CCompoundTargetReticle: Declare file-scope strings as arrays

Reduces the overall size of the resulting binary, as only the string
data will be stored rather than the string and a pointer pointing to
said string data.
This commit is contained in:
Lioncash 2019-09-12 06:38:01 -04:00
parent 267fd2962a
commit 20696fd500
1 changed files with 16 additions and 16 deletions

View File

@ -11,22 +11,22 @@
namespace urde {
namespace {
constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs";
constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone";
constexpr const char* skSeekerAssetName = "CMDL_Seeker";
constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm";
constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower";
constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket";
constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge";
constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst";
constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare";
constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon";
constexpr const char* skLockFireAssetName = "CMDL_LockFIre";
constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0";
constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple";
constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing";
constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet";
constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint";
constexpr char skCrosshairsReticleAssetName[] = "CMDL_Crosshairs";
[[maybe_unused]] constexpr char skOrbitZoneReticleAssetName[] = "CMDL_OrbitZone";
constexpr char skSeekerAssetName[] = "CMDL_Seeker";
constexpr char skLockConfirmAssetName[] = "CMDL_LockConfirm";
constexpr char skTargetFlowerAssetName[] = "CMDL_TargetFlower";
constexpr char skMissileBracketAssetName[] = "CMDL_MissileBracket";
constexpr char skChargeGaugeAssetName[] = "CMDL_ChargeGauge";
constexpr char skChargeBeamTickAssetName[] = "CMDL_ChargeTickFirst";
constexpr char skOuterBeamIconSquareNameBase[] = "CMDL_BeamSquare";
constexpr char skInnerBeamIconName[] = "CMDL_InnerBeamIcon";
constexpr char skLockFireAssetName[] = "CMDL_LockFIre";
constexpr char skLockDaggerAssetName[] = "CMDL_LockDagger0";
constexpr char skGrappleReticleAssetName[] = "CMDL_Grapple";
constexpr char skXRayRingModelName[] = "CMDL_XRayRetRing";
constexpr char skThermalReticleAssetName[] = "CMDL_ThermalRet";
[[maybe_unused]] constexpr char skOrbitPointAssetName[] = "CMDL_OrbitPoint";
float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) + std::sin((f3 - 0.5f) * f2); }