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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -25,9 +25,9 @@ public:
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CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
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float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void Think(float, CStateManager&);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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void Think(float, CStateManager&) override;
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void UpdateEntity(TUniqueId, CStateManager&);
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bool IsPassive() const { return x44_25_isPassive; }
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void SetIsPassive(bool b) { x44_25_isPassive = b; }
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