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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -98,8 +98,8 @@ public:
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CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform&,
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CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid);
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virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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virtual void SetActive(bool active) {
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void SetActive(bool active) override {
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xe4_27_notInSortedLists = true;
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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