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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -24,15 +24,15 @@ public:
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CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2, TUniqueId uid,
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TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const {}
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void Touch(CActor&, CStateManager&);
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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void Render(const CStateManager&) const override {}
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void Touch(CActor&, CStateManager&) override;
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void Explode(const zeus::CVector3f&, CStateManager&);
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void UpdateLight(float, CStateManager&);
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std::optional<zeus::CAABox> GetTouchBounds() const;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void SetVelocityWR(const zeus::CVector3f& vel) { x158_velocity = vel; }
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void SetConstantAccelerationWR(const zeus::CVector3f& acc) { x164_acceleration = acc; }
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void SetFuseDisabled(bool b) { x190_26_disableFuse = false; }
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