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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -16,8 +16,8 @@ public:
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CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
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const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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};
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} // namespace urde
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