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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -98,8 +98,8 @@ public:
CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform&,
CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid);
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual void SetActive(bool active) {
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void SetActive(bool active) override {
xe4_27_notInSortedLists = true;
xe4_28_transformDirty = true;
xe4_29_actorLightsDirty = true;