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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -25,10 +25,10 @@ public:
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CScriptCameraPitchVolume(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&,
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const zeus::CTransform&, const zeus::CRelAngle&, const zeus::CRelAngle&, float);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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std::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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float GetUpPitch() const { return x124_upPitch; }
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float GetDownPitch() const { return x128_downPitch; }
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const zeus::CVector3f& GetScale() const { return x12c_scale; }
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