mirror of https://github.com/AxioDL/metaforce.git
Better lighting for testing model shading
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49d12162f5
commit
238c470bfd
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@ -77,9 +77,10 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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{
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CModelFlags flags;
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flags.m_extendedShaderIdx = 2;
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if (std::fmod(m_theta, M_PIF) < M_PIF / 2.f)
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flags.m_extendedShaderIdx = 1;
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flags.m_extendedShaderIdx = 1;
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//flags.m_extendedShaderIdx = 2;
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//if (std::fmod(m_theta, M_PIF) < M_PIF / 2.f)
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// flags.m_extendedShaderIdx = 1;
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m_theta += 0.01f;
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CGraphics::SetModelMatrix(zeus::CTransform::Translate(0.f, 0.f, -3.f) *
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@ -91,16 +92,15 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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float aspect = windowRect.size[0] / float(windowRect.size[1]);
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CGraphics::SetPerspective(55.0, aspect, 0.1f, 1000.f);
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std::vector<CLight> lights = {CLight::BuildLocalAmbient({}, {0.5f, 0.5f, 0.5f, 1.f}),
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CLight::BuildCustom({0.f, -20.f, 10.f}, {0.f, 1.f, 0.f},
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{200.f, 200.f, 200.f}, 0.f, 0.f, 1.f, 1.f, 0.f, 0.f),
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CLight::BuildDirectional({0.f, 0.f, -1.f}, {0.3f, 0.3f, 0.3f})};
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std::vector<CLight> lights = {CLight::BuildLocalAmbient({}, {0.05f, 0.05f, 0.05f, 1.f}),
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CLight::BuildCustom({5.f, -20.f, 10.f}, {0.f, 1.f, 0.f},
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{200.f, 200.f, 200.f}, 0.f, 0.f, 1.f, 1.f, 0.f, 0.f)};
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//lights = {CLight::BuildLocalAmbient({}, {1.0f, 0.0f, 0.0f, 1.f})};
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m_vm.m_modelTest->GetInstance().ActivateLights(lights);
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m_vm.m_modelTest->Draw(flags);
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m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
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m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
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//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
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}
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if (m_vm.m_partGen)
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{
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 3ec49ec0c30c7998ce4f72dcd5b08743150e9cb7
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Subproject commit 089e1bd167135f24b2c2bb972f4616bd761d2f2e
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