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RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
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@@ -48,10 +48,10 @@ public:
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float alignAngVel, EKnockBackVariant kbVariant, float advanceWpRadius, EWalkerType wType,
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float playerObstructionMinDist, bool disableMove);
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void PreThink(float, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const;
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const CCollisionPrimitive* GetCollisionPrimitive() const { return &x590_colSphere; }
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void PreThink(float, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void Render(const CStateManager&) const override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x590_colSphere; }
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void UpdateWPDestination(CStateManager&);
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};
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} // namespace urde
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