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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -38,14 +38,14 @@ private:
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public:
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CGuiCamera(const CGuiWidgetParms& parms, float left, float right, float top, float bottom, float znear, float zfar);
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CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
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FourCC GetWidgetTypeID() const { return FOURCC('CAMR'); }
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FourCC GetWidgetTypeID() const override { return FOURCC('CAMR'); }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
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const SProjection& GetProjection() const { return m_proj; }
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void SetFov(float fov) { m_proj.xbc_fov = fov; }
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void Draw(const CGuiWidgetDrawParms& parms) const;
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void Draw(const CGuiWidgetDrawParms& parms) const override;
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std::shared_ptr<CGuiCamera> shared_from_this() {
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return std::static_pointer_cast<CGuiCamera>(CGuiObject::shared_from_this());
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