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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -39,19 +39,21 @@ public:
const CStateMachine* GetStateMachine() const;
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual CHealthInfo* HealthInfo(CStateManager&) { return &x258_healthInfo; }
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
CHealthInfo* HealthInfo(CStateManager&) override { return &x258_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const override { return &x260_damageVulnerability; }
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override;
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
virtual void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) = 0;
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) = 0;
virtual const CDamageVulnerability* GetDamageVulnerability() const { return &x260_damageVulnerability; }
virtual void TakeDamage(const zeus::CVector3f& direction, float magnitude) {}
virtual bool CanBeShot(const CStateManager&, int) { return true; }
virtual bool IsListening() const { return false; }
virtual bool Listen(const zeus::CVector3f&, EListenNoiseType) { return 0; }
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
const zeus::CVector3f& aimPos) const {