34_24_showSkybox; }
bool GetNeedsEnvFx() const { return x38_envFx != EEnvFxType::None; }

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@ -15,10 +15,10 @@ public:
CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
bool, float, float, float, const zeus::CVector3f&, bool);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager& mgr);
void InhabitantAdded(CActor&, CStateManager&);
void InhabitantExited(CActor&, CStateManager&);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager& mgr) override;
void InhabitantAdded(CActor&, CStateManager&) override;
void InhabitantExited(CActor&, CStateManager&) override;
};
} // namespace urde

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@ -16,8 +16,8 @@ public:
CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
};
} // namespace urde

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@ -15,7 +15,7 @@ public:
CScriptCameraBlurKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, EBlurType type, float amount,
u32 unk, float timeIn, float timeOut, bool active);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Accept(IVisitor& visitor) override;
};
} // namespace urde

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@ -20,7 +20,7 @@ public:
EFilterShape shape, u32 filterIdx, u32 unk, const zeus::CColor& color, float timeIn,
float timeOut, CAssetId txtr, bool active);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Accept(IVisitor& visitor) override;
};
} // namespace urde

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@ -90,8 +90,8 @@ public:
float clampRotRange, float elevation, float interpolateTime, float clampVelTime,
float controlInterpDur);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void ClearIdList() { x150_helpers.clear(); }
void SetInactive(bool inactive) { x166_inactive = inactive; }

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@ -23,9 +23,9 @@ public:
const zeus::CTransform& xf, bool deactivateOnEnter,
bool deactivateOnExit);
void Accept(IVisitor& visitor);
void Think(float dt, CStateManager& mgr);
void Touch(CActor& other, CStateManager& mgr);
std::optional<zeus::CAABox> GetTouchBounds() const;
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& other, CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
};
} // namespace urde

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@ -25,10 +25,10 @@ public:
CScriptCameraPitchVolume(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&,
const zeus::CTransform&, const zeus::CRelAngle&, const zeus::CRelAngle&, float);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
float GetUpPitch() const { return x124_upPitch; }
float GetDownPitch() const { return x128_downPitch; }
const zeus::CVector3f& GetScale() const { return x12c_scale; }

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@ -11,8 +11,8 @@ class CScriptCameraShaker : public CEntity {
public:
CScriptCameraShaker(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
const CCameraShakeData& shakeData);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
};
} // namespace urde

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@ -12,10 +12,10 @@ public:
CScriptCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
bool active, float hfov, u32);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
void Render(const CStateManager&) const {}
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
void Render(const CStateManager&) const override {}
TUniqueId GetRandomNextWaypointId(CStateManager& mgr) const;
float GetHFov() const { return xe8_hfov; }
};

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@ -45,9 +45,9 @@ public:
const zeus::CColor& colorB, EBlendMode blendMode, float timeA2B, float timeB2A, bool doReverse,
bool resetTargetWhenDone, bool depthCompare, bool depthUpdate, bool depthBackwards, bool active);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Think(float, CStateManager&);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager&) override;
CModelFlags CalculateFlags(const zeus::CColor&) const;
void SetTargetFlags(CStateManager&, const CModelFlags&);
static TUniqueId FadeOutHelper(CStateManager& mgr, TUniqueId obj, float fadetime);

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@ -20,8 +20,8 @@ class CScriptControllerAction : public CEntity {
public:
CScriptControllerAction(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
ControlMapper::ECommands command, bool b1, u32 w1, bool b2);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
};
} // namespace urde

View File

@ -13,8 +13,8 @@ class CScriptCounter : public CEntity {
public:
CScriptCounter(TUniqueId, std::string_view name, const CEntityInfo& info, s32, s32, bool, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
};
} // namespace urde

View File

@ -32,12 +32,12 @@ public:
CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf, bool active,
u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Render(const CStateManager&) const {}
std::optional<zeus::CAABox> GetTouchBounds() const;
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Render(const CStateManager&) const override {}
std::optional<zeus::CAABox> GetTouchBounds() const override;
void SetInUse(bool inUse);
bool GetInUse(TUniqueId uid) const;
bool ShouldLandHere() const { return xe8_26_landHere; }

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@ -45,16 +45,16 @@ public:
const CDamageVulnerability& dVuln, u32 faceFlag, CAssetId patternTex1, CAssetId patternTex2,
CAssetId colorTex, ECanOrbit canOrbit, bool active, const CVisorParameters& vParams);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
void Render(const CStateManager& mgr) const;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
const CDamageVulnerability* GetDamageVulnerability() const { return &x174_dVuln; }
CHealthInfo* HealthInfo(CStateManager&) { return &x16c_hInfo; }
void Think(float, CStateManager&);
std::optional<zeus::CAABox> GetTouchBounds() const;
const CWeaponMode&, EProjectileAttrib) const override;
void Render(const CStateManager& mgr) const override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
const CDamageVulnerability* GetDamageVulnerability() const override { return &x174_dVuln; }
CHealthInfo* HealthInfo(CStateManager&) override { return &x16c_hInfo; }
void Think(float, CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
};
} // namespace urde

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@ -70,15 +70,15 @@ public:
const zeus::CVector3f& particle3Scale, EOrientationType particle3Or, bool solid, bool dieOnProjectile,
bool noBounce, bool active);
void Accept(IVisitor& visitor);
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
void Think(float dt, CStateManager& mgr);
void Touch(CActor& other, CStateManager& mgr);
std::optional<zeus::CAABox> GetTouchBounds() const;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
void Render(const CStateManager& mgr) const;
void Accept(IVisitor& visitor) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& other, CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&);
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override;
};
} // namespace urde

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@ -11,7 +11,7 @@ public:
CScriptDebugCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
u32 w1);
void Accept(IVisitor&);
void Accept(IVisitor&) override;
};
} // namespace urde

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@ -21,7 +21,7 @@ public:
CScriptDistanceFog(TUniqueId, std::string_view, const CEntityInfo&, ERglFogMode, const zeus::CColor&,
const zeus::CVector2f&, float, const zeus::CVector2f&, bool, bool, float, float, float, float);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
};
} // namespace urde

View File

@ -26,11 +26,11 @@ public:
const zeus::CVector3f& extent, s32 dock, TAreaId area, bool active, s32 dockReferenceCount,
bool loadConnected);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
void CleanUp() {}
zeus::CPlane GetPlane(const CStateManager&) const;
TAreaId GetAreaId() const { return x260_area; }

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@ -9,7 +9,7 @@ class CScriptDockAreaChange : public CEntity {
public:
CScriptDockAreaChange(TUniqueId, std::string_view, const CEntityInfo&, s32, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
};
} // namespace urde

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