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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -20,13 +20,13 @@ public:
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CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, TUniqueId playerId,
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const zeus::CTransform& xf, const CDamageInfo& dInfo);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const {}
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std::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
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void Touch(CActor&, CStateManager&) { /*x158_24_canStartFilter; */
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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void Render(const CStateManager&) const override {}
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std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
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void Touch(CActor&, CStateManager&) override { /*x158_24_canStartFilter; */
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}
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float GetCurTime() const { return x15c_curTime; }
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void ApplyDynamicDamage(const zeus::CVector3f&, CStateManager&);
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