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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -94,8 +94,8 @@ public:
const CScriptWater* water) const;
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId, const bool* gridFlags,
u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const override;
float GetReflectionBlend() const { return x114_reflectionBlend; }
float GetSpecularMax() const { return x110_specularMax; }
float GetSpecularMin() const { return x10c_specularMin; }