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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -18,7 +18,7 @@ private:
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public:
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CScriptPlayerStateChange(TUniqueId, std::string_view, const CEntityInfo&, bool, u32, u32, u32, EControl,
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EControlCommandOption);
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void Accept(IVisitor& visit);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Accept(IVisitor& visit) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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};
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} // namespace urde
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