mirror of https://github.com/AxioDL/metaforce.git
CCompoundTargetReticle: Move private strings into the cpp file
This is an internal detail, so we don't need to expose this in the header,
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@ -10,13 +10,32 @@
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#include "World/CWorld.hpp"
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namespace urde {
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namespace {
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constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs";
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constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone";
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constexpr const char* skSeekerAssetName = "CMDL_Seeker";
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constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm";
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constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower";
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constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket";
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constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge";
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constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst";
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constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare";
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constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon";
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constexpr const char* skLockFireAssetName = "CMDL_LockFIre";
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constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0";
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constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple";
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constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing";
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constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet";
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constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint";
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float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) + std::sin((f3 - 0.5f) * f2); }
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float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); }
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} // Anonymous namespace
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const CTargetReticleRenderState CTargetReticleRenderState::skZeroRenderState(kInvalidUniqueId, 1.f,
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zeus::skZero3f, 0.f, 1.f, true);
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static float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) + std::sin((f3 - 0.5f) * f2); }
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static float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); }
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CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(std::string_view res) : x0_model(g_SimplePool->GetObj(res)) {}
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CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
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@ -61,22 +61,6 @@ public:
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private:
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enum class EReticleState { Combat, Scan, XRay, Thermal, Four, Unspecified };
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static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs";
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static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone";
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static constexpr const char* skSeekerAssetName = "CMDL_Seeker";
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static constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm";
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static constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower";
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static constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket";
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static constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge";
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static constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst";
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static constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare";
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static constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon";
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static constexpr const char* skLockFireAssetName = "CMDL_LockFIre";
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static constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0";
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static constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple";
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static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing";
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static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet";
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static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint";
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zeus::CQuaternion x0_leadingOrientation;
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zeus::CQuaternion x10_laggingOrientation;
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EReticleState x20_prevState = EReticleState::Unspecified;
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