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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -11,11 +11,11 @@ class CScriptSpiderBallAttractionSurface : public CActor {
public:
CScriptSpiderBallAttractionSurface(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, const zeus::CVector3f& scale, bool active);
void Accept(IVisitor& visitor);
void Think(float dt, CStateManager& mgr);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
std::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor& actor, CStateManager& mgr);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor& actor, CStateManager& mgr) override;
const zeus::CVector3f& GetScale() const { return xe8_scale; }
};