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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -12,10 +12,10 @@ public:
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CScriptCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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bool active, float hfov, u32);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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void Render(const CStateManager&) const {}
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override {}
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void Render(const CStateManager&) const override {}
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TUniqueId GetRandomNextWaypointId(CStateManager& mgr) const;
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float GetHFov() const { return xe8_hfov; }
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};
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