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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -27,12 +27,12 @@ public:
const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId,
EProjectileAttrib);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void Touch(CActor&, CStateManager&){};
void UpdateFx(const zeus::CTransform&, float, CStateManager&);
void ResetBeam(CStateManager&, bool);
void Fire(const zeus::CTransform&, CStateManager&, bool);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void Touch(CActor&, CStateManager&) override {}
void UpdateFx(const zeus::CTransform&, float, CStateManager&) override;
void ResetBeam(CStateManager&, bool) override;
void Fire(const zeus::CTransform&, CStateManager&, bool) override;
};
} // namespace urde