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RuntimeCommonB: Use the override specifier where applicable

Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
This commit is contained in:
Lioncash
2019-08-09 08:45:18 -04:00
parent 5acf9ecbcf
commit 2059535b55
144 changed files with 1011 additions and 999 deletions

View File

@@ -48,10 +48,10 @@ public:
float alignAngVel, EKnockBackVariant kbVariant, float advanceWpRadius, EWalkerType wType,
float playerObstructionMinDist, bool disableMove);
void PreThink(float, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const;
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x590_colSphere; }
void PreThink(float, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x590_colSphere; }
void UpdateWPDestination(CStateManager&);
};
} // namespace urde