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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -15,9 +15,9 @@ class CScriptTimer : public CEntity {
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public:
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CScriptTimer(TUniqueId, std::string_view name, const CEntityInfo& info, float, float, bool, bool, bool);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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bool IsTiming() const;
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void StartTiming(bool isTiming);
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void Reset(CStateManager&);
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