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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -11,12 +11,12 @@ class CGuiGroup : public CGuiCompoundWidget {
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public:
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CGuiGroup(const CGuiWidgetParms& parms, int defaultWorker, bool b);
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FourCC GetWidgetTypeID() const { return FOURCC('GRUP'); }
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FourCC GetWidgetTypeID() const override { return FOURCC('GRUP'); }
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void SelectWorkerWidget(int workerId, bool setActive, bool setVisible);
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CGuiWidget* GetSelectedWidget();
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bool AddWorkerWidget(CGuiWidget* worker);
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void OnActiveChange();
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bool AddWorkerWidget(CGuiWidget* worker) override;
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void OnActiveChange() override;
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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static void LoadWidgetFnMap();
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