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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -23,13 +23,13 @@ public:
CScriptEMPulse(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, float, float, float,
float, float, float, float, CAssetId);
void Accept(IVisitor&);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void CalculateRenderBounds();
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
void Accept(IVisitor&) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void CalculateRenderBounds() override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
};
} // namespace urde
#endif // __URDE_CSCRIPTEMPULSE_HPP__